Most people say this, and then go on to play skyrim, fallout, asscreed and souls and pretend they have better writing, quests, and presentation lolToo bad it sucks ass
How did you feel about the witcher 3?It does look great but the problem with CP2077 isn't the visuals but that it's all just is a pretty painting with 0 interactivity
Some people expected the game to have the gunplay of DOOM and CoD, stealth gameplay that rivals MGS, the world design of GTAV, the writing of TW3, the narrative design of Fallout NV, the car controls of Forza, the interactivity of RDR2, the first person mobility of mirror's edge, and the best graphics we have ever witnessed.Most people say this, and then go on to play skyrim, fallout, asscreed and souls and pretend they have better writing, quests, and presentation lol
Absolutley mindboggling how any experienced gamer over the age of 22 can compare the rpg's of say... fallout 4, skyrim, quest for quest, gunplay to gunplay, presentation to presentation and come to the conclusion that cyberpunk just doesnt compare lol
What the heck is path tracing now and how is it different from ray tracing? Isn't it rays anymore bouncing about?
Most people say this, and then go on to play skyrim, fallout, asscreed and souls and pretend they have better writing, quests, and presentation lol
Absolutley mindboggling how any experienced gamer over the age of 22 can compare the rpg's of say... fallout 4, skyrim, quest for quest, gunplay to gunplay, presentation to presentation and come to the conclusion that cyberpunk just doesnt compare lol
Oh, yes those games suck too. Only Witcher 3 and Elden Ring are great.
I am really excited to see what is possible with the upcoming Pathtracing upgrade in Cyberpunk what do you think?
With all settings on max and Psycho Raytracing it looks already sometimes stunning and it is one of the Best looking Games.
When the overdrive patch is out i take some compare Screenshots
Some impression of the Beauty
What exactly is this ‚overdrive‘ mode supposed to add if it‘s not full pathtracing? Doesn’t CP already have normal raytracing?
Ray tracing and path tracing are both techniques used in computer graphics to generate realistic images, but they differ in their approach to simulating the behavior of light.
Ray tracing is a technique that simulates the behavior of light by tracing the paths of individual rays of light as they interact with objects in a scene. It calculates the path of each ray of light from the viewer's eye to the light source and then back to the eye again. This approach can produce very realistic shadows, reflections, and refractions, but it can be computationally expensive, particularly when dealing with complex scenes.
Path tracing, on the other hand, is a more advanced form of ray tracing that uses statistical methods to simulate the behavior of light. It works by tracing a large number of light paths from the camera into the scene, bouncing off surfaces and objects until they reach a light source or are absorbed. This process is repeated many times, with the resulting data being used to calculate the final color of each pixel in the image. Path tracing is generally considered to be more accurate and physically realistic than traditional ray tracing, but it can be even more computationally expensive due to the need for many iterations.
In summary, ray tracing is a simpler and more basic technique that follows individual light rays, while path tracing is a more complex and advanced technique that uses statistical methods to simulate the behavior of light in a more physically accurate way.
Just different technique within the over arching RayTracing technology.What the heck is path tracing now and how is it different from ray tracing? Isn't it rays anymore bouncing about?
Just different technique within the over arching RayTracing technology.
Path Tracing is generally more accurate than what games have been using so far but even it isnt the limits of RayTracing.
We could go deeper and use Metropolis Light Transport to speed things up, or go to Bidirectional Path Tracing to get even more accurate.
How close to reality you want to go and how much time you have to do that will dictate what techniques you use.
Nvidia and co are constantly improving their algorithms cuz they know we want accuracy but in reality we want results nao!
For simplicity's sake just assume Path Tracing is a more accurate form of what we currently call RayTracing in gaming.
Well what level of suck?lol because cp2077 is shitting on those games in terms of writing, creative quests, and world. So is it less sucky?Oh, yes those games suck too. Only Witcher 3 and Elden Ring are great.
But I like well written quests where I dont know what to expect next. From haunted parties, to fights, to birthing corrupt fetus's, to bosses, to choosing between a helping witches sacrfice children, or a tree cannibalize a forest. You know...creativity. cp2077 had it and so did the witcher 3Witcher 3 ain't all that, either. I get a chub seeing geralt in the bathtub like the rest of you but I don't let it cloud my judgement.
But I like well written quests where I dont know what to expect next. From haunted parties, to fights, to birthing corrupt fetus's, to bosses, to choosing between a helping witches sacrfice children, or a tree cannibalize a forest. You know...creativity. cp2077 had it and so did the witcher 3
Will elden ring or breath of the wild give me that? Or am i just fighting shit the whole time and roaming randomly?
Damn, that's insane.
*goes back to playing Deus Ex.
its sad to see gamers more excited about graphics than game features/mechanics , level design
Terminology can be weird.That is interesting. The context I've always heard it used was refering to purely raytraced scenes.
Why are you dismissing good quest writing as "dialogue"? LolWicher 3 had wonderful dialog and one of the most universally appealing MC's since Bayonetta. General production was very nice.
I thought the dialog was very good in cp, production was through the roof, and the gameplay (including combat, management, and balance) hung in better though still a weak point. And of course it have a boring disposition for a create-a-chacter instead of geralt.
They both manage to add up to more than the sum of their parts but the lack of interaction and sloppy gameplay are twin boat anchors.
But...you can actually do more sick shit from a gameplay mechanic standpoint in cyberpunk than you can do in deus ex. Assuming you care about mechanics as much as you say.I'm saying!
So long as the game void of any quality substance or content, I don't care how good that shit looks. Their focus should be on actually making it a workable game, this game isn't even on the level of Deus Ex at this moment. Years later and this is the shit they are focused on? smh.
ikr
At this point, it sounds like gamers have given up on this team actually making a feature rich game. Something looking good is only part of it for me as a gamer, if its still the empty shell, tech demo, lifeless AI etc, I see no point for me to return to it.
thats the problem, people usually do not want to get creative. most people i see abused auto lock weapons or some stuffWhy are you dismissing good quest writing as "dialogue"? Lol
Theres a thing called standards, as a standard, as gamers we want less procedural and fetch quests, and more quests like what CDPR did.
They raised a standard that alot devs rather have as a procedural generated content.
But...you can actually do more sick shit from a gameplay mechanic standpoint in cyberpunk than you can do in deus ex. Assuming you care about mechanics as much as you say.
Deus ex is stiff in comparison.
I cant exactly do crazy dashes, slides, high jump platforming, throwing knives, hold stances with katanas in deus ex. The upward potential of what you can do purely mechanically, abd creatively. Was more enjoyable in cp2077. On top of the integrating the quickhacks on enemies aswell.
Any seasoned gamer should credit the game for actually intertwining that level of gunplay with creative quests in a western open world rpg.
Somethig Fallout 4, skyrim, and deus ex dont achieve all at once. And I wouldnt say that deus ex's quests are more creatively written than what CDPR does. Otherwise we'd be hyped for their games more often. Theres a reason we arent. CDPR is better at writing
I cant exactly do crazy dashes, slides, high jump platforming, throwing knives, hold stances with katanas in deus ex
CDPR is better at writing
I'm saying!
So long as the game void of any quality substance or content, I don't care how good that shit looks. Their focus should be on actually making it a workable game, this game isn't even on the level of Deus Ex at this moment. Years later and this is the shit they are focused on? smh.
ikr
At this point, it sounds like gamers have given up on this team actually making a feature rich game. Something looking good is only part of it for me as a gamer, if its still the empty shell, tech demo, lifeless AI etc, I see no point for me to return to it.
HazukiSensei That doesn't make any sense though, why would we expect a development team to NOT progress with AI or NPC behaviors or interactivity? So everyone else can get better, but CDPR shouldn't be expected to or something?
The things being talked about are not exclusive to Rockstar, this isn't about making this GTA, this is about make this game fit the very narrative they are telling us about this fucking living breathing world. So asking for interactive RPG elements isn't even a Rockstar exclusive thing btw, that is what anyone should be expecting for a "RPG" of this nature (considering this very team literally stopped calling it an RPG before its release).
Why make a city like this to tell a story and omit the very features that would assist in telling that story?
So...you'll jump on the "omg FINALLY" bandwagon when they actually make a sequel that has those elements, I doubt you'll be out here crying over smart NPC, a working train system and feature rich game.
I don't know why that would be a benefit to not have those elements or something when that has become common place in RPGs and open world games.
lol thats nice.Let me break it down for you like this. The most I can do is paint a picture of perspective so that maybe you can see where Hazukisensei is coming from.
Open world western rpg's
Elder scrolls, fallout, deus ex , mass effect
I played and loved them all, but for the longest time it seemed that this was what you were going to get:
Great storytelling but stiff gameplay and AA presentation values (mass effect). or bad storytelling, procedural quests, and stiff gameplay but ALOT of freedom (skyrim, fallout ). Or great storytelling, good rpg laws, stiff gameplay, not so open world.
This was what you could expect from the western open world rpg.
Then CDPR made the witcher 3. Stiffish gameplay, but better than skyrim. But presentation and quests continuously surprising and hand writren across 200 hours? Not commonly seen at the time, while having AAA production values across the entire game and every quest? While having true RPG laws? Not seen.
Thats where CDPR raised the bar and progressed the medium for that genre.
For a gamer not to recognize that, is hurtful to the industry as a whole. We need standards and bar setters.
Cyberpunk was made after that, I hadnt seen gunplay mechanics where i could dash, slide, take cover in first person, have huge loot variety, with continuously handwritten and creative quests, while having AAA presentation values consistebtly throughout.
Fallout doesnt do it, deus ex doesnt do it, skyrim doesnt do it, ubisoft doesnt do it, mass effect didnt even do it (but was closer).
They had good gameplay, with great quests, with AAA production values throughout. Thats where they raised the bar.
If you want to talk about a dev who gets away with not really being all that ambitious...look at FROM.
Well no dude, you cant exactly just dismiss me giving you clear examples of more mechanical depth when your entire premise of argument is based upon cyberpunk not doing anything right lollol and? I'd play DMC if thats what I wanted.
I actually can see how it doesn’t compare - cus cyberpunk isn’t nearly as interactive as those games. Like not on any level. And I love cyberpunk, loved it from the beginning.Most people say this, and then go on to play skyrim, fallout, asscreed and souls and pretend they have better writing, quests, and presentation lol
Absolutley mindboggling how any experienced gamer over the age of 22 can compare the rpg's of say... fallout 4, skyrim, quest for quest, gunplay to gunplay, presentation to presentation and come to the conclusion that cyberpunk just doesnt compare lol
Well no dude, you cant exactly just dismiss me giving you clear examples of more mechanical depth when your entire premise of argument is based upon cyberpunk not doing anything right lol
Okay, then when you talk about cop a.i. i'll just say "who cares, this isnt GTA" lol
Thats like if a soulslike or MMO had combat on the level of DMC, i just say "nah i have dmc for that" lol like what?
What? The goal is to get the gameplay in the genre to be on par with those great action titles lol who do you think they learn from or aspire to in that department?lol thats nice.
Sounds like they spent more time making it a action adventure then an actual RPG lol So if i wanted that, I'd stick the games that actually do that better.
Agreed. But i think alot of people are just going along with general consensus on both games lol they'll say the witcher 3 is good, because everyone else says so. But they dont really understand why its good.I actually can see how it doesn’t compare - cus cyberpunk isn’t nearly as interactive as those games. Like not on any level. And I love cyberpunk, loved it from the beginning.
The writing/quests? Largely better. Gunplay - definitely better.
The feeling that you’re in a real simulated world tho is not really close - but I felt the same with Witcher 3. It’s a different type of game imo - I just don’t see how u can hate on cyberpunk and think the Witcher 3 is so much better when it has many of the same issues in that respect.
What? The goal is to get the gameplay in the genre to be on par with those great action titles lol who do you think they learn from or aspire to in that department?
You want that elder scrolls with say... dark messiah combat. Thats the dream lol you somehow managed to turn that into a negative lol impressive
You just agreed with a post that said gamers care more about graphics than gameplay systems and mechanics so I figured it was safe to assume those were your sentiments.Thats a strawman you created, I never said shit about "mechanical" anything.
What I'm talking about is in regards to actual rpg elements to reinforce the idea of the world.
Whose bandwagon?its ok Hazuki, you'll jump on the bandwagon when they make a sequel with those very features =)
Oh, yes those games suck too. Only Witcher 3 and Elden Ring are great.
Why are you dismissing good quest writing as "dialogue"? Lol
Theres a thing called standards, as a standard, as gamers we want less procedural and fetch quests, and more quests like what CDPR did.
They raised a standard that alot devs rather have as a procedural generated content.
But...you can actually do more sick shit from a gameplay mechanic standpoint in cyberpunk than you can do in deus ex. Assuming you care about mechanics as much as you say.
Deus ex is stiff in comparison.
I cant exactly do crazy dashes, slides, high jump platforming, throwing knives, hold stances with katanas in deus ex. The upward potential of what you can do purely mechanically, abd creatively. Was more enjoyable in cp2077. On top of the integrating the quickhacks on enemies aswell.
Any seasoned gamer should credit the game for actually intertwining that level of gunplay with creative quests in a western open world rpg.
Somethig Fallout 4, skyrim, and deus ex dont achieve all at once. And I wouldnt say that deus ex's quests are more creatively written than what CDPR does. Otherwise we'd be hyped for their games more often. Theres a reason we arent. CDPR is better at writing
CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.
We all are well too familiar with the limitations of the current real-time direct and indirect lighting algorithms. Things like non-shadow casting lights with non-physically based range, low-resolution indirect light multiplied by screen-space ambient occlusion, or screen-space reflections are still widely used. While delivering satisfying performance on lower-end hardware, they limit maximum image quality and reduce content creator flexibility.
RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights - be it an analytical local light, emissive surface, skylight, you name it.
Join our session to find out how the new unified lighting pipeline created by the core algorithms of RTX Path Tracing, can improve the game's image fidelity while simplifying the direct and indirect lighting pipeline simultaneously.
Welcome to the Future! via GDC
so I figured it was safe to assume those were your sentiments.
How are those optional questlines compared to say it's contemporaries.The optional quest lines in w3 were no doubt more compelling than cp. That is a point for Witcher, it's not everything. W3 had plenty of filler quest even if they were not procedurally generated. And again, those were pepped up by some great dialogue with the quest giver. I had a better time mopping up trash mobs in cyberpunk then sniffing glowing trails or bashing up admittedly neat monsters in w3's minor quests. Not really comparable components of the games, but better not to mention w3s regular encounters.
Well speaking of gameplay. I described both having week game play and systems, but cyberpunk being better. I should clarify that I agree with you cyberpunks gameplay is actually pretty good if you have a little imagination and have fun with it. I do that all the time with sloppy games and I actually had a great time with cyberpunks gameplay. I call it poor because it highly incentivizes cheezy strategies like hacking straight through walls. I cannot believe they put that in there. I had a good time, though. I did hacking and I didn't take the wall perk. I'm sure a lot of people find out when it's too late but I could tell that was going to be game breaking.
Uh, no you definately piggybacked on the mechanics vs graphics statement. So if I bring up a gameplay argument like I did, in favor of cyberpunk, to refute that; its certainly fair game.lol yea, lets actually reply based on what is being stated vs strawman assumptions...
What exactly is this ‚overdrive‘ mode supposed to add if it‘s not full pathtracing? Doesn’t CP already have normal raytracing?