phantasmic_glaive
Member
Day(s) 1 for me game looked dope!!
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.It looks great, before last night I was unsure about the game but the demo sold me. I'm sure many people feel that way too. Are you guys going to put out a longer demonstration during e3?
If youre at E3, stop by the PlayStation booth to get a look at an alternate version of our gameplay demo. We changed up the time of day, the weather, and the dynamic events, and Deacon uses a completely different strategy to take on the Marauder camp, this time going in with guns blazing. For those of you who cant make it to E3, dont worry: in the next few weeks well be uploading that gameplay video as well. Be sure to compare the two demos to see how different the experience can be
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.
Confirmed in our blogpost
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.
Confirmed in our blogpost
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
They really are all trying to go for that Last of Us look. Getting tiring an unoriginal fast.Ehhhh... Looked extremely passable to me.
Not liking this trend of all sony games looking very much alike as well.
I am kinda disappointed we did not see a "2018" up there. This game will be featured at 3 different E3s just like Detroit.
It looks really good so I am in but it seems like this is taking a while.
Nope. There was barely any interaction in the trailer. Most of the action came in a cutscene (the standoff). Main character choked out two dudes and threw a rock to distract somebody. Game is all flash no gameplay.
There's been an odd glut of games recently with hiding in the bushes "gameplay".
Is this satire? It really looks like it but I can't be sure
Game looks outstanding. The crafting of items and the possibility to customize our bike alone is awesome, then you have the story that looks great with a excellent choice for a voice actor too.
Only thing I wish it had though, is zombies ala The Walking Dead instead, you know the slow staggering, jogging at best type of zombies.
I had hoped for State of Decay to fill my need for a TWD game if I ever bought a Xbox One, but the gameplay seems so old and janky that it just won't do.
I would absolutely love a proper survival type of TWD game with the same budget as a The Last of Us or Days Gone. Put in some hardcore survival features where you need to stock on rations where you can feel exhausted and barely run from threats if you havn't eaten or drank for a while. Having to build or find shelter, recruiting and saving people, defending/attacking other survivors while the slow and staggering zombies are always a danger, but not the worst threat (the worst being the humans), unless it's a horde of Z's.
We've never seen the full potential of a game like what The Walking Dead is in the comics.It,s too bad really considering the fatigue that some of you all feel towards zombies.
Check out Project Zomboid if you want a real sandbox game with TWD style zombies (you can also modify the zombie attributes before the game starts as well). Although NPC's aren't in the game yet, there is a coop and multiplayer component to it.
I think the problem I have with E3 this year and Days Gone by is that its another game, with the same bells and whistles of things that have been done for the last 10 years. It doesn't look unique or even inspiring.
Third Person? Check.
Scripted events? Check.
Quick Time events? Check.
Visually the same as every other game in the same category? Check.
Fill with voice acting that is neither inspired or interesting? Check.
Throw rock to lure one idiot somewhere? Check.
Sony seems to have a mess of these games. The Last of Us, Uncharted, Horizon, Days Gone, God of War, Spiderman.
All look great, handle fine most likely and will sell copies. But damn, none of them excite me like they would have 10 years ago or less. And I 100% Trophied Horizon, which still felt like I was just going thru the motions, like I've done this all before, this world filled with bloat for my compulsiveness to complete for no positive reason. A game where I longed to see more of how society is effected by their own creations to understand the world they live in then with some idiot that wants to destroy everything.
Maybe it is not enough to do the checklist for this type of game any longer, it is time to bring something more to the table and that is the challenge that developers now face to get my money personally.
Sounds like you need to take a break of gaming or something, because if all you get out of Horizon is a checklist that is almost like TLOU or UC, I don't know what to tell you. They are completely different experiences. I can make "it is all the same" checklists like that for every genre (2d platformers, first person shooters etc.). And, well, I also think your compulsiveness might be standing in the way of enjoyment as well. A lot of sidestuff in large titles is optional content to fill the world up a bit and give players more than one option to earn certain upgrades.
That said, plenty of (third party) games out there that are completely different, including even a couple of games of Sony themselves, such as Dreams, Gran Turismo, and Detroid. Mix it up, I'd say. You don't have to buy Days Gone.
Zombie wolves was in the trailer as well.Demo was pretty cool. New info from blog makes me even more excited. The dynamic, non-scripted nature of it all sounds really cool. Also: zombie bears. Come on. That's fucking sick. I really like what I'm seeing so far, and the open world is really exciting for once. Not to say I don't like open worlds, but as with many others, this reminds me of The Last of Us quite a bit. So, adding open world to that, with motorcycles and whatnot, makes it seem really interesting. But seriously, zombie bears are fucking cool.
I'm hoping there's a whole bunch more of different zombie types. It's what sets it apart for me at the moment.
i hope this comes fall 2017. looks great
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.
Confirmed in our blogpost
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
But the biggest threat in Days Gone isn't Freakers – it's other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you. This is one of the things that makes Days Gone unique: you don't have to seek out danger. Wherever you're going, whatever you're doing – the world comes for you. In the media showcase demo Deacon is attacked by a Runner and deals with it, but while he's distracted — WHAM. He rides into a rope strung across the road, throwing him from his bike. In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace. Taking out their camps can make the broken road safer, but that isn't always easy. Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.
The bad news with Freakers is that Runners, Ragers, Swarms and Hordes want to kill you and eat you. The good news: they also want to kill and eat Marauders. Last year you saw Deacon running for his life from a Horde; this year, you see him using a Swarm as a weapon against a Marauder camp. The possibilities are almost endless and are an important part of our strategic sandbox combat.
I will say though that I agree with some previous posters that the "stealth behind a tent and in short grass" was a bit eye-roll inducing.
They just dont want to talk about a date going by the interview.Not even a release window takes the wind out of the sails for me.
It's irrational to fear a Spring 2019 release, isn't it?![]()
Technologically this looks incredible. But the setting and character designs just turn me off.
He is model by and voice by Sam Witwer :/Same feeling here. I don't really want to play as this douchebro looking guy.
He is model by and voice by Sam Witwer :/
https://twitter.com/SamWitwer/with_replies
He's not far off. AAA gaming has been becoming homogeneous for a while now, especially in terms of open world AAA games. Same mechanics for distracting guards, same AI reactions, same type of half baked tech tree/RPG light mechanics where you get rewarded for something and numbers flash.
I got really burnt out on "open world" games because they aren't really sandbox games. A lot of the things to do are just busy work to get RPG points to spend on stuff, or run around gathering things to do some other half baked crafting system.
Personally, I don't have time or interest in that anymore. I would rather have a completely open sandbox where I can do what I want and have it be practically a roguelike, or just give me a tight narrative experience with really good level design.
Here is a video that talks about what I'm talking about.
Same feeling here. I don't really want to play as this douchebro looking guy.
Yeah it was on Pro.Gotta say I'm interested in this one. The rope takedown was pretty crazy.
Is that footage on the Pro? Any info on what the enhancements are?