That's such a disappointing statement to hear anyone make, especially someone who loves videogames, and I'd like to believe that everyone here does. Heavy Rain, despite its faults, is an incredible step towards innovating the story-driven interactive entertainment genre.
The haters are coming out in droves here, and I can understand the problems some people had with the game, including the problems with the writing, and ESPECIALLY the fact that they used non-American actors to be Americans (outside of Shelby, who was pretty incredible). But like Jeff Canatta has said several times on Weekend Confirmed, Heavy Rain is a very important reference point, a benchmark, for modern videogames, and it'll be referred to for years to come, and not by any sort of mistake.
If you (and by you, I mean all of the haters in this thread, not just Ushojax) can't appreciate that fact, then I think the medium is lost on you.
On topic:
I think Cage had a few drinks when this guy "interviewed" him for this small piece.
I also find it VERY odd that the OP didn't include a quote in the OP.
That tells me a few things: When he says that they "created the genre," he's not referring to interactive storytelling. He's very specifically thinking of all of the thinking and design that went into their gameplay model, and he sees the gameplay model as the genre. Everything from emulating the character's actions and stress (i.e. contorting your fingers all over the controller while climbing up a muddy hill, or carefully moving through a jungle of electric wires), to using cinematic narrative techniques like having you, the player, do incredibly mundane things like closing a fridge, brushing your teeth, drinking orange juice, in order to ground yourself and the character on a personal, relatable level. This technique is also used and was explained as much by
Swery at his recent GDC panel regarding the mundane quirks of his characters in Deadly Premonition.
The other thing this tells me is that he's still very much focused on addressing the adult, mature audience with future titles, which will follow a similar framework to Heavy Rain in terms of the gameplay model.
OP is a sensationalist for making this thread the way he did.
[/B]Oh really.
Willing to stick with that statement?