The demo was ok, it was a blatant copy of god of war without the art design. The demo lacked something and that was appeal, character design, enemy design, and environment design. Yes I know this was a small segment of the game but GOW3 demo basically was better than Dante's Inferno except for the frame rate, that is what I loved about the demo and about the god of war collection. Santa Monica Studios have nothing to fear but feel flattered at this game.
Not just Dante's character design but everyone or thing in the demo was sub par even Death himself, the fodder enemies looked so bad and the horned dudes didn't look that interesting.
I did like the scythe and the cross sub-weapon both are quite good, Visceral Games just needs to work on character design.
Oh I agree the QTEs are hard to read and block should be L1.
Not just Dante's character design but everyone or thing in the demo was sub par even Death himself, the fodder enemies looked so bad and the horned dudes didn't look that interesting.
I did like the scythe and the cross sub-weapon both are quite good, Visceral Games just needs to work on character design.
Oh I agree the QTEs are hard to read and block should be L1.