funkystudent
Member
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does he work for EA now?
Is that what he told the dev team?
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does he work for EA now?
jeez
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Because they showed Demon's Souls 2 footage by mistake!He is laughing at us?
HE IS LAUGHING AT US.
WHY IS HE LAUGHING AT US.
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OK, this is starting to get annoying.
Point 1: The torch (demo) vs. no torch (retail) comparison is meant to show that in the final retail version you don't need to have a torch on you at all
Point 2: The no torch vs. no torch comparison is meant to show that in the demo version you were originally meant to use a torch.
Point 3: The video that the demo gif is from has the player immediately go back to get a torch, because the narrator explains that the hallway is too dark without one. They take a moment to explain the new lighting system.
We're starting to see many people come into the topic, jump to the last page, see one comparison, and immediately shoot off some conclusion completely beside the point of what the comparison was supposed to make.
Can see why people would be upset by this but I can't say I care all that much. I never looked at the original footage and said "wow amazing!" since it's always looked passable. It's gone from passable to less than passable but it looked like poop either way.
But yea, quite the downgrade.
Is all of the better looking footage available at 60fps?For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.
http://dlarchives.gamersyde.com/sec...-09-18_5577_Dark_Souls_2_Aching_bones_TGS.mp4
For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.
http://dlarchives.gamersyde.com/sec...-09-18_5577_Dark_Souls_2_Aching_bones_TGS.mp4
For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.
http://dlarchives.gamersyde.com/sec...-09-18_5577_Dark_Souls_2_Aching_bones_TGS.mp4
protip: when you get the game just go to your TV/monitor settings, and turn contrast all the way up and brightness all the way down. Crisis averted, the real Dark Soul 2 starts here. Then you can carry that torch all game. If you want to go the extra mile get some of the orange Halloween Saran Wrap and tape it across your screen.
Am I the only one who thinks the old super mega contrasty and everythings wet look was even worse?
He is laughing at us?
HE IS LAUGHING AT US.
WHY IS HE LAUGHING AT US.
jeez
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Do the statues still come alive?
...I was saying it was too dark in a facetious way (hence the Lol). I typed a reference to the tomb of the giants but I deleted it thinking it wasn't needed. I often forget that the gaming side can be humorless and such subtlety can get lost in the abyss. These are my real feelings on it, which I posted earlier which had little to do with that particular gif.
You guys need to relax a bit sometimes. It's always a minefield over here and I'm not sure why I'm still surprised when it happens.
So if the sound effects and music were terrible we should just turn off the volume and listen to some music on our IPod?
Apologies, we've just had many people consistently (and possibly willfully) misinterpret the comparisons.
Question: would you rather have the lighting engine shown at its peak at the expense of the new cloth physics/swaying foliage/all that jazz? Somewhat of a tough one for me.
For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.
http://dlarchives.gamersyde.com/sec...-09-18_5577_Dark_Souls_2_Aching_bones_TGS.mp4
Do the statues still come alive?
Question: would you rather have the lighting engine shown at its peak at the expense of the new cloth physics/swaying foliage/all that jazz? Somewhat of a tough one for me.
I just want to know what is, and is not, in the PC version.
Unless you want to listen to that symphony crap then I recommend this too. Turn in game music OFF, load up Pandora speed metal station, ?????, PROFIT
Yeah but they've shown the game running on PS3 with the good lighting and the cloth physics with good performance so what we're wondering is, what the hell happened?
Thx. Updated comparison:
TGS 2013, same as PS3 January 2014:
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Retail build:
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No it's from a regular player.Is that second screen a direct feed shot from From Software? If so, it's basically worthless as all of their own screens never look right.
Yeah but they've shown the game running on PS3 with the good lighting and the cloth physics with good performance so what we're wondering is, what the hell happened?
For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.
http://dlarchives.gamersyde.com/sec...-09-18_5577_Dark_Souls_2_Aching_bones_TGS.mp4
Even with first person accounts, those demo builds running on actual PS3s just doesn't add up in the least.
Comparing that to the current retail version that struggles with dynamic lighting, and the 60 FPS TGS trailer, its just becoming harder and harder.
How did a PS3 handle all of those effects, specular highlights, higher-resolution textures, normal mapping, dynamic lighting everywhere, without a frame drop, months before development shifted to optimization.
Link isn't working for me, halp pls?
Edit-Will I think I found the trailer you guys are talking about, or is this a different one: http://www.gamersyde.com/stream_dark_souls_ii_tgs_trailer-30829_en.html
Yeah but they've shown the game running on PS3 with the good lighting and the cloth physics with good performance so what we're wondering is, what the hell happened?
Thx. Updated comparison:
TGS 2013, same as PS3 January 2014:
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Retail build:
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Thx. Updated comparison:
TGS 2013, same as PS3 January 2014:
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Retail build:
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Yeah, something weird happened here.Even with first person accounts, those demo builds running on actual PS3s just doesn't add up in the least.
Comparing that to the current retail version with frame rates dropping with dynamic lighting alone, and the 60 FPS TGS trailer, its just becoming harder and harder.
How did a PS3 handle all of those effects, specular highlights, higher-resolution textures, normal mapping, dynamic lighting everywhere, without a frame drop, months before development shifted to optimization.
Bandai must have had HDMI inputs coming out of the wall or something, with an XMB skinned Windows 7 to fully cover their tracks. If you eliminate the impossible, whatever remains, no matter how improbable...
I mean, how else do you explain this kind of performance?
Optimization is one of the last things to go into game development, how do you explain silky smooth frame rates months ago with all of these effects. How do you explain a random 60 FPS trailer with all these effects debuting around the same time?
I can think of one very simple explanation. I welcome these effects in the upcoming PC version.
I mean, how else do you explain this kind of performance?
Optimization is one of the last things to go into game development, how do you explain silky smooth frame rates months ago with all of these effects. How do you explain a random 60 FPS trailer with all these effects debuting around the same time?
I can think of one very simple explanation. I welcome these effects in the upcoming PC version.
I mean, how else do you explain this kind of performance?
Optimization is one of the last things to go into game development, how do you explain silky smooth frame rates months ago with all of these effects. How do you explain a random 60 FPS trailer with all these effects debuting around the same time?
I can think of one very simple explanation. I welcome these effects in the upcoming PC version.
I think even if the PC version gets the effects, don't expect that area to pitch dark like in the demo because that would be kind of a glaring gameplay change between console and pc.
I'm not so sure they'll make it into the PC version. PS4/XO versions I can see tho.
Wait the PS3 version was running at 60fps during TGS with all the lighting effects? lol.
The 60 fps trailer could have come from the PS3 devkit, like those Uncharted 3 videos: http://www.eurogamer.net/videos/what-if-uncharted-3-ran-at-60fps
But is still surprising how these changes dosn't affect a few effects like lighting, there's a serious change in geometry detail and texture quality. I can't believe they just get rid of that extra detail and not put it on the PC version.
(also the new enemy placement (or lack of it) is also very strange, the whole hallway section looks way more easier...)
There's a really good story in here for someone to examine, that is, if game journalists did more than wait for publishers to GIVE them the news they should report.
I think even if the PC version gets the effects, don't expect that area to pitch dark like in the demo because that would be kind of a glaring gameplay change between console and pc.
Edit-Why are you people acting like the demo was showing off exactly how that area should be gameplay wise? Pretty sure they have done demos for souls with stuff tweaked before. No one lost their shit.
It was in the beta as well. How do you explain that?
Even with first person accounts, those demo builds running on actual PS3s just doesn't add up in the least.
Comparing that to the current retail version with frame rates dropping with dynamic lighting alone, and the 60 FPS TGS trailer, its just becoming harder and harder.
How did a PS3 handle all of those effects, specular highlights, higher-resolution textures, normal mapping, dynamic lighting everywhere, without a frame drop, months before development shifted to optimization.
Bandai must have had HDMI inputs coming out of the wall or something, with an XMB skinned Windows 7 to fully cover their tracks. If you eliminate the impossible, whatever remains, no matter how improbable...
To be fair, everything about that section was pretty damn cool.
Lighting (just in general walking around the area before the dark tunnel), darkness (switching up gameplay style to account for the necessity of the torch), effects (Specular, Mapping, etc), high-res textures, literally everything I just described has been completely stripped out.