Pretty much everything you've said is subjective, seeing as it's your own opinion.
For a lot of people, Bloodborne and Dark 3 feel more coherent than Dark 2 because of the intricate design of each area, and how the world can cleverly fold back on itself (which Dark 2 never really achieves). The general consensus is that Dark 1 had some amazing verticality across the whole map, which contributed to the interconnected feel moreso than any of the other games.
It seems like your general beef is with a lack of challenge (due to having a functional roll, increased HP from Embers, and FP system instead of a set number of casts?), but I could be wrong. It seems to me that most complaints about Dark 2's challenge were with an "artificial" sense of difficulty (throwing multiple enemies at you at once and tieing a specific stat to a largely indispensable gameplay mechanic). To one as experienced as yourself, perhaps Dark 3 feels less challenging, but the series is better known for its more "organic" difficulty. The player can make it as easy or difficult as they like based on their actions and choices.
I don't think they have a problem with it in that sense, but I guess that's the story they wanted to tell with the whole
thing. Your hopes for
in the game are warranted, but From isn't exactly Bethesda when it comes to character choice in their games. It'll probably take some time before they're ready to experiment with that level of freedom. Also consider that the concept would touch on current social issues in Japan, so something like that would be sensitive at best, and risky for them at worst.
PC mods are great for this sort of thing, but saying it's an "issue" that needs to be "fixed" is a little provocative imo.