I ran off a cliff while testing the DoF fix and died![]()
On my 660ti it's still locked at 30 FPS in that area.you are a true magician. <3
edit: huge performance impact?
Can someone lead me to a site explaining how to downsample games?
Your Screenshots look awesome guys!!!
I don't think this game likes laptops at all. I have a 680m and without the fix I get 30fps with stuttering and with it 15fps with constant stuttering. Makes me sad![]()
Ok.
![]()
I'm not perfectly happy, since I don't fully understand what's happening and the possible DoF resolutions are rather limited, but I think the result is good enough to release.
Need to add options now and do some more testing, expect a release later today.
Damn, Durante has got me back into buying this game.
Sorry to ask if you have already answered but do you hav AA and motion blur turned off in DS settings?
is your monitor usuing a DP cable? or running over 60hz?
Have you tried editing in your settings manually in the DS cfg file? (C:\Users\******\AppData\Local\NBGI\DarkSouls
??
Also make sure you haven't changed any of the settings under this section
###############################################################
# The settings below are not yet ready to use! #
###############################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
# The display width/height
presentWidth 3840
presentHeight 2160
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
Saw someone mention this already but Helix's 3D Vision fix combined with this is amazing, this game is perfect in 3D. Don't even mind the 30fps as much when running supersampled 1440p in 3D. Helps out in combat too since you have a better sense of depth.
Oh, shit. Now I'm being tempted to purchase right now.
I thought you could only run one d3d9.dll at a time. Has he combined them into one?
It looks like the Helix modder (who seems awesome btw) has implemented a way in his .dll to chain load additional proxy .dlls. Genius really.Oh, shit. Now I'm being tempted to purchase right now.
I thought you could only run one d3d9.dll at a time. Has he combined them into one?
It looks like the Helix modder (who seems awesome btw) has implemented a way in his .dll to chain load additional proxy .dlls. Genius really.
I don't think this game likes laptops at all. I have a 680m and without the fix I get 30fps with stuttering and with it 15fps with constant stuttering. Makes me sad![]()
Its because the game runs on integrated graphics with or without the Fix. Major major issue because it seems like the game doesn't know what to do with Optimus.I don't think this game likes laptops at all. I have a 680m and without the fix I get 30fps with stuttering and with it 15fps with constant stuttering. Makes me sad![]()
Its because the game runs on integrated graphics with or without the Fix. Major major issue because it seems like the game doesn't know what to do with Optimus.
![]()
This is with DoF completely disabled. I'll have an option for that, but I don't recommend it -- I think the game looks better with DoF, it's the way From intended it to look and it's also better for performance.
Release in 15 minutes.
The default DoF pyramid is 16x16 -> 128x80 -> 256x160 -> 512x360 -> 1024x720. Note that this by itself is not unusual for a rendering resolution of 1024x720, it just looks particularly jarring once that resolution is increased.So, what was the resolution they used for "background"? Was it really 512x360?
So if I'm running 1600x900 in the actually game, what should I put in the .ini to down sample?In the ini file for the fix set the resolution at a multiple of your output resolution (the one you set in the in-game settings)
So if your output resolution is 1920 × 1080 you would set the resolution in the ini file at 3840 x 2160. But depending on your specs you might set the internal framebuffer at 1.5 times the output resolution instead.
This is with DoF completely disabled. I'll have an option for that, but I don't recommend it -- I think the game looks better with DoF, it's the way From intended it to look and it's also better for performance.
Release in 15 minutes.
I wonder what will be From's reaction when they will see these screenshots. They probably never saw their game that pretty.
So if I'm running 1600x900 in the actually game, what should I put in the .ini to down sample?
I fear I might be doing it wrong![]()
So if I'm running 1600x900 in the actually game, what should I put in the .ini to down sample?
I fear I might be doing it wrong![]()
So if I'm running 1600x900 in the actually game, what should I put in the .ini to down sample?
I fear I might be doing it wrong![]()
That looks pretty clean actually, but yeah, it should be a bit blurry, not SUPER blotchy like the non modded version.![]()
This is with DoF completely disabled. I'll have an option for that, but I don't recommend it -- I think the game looks better with DoF, it's the way From intended it to look and it's also better for performance.
Release in 15 minutes.
So if I'm running 1600x900 in the actually game, what should I put in the .ini to down sample?
I fear I might be doing it wrong![]()
If FROM or Namco Bandai does something nice for Durante, that will be the cheapest positive PR they could ever buy.