PROVIDENCE 38 Studios LLC CEO Jennifer MacLean has taken an indefinite leave of absence from the video game design firm, company officials confirmed Wednesday.
Chief Operating Officer Bill Thomas said in a brief phone conversation that he did not know when MacLean would return and declined to discuss the reasons behind her time away from the company other than that it was her choice.
Im not sure when she will be back, Thomas said. Its her decision, and I cannot discuss it.
38 Studios has been under scrutiny since it was revealed the company failed to make a $1.125 million fee payment to the R.I. Economic Development Corporation as part of its deal to secure a $75 million state loan guarantee.
The company, founded by former Boston Red Sox pitcher Curt Schilling, asked the state for additional help to meet its financial obligations, but on Wednesday the EDC took no action to address 38 Studios predicament, Gov. Lincoln D. Chafee said.
MacLean was hired to run 38 Studios after serving at Comcast as vice president and general manager responsible for games. She has also worked at AOL and Microprose Software.
EDC officials confirmed that MacLean was not present at the lengthy meetings with the company Wednesday morning.
MacLeans Twitter account still describes her as the CEO of 38 Studios and her tweets, the latest coming May 13, make no mention of her leave of absence.
According to a report by the Providence Journal early in the evening Wednesday, MacLean is on maternity leave.
http://www.pbn.com/38-Studios-CEO-on-indefinite-leave,67619
38 Studios CEO on indefinite leave
crazy
The game had no soul. Fun combat, but no soul. Not sure why people want to defend it on this board.
With the MMO market collapsing on it self in recent years I wouldn't be shocked if there MMO got retooled and changed direction a few times just to not fall into the traps every other WoW clone falls into. They always sounded like they wanted to make something new and ambitious.
He didn't do any of the writing in Reckoning though. It was supposed to be based on the lore he was coming up with, but it's set in such a different time from the MMO I doubt any of it was lifted directly.A few of the various reasons I've seen around here and other parts of the net:
3) People still think R.A. Salvatore is a good writer (my firend, before knowing who wrote it, went "this is like something Salvatore would write")
I always knew he was hardcore Republican, but I just read he was Tea Party, or at least close to that... and yet he used tax payers money to... make a video game?
People confuse me.
Sucks for those that might lose their jobs do the actions of their boss. As for him and this...well best to say nothing if I can't say anything nice.
Jesus Christ.The Giantbomb article had a video from the local paper of Curt getting it pretty good from the reporters: http://youtu.be/BZ_6PkeO_g8
Well, 2008 making a big MMO seemed like a good bet, 2012 you'd be insane to make one (looking at you ES:O).
Amazing how quickly it all went to hell.
Curt was one of the most engaged and friendly developers I've ever seen in my time of GAF. He was patient, understanding of criticism and responded with long, intelligent commentary aimed at dispelling or clarifying problems people had. He never took things personally and was always genuinely passionate about his product. As an ex-mod we dealt with plenty of developers, and some were good and some were bad, but Curt was seriously amazing.
Whatever people may think of him elsewhere, he has been an exemplary GAFer and a golden standard other out-dev posters should be like, and I'm going to judge him as a GAFer. To me, he's a good guy and a great GAFer and I hope he posts here in the future when his games are coming up, if his studio makes it.
I think some people calling him 'shallow' because as soon as he's done with something he moves on, but that's also ambition in some circles. If something doesn't work out, you cut your losses and move on. But no matter how one views it, it's extremely distasteful to fuckin' shit on the guy who has done nothing to any of you in his time as a GAFer. The patch thing is unfortunate, of course, but I am not more intimately familiar with what's going on at the studio, and if there is serious problems like this it may be that it's not possible currently to continue working on the patch.
I hope they take this approach. No doubt there's a million different ways to convert an MMORPG to a single/multiplayer RPG, but if done right the result could be incredible. The story and gameplay obviously cannot be WoW-level stuff, but the amount of content could potentially put other RPGs to shame if they carry over traditional MMO tropes such as multiple starting cities and unique story paths for factions.I expect that what happened to Dark Millennium(transitioning from a MMO to a single player game) will become more common in the coming years as developers strugglein the face of the demands of better graphics and more competition via F2P.
Alex Rodriguez' GAF account discovered.
Instead they make sterling products like X-Men Destiny.I'm curious about how state funded studios like Silicon Knights compare to a situation like this. I mean, they've been stagnant for a decade but nobody hears about a scandal from that corner. Is the simple answer that Silicon Knights isn't wasting all their money on a ridiculous MMO?
Instead they make sterling products like X-Men Destiny.
I'm curious about how state funded studios like Silicon Knights compare to a situation like this. I mean, they've been stagnant for a decade but nobody hears about a scandal from that corner. Is the simple answer that Silicon Knights isn't wasting all their money on a ridiculous MMO?
SK received 500k (2008) from an Ontario media fund (basically development money from the province) and a $4m (2010) loan from a Federal community fund to hire more staff.
You can argue this had a similar outcome in that despite the loan for hiring, SK had significant layoffs (2011) but these were government funding programs already set up to do this sort of thing. (And yes, it was politically attacked.) This is a big difference from the 38 Studios deal, both in terms of total financials and in terms.
The RI deal was basically a honeypot; something I think that was also attempted in Atlanta (?) where they try to permanently move a developer in exchange for a sweet deal on labor cost and/or a place of business. Singapore does exactly this, with both a roughly similar tax-break structure to Montreal and a set of office towers exclusively set aside for technology companies to use (Fusionopolis), but the idea isn't particularly new. I remember back as far as 2001 hearing about a few places in the carribean that were trying to permanently lure studios for prestige/stability reasons.
The honeypot can actually work; especially in more isolated dev zones it can root the employees there and start to develop a local industry. But the idea is typically to do it with much less money invested. Montreal offers a tax break (37.5%) on employment costs, which can be expensive in terms of lost tax revenue, but only if the industry is big...and it doesn't require a loan upfront.
Probably the comparison you would want to use is vs. Ubisoft Toronto, which received a 263m grant from the Ontario government. The terms are still a bit different though; it's a) over 10 years, b) required a 500m investment on Ubisoft's part, and c) I vaguely recall has some minimum hiring requirement as well, although I'm not sure it's the same as their self-proclaimed 800 person target. But there's still a substantial difference in that while UbiTor doesn't have the same kind of general awareness celebrities, it does have a history in building big studios while keeping them sustainable.
But did it make a profit? Probably nothing to write home about, but this video game nerd obsession with gameplay in economic/business threads has to stop.
Aren't most Americans against Government subsidies to companies? I know we (Europe) always get a bad rep from the U.S because of how we subsidize certain production sectors with taxes.
Myself, i don´t see a problem with the state helping out a developer if that means job creation, sometimes it works out, sometimes it doesn´t, at least those people at 38 managed to pump some of that cash back into the economy in the form of services, rents, mortgages, etc.
Subsidizing banks is what pisses me off, subsidizing job creators is fine by me.
IIRC, ~800 jobs within 10 years. (This is regarding UbiTO, not 38 Studios)c) I vaguely recall has some minimum hiring requirement as well, although I'm not sure it's the same as their self-proclaimed 800 person target.
Amazing how quickly it all went to hell.
Sad. Hate seeing crap like this. Regardless of the particulars of how it all went down, it doesnt reflect well on the industry and certainly doesnt bode well for us getting new studios in the future that don't have to be weaned on an EA tit to churn out COD clones and watered down games in beloved genres.
Tell me about it. You know, I really admire Curt's ambition and thought the love for what he was doing was really refreshing to see. He always seemed like a big kid getting to live his dream and make games. Hopefully they come through the storm of all this somehow.
There's no way in hell Schilling will recover from this. He's done as far as gaming goes.
The guy was head of a company that's going to screw taxpayers out of millions of dollars. They produced one game that they promised a patch for but never delivered, but they did manage to get the DLC out the door.
Way too much negativity to overcome, IMO.
He seemed like a nice enough guy here on GAF, but then again if I was pimping a game I'd be nice to you guys too .
Aren't most Americans against Government subsidies to companies? I know we (Europe) always get a bad rep from the U.S because of how we subsidize certain production sectors with taxes...
This is going to cause major upheaval in Rhode Island. I think the owed money should come straight from Curt's pockets instead of Rhode Island being stuck with a company whose assets and products may or most likely will not be bought out by another company. The project looked messy from the start and the honeypot idea was not received well but went ahead anyhow. Instead of doing something safe and profitable a huge clusterfuck was brought into being. Worst of all this will be blamed on gamers by people who won't look at the whole picture.
The people in the EDC who were involved with this should be fired/let go. The EDC itself needs restructuring and a better idea of where they want to take the state as well. The poor tax payer is going to shoulder this in the end, and that is something that from the data available a great deal of Rhode Islanders will have a difficult time affording. Rhode Island is running out of funds and stagnating badly. This event is very bad news for the people living there.
edit: The head of the RIEDC just resigned!
I'm sure you're upset (if you live in Rhode Island good for you?) but that isn't how it works. The point of having a company is that the company is responsible for the fees, the lawsuits, etc. instead of your personal self.
There's no way in hell Schilling will recover from this. He's done as far as gaming goes.
The guy was head of a company that's going to screw taxpayers out of millions of dollars. They produced one game that they promised a patch for but never delivered, but they did manage to get the DLC out the door.
Way too much negativity to overcome, IMO.
He seemed like a nice enough guy here on GAF, but then again if I was pimping a game I'd be nice to you guys too .
Lots of people in lots of businesses have recovered from disasters much larger than this one.
Missing one payment is not the end of a company...geesh.
There are plenty of things 38 Studios can do to right the ship if they act quickly and decisively.
Like what exactly?
Correct me if I'm wrong, but this studio has only released one game. And it failed to set the world on fire.
They need money.
To get money, you need to sell products.
They don't have a back catalog they can re-package and sell to you 10 different ways, and you can't just shit out a new high production video game in a couple of months to try and generate new revenue.
Like what exactly?
Correct me if I'm wrong, but this studio has only released one game. And it failed to set the world on fire.
They need money.
To get money, you need to sell products.
They don't have a back catalog they can re-package and sell to you 10 different ways, and you can't just shit out a new high production video game in a couple of months to try and generate new revenue.
Aren't most Americans against Government subsidies to companies? I know we (Europe) always get a bad rep from the U.S because of how we subsidize certain production sectors with taxes.
Myself, i don´t see a problem with the state helping out a developer if that means job creation, sometimes it works out, sometimes it doesn´t, at least those people at 38 managed to pump some of that cash back into the economy in the form of services, rents, mortgages, etc.
Subsidizing banks is what pisses me off, subsidizing job creators is fine by me.