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Dark Souls III [unmarked Spoilers Thread]

Gehrman wasn't even tough. This boss is 100x better, and the fight is a lot more fun imo. Took me quite a few attempts.

But besides that... Gehrman being an NPC that you talk to and turns out he's the final boss was cool, but it's been done before. Soul of Cinder being everyone who's ever linked the flame and having movesets from all the various classes was way more epic.

The whole final part was just amazing!

H'm yeah your right, Nashandra... almost forgot about her. Or did you mean in regards to other games? Though I will judge for myself when I play... won't let the hype overwhelm me like it did for Dark Souls 2. He was quite tough for me though, the Hunter bosses were always the hardest.
 
H'm yeah your right, Nashandra... almost forgot about her. Or did you mean in regards to other games? Though I will judge for myself when I play... won't let the hype overwhelm me like it did for Dark Souls 2. He was quite tough for me though, the Hunter bosses were always the hardest.

I loved the fight with Maria so much. But yea like Convo said, it's all subjective, and sometimes you just have the right build to deal with the right enemy.

But yea, the thing I love about the SoulsBorne series is that there's very legitimate reasons to prefer every single one over the other. Each can appeal to a certain person more of the others, but we call all agree that as a whole, the entire series is incredible.

My personal favorite is Demon's Souls btw :D
 
I find it weird to say he doesn't do anything interesting and then list nameless king and dragonslayer armour, which have less varied movesets (they are still great though), as better.
Bosses are so much more than a move set.DA for example is amazing for the music the way it kicks In When the butterfly charge up... unf
 
Oh wow what skill is that and what is the requirement?

I am thinking of going dex/pyro if the meta is around 120.

Unless they buff or "fix" spells and miracles, everyone will use pyromancies instead. The damage output you get on pyromancies is insanity, especially when compared to offensive miracles / spells. Either scaling on those two are broken or they need to be buffed.
 
Souls of Cinder was the best and most difficult final boss of the series IMO.

The best boss overall is The Nameless King tho.

Most exciting was The Abyss Watchers.


Also, Soul of Cinder is the guy in the cover art? Amazing.

Anyone know if this list of bosses is comprehensive?

http://darksouls3.wiki.fextralife.com/Bosses

I'm heading towards the last stretch of the game and wanted to know if any of the endings gave you an extra boss, since I've been hearing about one. Wanted to make sure that's not true.

It's correct. There's no extra boss, all endings have the same final boss.
 
Souls of Cinder was the best and most difficult final boss of the series IMO.

The best boss overall is The Nameless King tho.

Most exciting was The Abyss Watchers.


Also, Soul of Cinder is the guy in the cover art? Amazing.



It's correct. There's no extra boss, all endings have the same final boss.

Great, thanks!
 
Bosses are so much more than a move set.DA for example is amazing for the music the way it kicks In When the butterfly charge up... unf

Well yeah, but I believe the final boss is even better and has easily more going on. The boss switches between 4 different modes in the first phase and uses attacks and spells usually used by player characters in the first phase. That alone is a one-off thing in the series. And then, instead of dying after you deplete its life, it switches to Gwyn mode in the second phase. The music is great and the switch mid-way through just cements that. Then you have the great looking locale, the challenge, the mechanical complexities of the fight due to the large number of possible moves, etc.

I just don't see how one can say there isn't much going on in the Souls of Cinder bossfight. I just don't see it.
 
I'm staring to get really restless.

Jombie waiting for the game:
l5BDQq9.gif
 
So is there any indication of what's broken about this game? Like is magic or miracles insanely strong? A certain weapon?

STR seems sometimes broken, at least with something like Fume UGS. Way too fast and strong.

Magic and Miracles are literally broken at the moment in that I think they are bugged. The difference between a 0 and +10 catalyst is just nonexistent.

Pyromancies work fine though.
 
I still think Gehrman is the best boss battle in the series.
Current ranking is DaS == Bloodborne > DaS3 > DeS > DaS2

But I really need to play this in english. Can't wait for April 12th.
Also NG+ is really easy for some reason.
 
STR seems sometimes broken, at least with something like Fume UGS. Way too fast and strong.

Magic and Miracles are literally broken at the moment in that I think they are bugged. The difference between a 0 and +10 catalyst is just nonexistent.

Pyromancies work fine though.

That's my feeling as well.

Strength based "small" weapons like axes, with a shield, seems kind of busted.

One shield in particular has 100% physical and 89% flame resist, and an STR requirement of only 14 and weighs 5.0. It's, like, perfect for most bosses and great against almost anything else.

Three or four bosses were kind of rough. I hope a caster build of the English version is a suitable "hard mode", as Miyazaki doesn't like all of the things the team had added to DS2 for replayability.

EDIT: Kind of disappointed that there isn't an alternate ending for setting the five crowns at the dark firelink shrine. I guess it doesn't make sense plot wise, but that was what I was thinking after discovering it for the first time.
 
Worst Dark Souls game. Miyazaki really has let these games slip with Bloodborne & now DS3. I hope the inevitable DLC can make up for it like Bloodborne's did.
 
What happened with Aldritch?I though he was a giant blob thing based on the trailer, but in-game he is a humanoid sorcerer-type? The only relation I could see is maybe his slug-like bottom half, but even then, that trailer was really misleading.
 
What happened with Aldritch?I though he was a giant blob thing based on the trailer, but in-game he is a humanoid sorcerer-type? The only relation I could see is maybe his slug-like bottom half, but even then, that trailer was really misleading.

What you're seeing in the trailer is indeed his slug-like bottom half.
If you play the game you can find out why he's like that, and you may even reach a conclusion as to why they didn't reveal his full form in the trailer.
 
What you're seeing in the trailer is indeed his slug-like bottom half.
If you play the game you can find out why he's like that, and you may even reach a conclusion as to why they didn't reveal his full form in the trailer.

Could you please tell me why? Game is still like two weeks away, rather not keep myself in suspense :p
 
What happened with Aldritch?I though he was a giant blob thing based on the trailer, but in-game he is a humanoid sorcerer-type? The only relation I could see is maybe his slug-like bottom half, but even then, that trailer was really misleading.

Aldritch himself was originally some sage who like to dabble in cannibalism. He ate so many corpses that eventually it turned him into the giant blob you saw in the trailer. People revered him as a saint for his immense power gained from devouring others and eventually the Pontiff of the cult surrounding Aldritch, Sulyvahn, found Anor Londo and living remnants of some of the old gods featured in the first game, trapped what was left of Darkmoon God Gwyndolin (the top half of Aldritch you see in game), and let Aldritch loose on him to devour. It also seems in his eating spree he somehow broke the spell keeping the frozen Painted World inside the painting, which led to the area freezing over and becoming the Boreal Valley.

Hooray lore!
 
Aldritch himself was originally some sage who like to dabble in cannibalism. He ate so many corpses that eventually it turned him into the giant blob you saw in the trailer. People revered him as a saint for his immense power gained from devouring others and eventually the Pontiff of the cult surrounding Aldritch, Sulyvahn, found Anor Londo and living remnants of some of the old gods featured in the first game, trapped what was left of Darkmoon God Gwyndolin (the top half of Aldritch you see in game), and let Aldritch loose on him to devour. It also seems in his eating spree he somehow broke the spell keeping the frozen Painted World inside the painting, which led to the area freezing over and becoming the Boreal Valley.

Hooray lore!

Thanks! Wow, that sounds pretty cool.... though in all honesty I think I would prefer fighting the blob, and I had no idea that was Gwyndolin, but that makes sense visually. The creature itself is fairly small though, you would think he would be huge based on the amount of corpses he ate as you describe it.
 
What didn't you like about it?

Level design is like Bloodborne where the game is very linear. It doesn't feel like a coherent world the way DS1 & DS2 do. It feels like you run down a pretty corridor most of the game. The story is by far the worst in the series, it's just DS1's story but way worse. DS2's struggle against the inevitability of one who would link the flame & the search to escape the cycle ended up being way more interesting. The game is quite easy as well. Your roll is stupid good , you dodge shit you have no business dodging. Two stupid waste of time Gimmick Bosses in Yhorm and the Dragon in a game with not that many boss fights. The game has a lot of graphical errors, frame rate, and texture popping issues. Ember smechanic is a step back from the effigy one in DS2. That along with the new FP system are big contributers to the game's lack of challenge. There is a lot of subjective stuff that I'm not a fan of either.

Now that's not to say I don't like the game or had a lot of fun. The art direction and monster design are really stellar at points. Some of the best in the series. In fact the snow town IS my new favorite area in a Souls game. The game is a lot like Demon's stylistically. It's like Demon's if Demon's was a good game. DS3 is like right in the middle as far as the Souls games go, better than Bloodborne and Demon's but worse than DS1 & DS2. Though I still need to play much more of the game before I completely make up my mind.
 
Thanks! Wow, that sounds pretty cool.... though in all honesty I think I would prefer fighting the blob, and I had no idea that was Gwyndolin, but that makes sense visually. The creature itself is fairly small though, you would think he would be huge based on the amount of corpses he ate as you describe it.

What you fight is essentially the small slug part, but looking at the room you fight him in it's filled with ankle-high murky liquid on top of a layer of corpses so it seems more like he's the entire room and just pops Gwyndolin out to attack. He could have been way more imposing and do a lot more as a giant blob, but I guess From wanted it to be about the nostalgia factor and the horrible amorphous blob was more a means to an end to bring back Gwyndolin.
 
What you fight is essentially the small slug part, but looking at the room you fight him in it's filled with ankle-high murky liquid on top of a layer of corpses so it seems more like he's the entire room and just pops Gwyndolin out to attack. He could have been way more imposing and do a lot more as a giant blob, but I guess From wanted it to be about the nostalgia factor and the horrible amorphous blob was more a means to an end to bring back Gwyndolin.

Yeah IMO from went too hard with the nostalgia in this game. That's completely subjective though. I'm sure lots of people will eat it up.
 
Just finished it and lit the last bonfire. Ending is pretty shit.

Is there a better one?

Two apparently. I tried to do a Dark Lord ending but couldn't figure out how. Fire Keeper was all like "Just let me know and I'll make sure the flame goes out" but I couldn't figure out how to.
 
Two apparently. I tried to do a Dark Lord ending but couldn't figure out how. Fire Keeper was all like "Just let me know and I'll make sure the flame goes out" but I couldn't figure out how to.

I found out after the fact that you need to use the summoning sign next to the bonfire to trigger that ending.
 
The only thing Im disappointed about was if your female, Anni becomes a guy. Does From have a problem with Yuri? I wanted to become the dark queen of the undead, with my bride!!

Kinda sucks...maybe. Hopefully mods will come to fix this issue....
 
There is a lot of subjective stuff that I'm not a fan of either.

Pretty much everything you've said is subjective, seeing as it's your own opinion.
For a lot of people, Bloodborne and Dark 3 feel more coherent than Dark 2 because of the intricate design of each area, and how the world can cleverly fold back on itself (which Dark 2 never really achieves). The general consensus is that Dark 1 had some amazing verticality across the whole map, which contributed to the interconnected feel moreso than any of the other games.

It seems like your general beef is with a lack of challenge (due to having a functional roll, increased HP from Embers, and FP system instead of a set number of casts?), but I could be wrong. It seems to me that most complaints about Dark 2's challenge were with an "artificial" sense of difficulty (throwing multiple enemies at you at once and tieing a specific stat to a largely indispensable gameplay mechanic). To one as experienced as yourself, perhaps Dark 3 feels less challenging, but the series is better known for its more "organic" difficulty. The player can make it as easy or difficult as they like based on their actions and choices.

The only thing Im disappointed about was if your female, Anni becomes a guy. Does From have a problem with Yuri? I wanted to become the dark queen of the undead, with my bride!!

Kinda sucks...maybe. Hopefully mods will come to fix this issue....

I don't think they have a problem with it in that sense, but I guess that's the story they wanted to tell with the whole
wedlock
thing. Your hopes for
same sex marriage
in the game are warranted, but From isn't exactly Bethesda when it comes to character choice in their games. It'll probably take some time before they're ready to experiment with that level of freedom. Also consider that the concept would touch on current social issues in Japan, so something like that would be sensitive at best, and risky for them at worst.

PC mods are great for this sort of thing, but saying it's an "issue" that needs to be "fixed" is a little provocative imo.
 
Pretty much everything you've said is subjective, seeing as it's your own opinion.
For a lot of people, Bloodborne and Dark 3 feel more coherent than Dark 2 because of the intricate design of each area, and how the world can cleverly fold back on itself (which Dark 2 never really achieves). The general consensus is that Dark 1 had some amazing verticality across the whole map, which contributed to the interconnected feel moreso than any of the other games.

It seems like your general beef is with a lack of challenge (due to having a functional roll, increased HP from Embers, and FP system instead of a set number of casts?), but I could be wrong. It seems to me that most complaints about Dark 2's challenge were with an "artificial" sense of difficulty (throwing multiple enemies at you at once and tieing a specific stat to a largely indispensable gameplay mechanic). To one as experienced as yourself, perhaps Dark 3 feels less challenging, but the series is better known for its more "organic" difficulty. The player can make it as easy or difficult as they like based on their actions and choices.



I don't think they have a problem with it in that sense, but I guess that's the story they wanted to tell with the whole
wedlock
thing. Your hopes for
same sex marriage
in the game are warranted, but From isn't exactly Bethesda when it comes to character choice in their games. It'll probably take some time before they're ready to experiment with that level of freedom. Also consider that the concept would touch on current social issues in Japan, so something like that would be sensitive at best, and risky for them at worst.

PC mods are great for this sort of thing, but saying it's an "issue" that needs to be "fixed" is a little provocative imo.
I was being very dramatic, in a half joking tone ;) I personally dont think it's an "issue" in the sense I think your think I am (Like i'm not triggered, and I dont think it's problematic.)

Just would have liked some souls Yuri, since Bloodborne was pretty progressive in that regard.

Marie for example, has a special animation only for females, were she gently kisses you on the cheek, as she thrusts her blade inside you. It's only for female characters (she dosen't kiss the male.) And Iosefka wants to hook up with you after the hunt, regardless of your gender. And the prostitute as well.
 
I was being very dramatic, in a half joking tone ;) I personally dont think it's an "issue" in the sense I think your think I am (Like i'm not triggered, and I dont think it's problematic.)

Just would have liked some souls Yuri, since Bloodborne was pretty progressive in that regard.

Marie for example, has a special animation only for females, were she gently kisses you on the cheek, as she thrusts her blade inside you. It's only for female characters (she dosen't kiss the male.) And Iosefka wants to hook up with you after the hunt, regardless of your gender. And the prostitute as well.

Gotcha. Didn't mean to imply you were triggered. Those are great observations, though! I haven't taken my female character up to Maria yet, but that's really interesting. I suppose Iosefka, the prostitute (and even the Cathedral Ward beggar wanting to be your friend?) work in that they're gender-neutral, and therefore very unproblematic. I wouldn't necessarily call this approach "progressive", but I am a fan of it because it essentially says "it doesn't matter". They are these people, and your situation in the game doesn't change that, nor is it making any particular overt statement.

With something like the Anri situation, it potentially comes across as a little more superficial or forced, but maybe they were just trying something different.

B-Genius, can you say if the work on the DLC began pre-launch?

Guessing you mean for BB, but it makes sense for most games in general. There'll always be some overlap with concept design and asset creation at least.
 
Gotcha. Didn't mean to imply you were triggered. Those are great observations, though! I haven't taken my female character up to Maria yet, but that's really interesting. I suppose Iosefka, the prostitute (and even the Cathedral Ward beggar wanting to be your friend?) work in that they're gender-neutral, and therefore very unproblematic. I wouldn't necessarily call this approach "progressive", but I am a fan of it because it essentially says "it doesn't matter". They are these people, and your situation in the game doesn't change that, nor is it making any particular overt statement.

With something like the Anri situation, it potentially comes across as a little more superficial or forced, but maybe they were just trying something different.



Guessing you mean for BB, but it makes sense for most games in general. There'll always be some overlap with concept design and asset creation at least.

For DS3, sorry for not clarifying.
 
It's like Demon's if Demon's was a good game. DS3 is like right in the middle as far as the Souls games go, better than Bloodborne and Demon's but worse than DS1 & DS2.

I mean you're totally entitled to feeling that way but man I couldn't have more of an opposite opinion about all of that...
 
Wasn't there a Cleric Beast/Vicar Amelia look alike called the Dirty Beast in a preview? Is that still in the game?
Yep, those are definitely the above poster's picture. They're not really like the Cleric Beast though. They have big slow swings, and they have this weird spell where they launch magical red projectiles in the air that then proceed to home in on you, just like that picture.
 
I think I'm pretty disappointed with the story of this game. The nostalgia plays seem like nothing more than that, especially the return to Anor Londo and Gwyndolin 2.0. The endings are just the same old. Link the fire! Or don't, but eventually the flame will be rekindled anyway so it doesn't matter! Unless the third ending changes the state of the world dramatically, I really don't see what this game really changes about how we already understood the world of Dark Souls.

But I played in Japanese so there's a lot of item descriptions and things I missed. I like the game a whole lot, don't get me wrong, but the nostalgia plays made it feel like it was trying too hard to me. Dark Souls 2 proved that you can do an interesting sequel that only obliquely references the past. For better or worse, it escaped the shadow of its predecessor. By referencing Dark Souls 1 much more directly, this feels like it's living in that shadow a bit too much.

It's still early days though, I may change my mind about the story. But I'm not a fan of the return to Anor Londo, which is not something I'd have expected to say. Not a fan of the final boss either.
 
I think I'm pretty disappointed with the story of this game. The nostalgia plays seem like nothing more than that, especially the return to Anor Londo and Gwyndolin 2.0. The endings are just the same old. Link the fire! Or don't, but eventually the flame will be rekindled anyway so it doesn't matter! Unless the third ending changes the state of the world dramatically, I really don't see what this game really changes about how we already understood the world of Dark Souls.

But I played in Japanese so there's a lot of item descriptions and things I missed. I like the game a whole lot, don't get me wrong, but the nostalgia plays made it feel like it was trying too hard to me. Dark Souls 2 proved that you can do an interesting sequel that only obliquely references the past. For better or worse, it escaped the shadow of its predecessor. By referencing Dark Souls 1 much more directly, this feels like it's living in that shadow a bit too much.

It's still early days though, I may change my mind about the story. But I'm not a fan of the return to Anor Londo, which is not something I'd have expected to say. Not a fan of the final boss either.

It does, in my opinion. It has very large implications, anyway.
 
I really didn't like the game's single Act structure. You're told from the start to get the Four Lords, but in Dark Souls 1 and 2 doing the 4 Great Things is just one part of the game, not the entirety of it, being Dark Souls Act Three and Dark Souls 2's Act One.
 
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