I wouldnt call Days Gone a "horror" game.
No, but then one could say the same about
Resident Evil 4 and its sequels, prior to 2017. I really don't think that, other than indie games, mainstream horror games will just be purely horror anymore. While they were never quite like that to begin with, no matter what anybody says,
Resident Evil 4 was the game that brought forth a huge alteration for these type of games. But the singular theme of horror alone doesn't seem to sell well, and I think Capcom understood that in 2005 (which is why we have a hybrid of adventure and horror in modern titles). The remake of
Resident Evil 2 is a rare exception, being that fans of that series (old and new) were majorly excited about that game coming out, and it has more elements of horror than say,
Resident Evil 6. But it's still also an action game.
People may not like it being like an action oriented genre today, but it could be argued that horror games were never strictly just about horror themes anyway, unless you consider games such as
Clock Tower where you truly were unable to retaliate beyond throwing objects and running fast, plus hiding. I may not like it being that way in the new era, but I can see why they had to adjust a lot of stuff to please everyone that is buying video games in 2019. It's perhaps disappointing if you started with horror games in 1996 or so, but I think an open world game could be very terrifying if done right. Keeping in mind, that it will still be very action oriented as its marketing point, but it will also have other elements. Like the concept of having a motorcycle for transporting yourself around the country perhaps borrows from racing games, and so on.
Even so-called recent horror games have still been fairly shooter-ish. But you're right. I'd never rank
Days Gone up there with the big guns of the genre, because it just isn't a pure horror title. However, I think the gameplay in such games is drastically improving, to the point where you feel more free to go places, explore buildings, and do optional side missions that are up to you, and they don't necessarily distract from the primary goal.
When you shoot and it takes a few minutes to reload a rifle, that's how it would happen for real. I like how you feel underwhelmed against multiple enemies, and that includes the biggest enemy of them all: Humans! You would get very bored of a game if all you did was shoot and whack enemies with bar stools, and whatnot. I'm glad that
The Last of Us has that, but it's not something you do from start to finish.