Well, truth is, nobody does all of these things. You could bring about Rockstar, but they make action adventure games with bare bones systems, gameplay, mechanics, linear story, fewer missions with very simple/outdated mission design, etc.
Expectations/"hype", some misleading marketing and ultimately console fiasco exacerbated game's flaws over everything it does well. For some, this game could only deliver if it had more life-simulation systems than Rockstar, better level design than Deus Ex, more dialogue options/skill checks than Obsidian, more interactive objects than Bethesda, and more romance options than Bioware game.
CDPR definitely overhyped some features ( I expected more explorable interiors, reactive npcs, more cyberware options and more dynamic dialogue system), but it's still a game more ambitious/that excels in more areas than any I can remember: First person storytelling, main narrative, side quests, characters, world and environment design, best side content and level design ( in open world), gunplay, ambiance, art direction&visuals, music and sound design.