Ah, so a game running badly on PS4 is clearly just a bad port, but a game running badly on the X (Anthem) is clearly down to the hardware. Got it.
Not all cases are the same.....Witcher 3 was a bad port, at least the XBOX versions were decent, but the PS4/PRO version were horrendous ports based on what this title rendered....RER2 was a horrendous port to PS4 as well, AC-Unity too.......These are facts...
On the flip, I've never said that Anthem is supposed to run better on PRO, I've highlighted some CPU issues with X hardware, with Anthem and again with Apex.....So when 4A games made their statement "that you could get more out of the PS4 CPU" it rang true........People keep talking about the 8% CPU differences between PRO and XBONEX, they even did against XBONES and PS4, but I always told folk, Microsoft had a reason to overclock their CPU's higher than PS4/PRO....It's because their OS requires more CPU cycles at runtime......So why is an openworld game like Anthem running better on PRO? Well XBONEX has more bandwidth and more memory and a higher clocked GPU, so 4k should be a no brainer whilst holding better perf, but we're not seeing that and we have not seen that in quite a few titles.....1080p(PS4) vs 900p (XBONES) and even some cases of 720p(XBONES), PS4 held better framerate and better effects too......Some titles had PS4 ahead of XBONEX by 15fps, BF4 camapaign was ahead of XBONES by at least 10fps....It's not the same here.......So there must be another issue....
Yet for Anthem we shall wait to see how it pans out, hopefully Bioware addresses what ever issues exist......
Everybody use to say the PS4 CPU (the 1.6 vs 1.75 clocks) were responsible for some 5fps difference in Unity between PS4 vs XBONES, GTAV "that one was fixed", I guess PS4 downloaded some CPU cycles there.....Yet they highlighted CPU issues for so many titles in analyses and on forums, but that was all false......Are you saying beyond these early games or unoptimized games that no other title or openworld game is using the more powerful CPU of the XBONES? It still has a higher clock than PS4? NO?
Yet my issue with Witcher is that it is too glaring.....persons said that Witcher 3 run better on XBONES over PS4 because of the CPU (1.6 vs 1.75)....So if we use that same logic, PRO's CPU is much better than the 1.75Ghz on XBONES at 2.13Ghz, why is Witcher still falling to 21fps on PRO?......And tbh, I've seen lower framerates in the DLC on NXgamer's analysis.......So 1.31 Tflops vs 4.2Tflops in a GPU and 1.75Ghz vs 2.13Ghz and I'm still getting 21fps????
Digital Foundry mentioned that the unpatched "performance" mode they induced on the Xbox One X was not the best way to play the game because of large framerate variation. I believe that's the Xbox One base version that has dynamic res and unlocked framerate, so it would basically be the PS4 version unlocked.
The X1X runs the game at twice the res as the Pro iirc and has a faster CPU, so even at 1080p the Pro would fair much worse in general. Did you see the DF Novigrad clip I linked? There's no way around that. Then you're at 900p in Crookback Bog and any alpha heavy areas. Hmm. I agree with DF that a locked 30fps is better.
DF said that for many titles and after I played "unlocked" I could not go back.......Shadowfall, TRDE, Infamous and the list goes on..........DF says games feels smoother with motion blur, never happened for me.....I Play without MB in SFV on PC, (there's, none on the PS4 version thank goodness), I played without MB in Uncharted Remaster and many games that gave me the option.....So yes, that is their opinion and not necessarily facts. I prefer higher frames every time for better controller response and many other people do too......Besides, when next gen comes, I don't have to go begging devs for a patch, because unlocked games will just run at 60fps from the get go....
2x increase in GPU compute, but not memory bandwidth and CPU speed. Your own chart shows that dynamic, surely you can see it. The "XBONEX" as you call maintains a solid 30fps while the PS4 Pro poops it's pants at half the resolution with a Min of 21fps.
Let's take into consideration also that your chart is showing what, like a 3-min. test in what area? Do that 3-min in Novigrad or Crookback Bog and we'll see how close it gets to 60fps on Xbox One X.
This game runs just like you'd expect on both the PS4 and the Pro. The Pro can't have your "easy 1080p/60fps" mode because of the reasons that I mentioned along with DF.
Did you have a chance to read my post where I tested the same GPU and it couldn't handle Crookback Bog at 1080p/60fps(look at the wild framerate variation!)? In the same post I linked DF testing the pre-patch version of TW3 on Xbox One X and it can't handle Novigrad at all at 1080p/60fps even with a faster CPU.
What makes you think PS4 Pro is getting away with an even weaker CPU?
PRO saw a 24% increase in bandwidth rounded over PS4.....How much memory bandwidth do you need to run a game that uses 2GB Vram on average at 1080p max on PC? This means much less Vram is used on consoles, with lower rez textures and settings.....I've also shown you how Witcher 3 runs easily on low end CPU's....
4K CB/1620p locked 30fps and a 1080p 60fps mode (average 53-55fps) should be a no brainer......If they wanted they could even have done 1080p-900p dynamic rez for better perf....