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Days Gone E3 2017 Gameplay

It looks great, before last night I was unsure about the game but the demo sold me. I'm sure many people feel that way too. Are you guys going to put out a longer demonstration during e3?
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.

Confirmed in our blogpost :)
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/

If you’re at E3, stop by the PlayStation booth to get a look at an alternate version of our gameplay demo. We changed up the time of day, the weather, and the dynamic events, and Deacon uses a completely different strategy to take on the Marauder camp, this time going in with guns blazing. For those of you who can’t make it to E3, don’t worry: in the next few weeks we’ll be uploading that gameplay video as well. Be sure to compare the two demos to see how different the experience can be
 
As someone who loves zombies, I still have no idea what this game is really about.

Is it a proper open world survival game? Is this similar to Project Zomboid in respect to being a sandbox where you can find and make a personal home/camp? Is it far more story based where it lacks a lot of the survival aspects of a more sandbox style?

How do people live in this world? How are there small camps existing when you have packs of 30+ infected running around waiting to fuck your shit up?

I know this is extremely nit-picky, but when you're dealing with something like this, having small details make the game and world feel more alive. So when I see a literal horde of infected/zombies munching on shit not a 100 yards away from a camp, where someone is screaming in pain, I instantly get taken out of it because you advertise a world that interacts with the different game mechanics, but miss an obvious 'cause react' situation right there.

That's just my two cents. E3 demos are difficult to really get a feel down for a game like this because everything is scripted, so I can't really properly tell how the game naturally works. I'm sure it's annoying to be constantly compared to TLoU when based on the initial info, they are extremely different games. Hell, if it wasn't for the amazing story in TLoU, Days Gone is the type of game I wanted TLoU to be to a degree.
 
I am kinda disappointed we did not see a "2018" up there. This game will be featured at 3 different E3s just like Detroit.

It looks really good so I am in but it seems like this is taking a while.
 
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.

Confirmed in our blogpost :)
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/

As Gaf would say, this is the BOTW of Zombie games! You can take different approach to solve your problem.

Seriously though, this looks insanely awesome. Just a world of dangerous freakers.
 
I am kinda disappointed we did not see a "2018" up there. This game will be featured at 3 different E3s just like Detroit.

It looks really good so I am in but it seems like this is taking a while.

Hopefully not just like Detroit, cuz then each E3 it's at will look worse and worse :P
 
Nope. There was barely any interaction in the trailer. Most of the action came in a cutscene (the standoff). Main character choked out two dudes and threw a rock to distract somebody. Game is all flash no gameplay.

There's been an odd glut of games recently with hiding in the bushes "gameplay".

Well, last year it showed the protagonist mowing down hundreds of notzombies with unlimited ammo, so may this year they wanted to show something different and highlight that there's more to the game than just shooting?
 
Is this satire? It really looks like it but I can't be sure

It was a wee dig at all the people singing from the same hymn sheet, building up a narrative around this game, about how it has no identity of it's own, is just a Last of Us clone, just another zombie game, etc...
 
I think the problem I have with E3 this year and Days Gone by is that its another game, with the same bells and whistles of things that have been done for the last 10 years. It doesn't look unique or even inspiring.

Third Person? Check.
Scripted events? Check.
Quick Time events? Check.
Visually the same as every other game in the same category? Check.
Fill with voice acting that is neither inspired or interesting? Check.
Throw rock to lure one idiot somewhere? Check.

Sony seems to have a mess of these games. The Last of Us, Uncharted, Horizon, Days Gone, God of War, Spiderman.

All look great, handle fine most likely and will sell copies. But damn, none of them excite me like they would have 10 years ago or less. And I 100% Trophied Horizon, which still felt like I was just going thru the motions, like I've done this all before, this world filled with bloat for my compulsiveness to complete for no positive reason. A game where I longed to see more of how society is effected by their own creations to understand the world they live in then with some idiot that wants to destroy everything.

Maybe it is not enough to do the checklist for this type of game any longer, it is time to bring something more to the table and that is the challenge that developers now face to get my money personally.
 
Game looks outstanding. The crafting of items and the possibility to customize our bike alone is awesome, and then you have the story that looks great with a excellent choice for a voice actor too.

Only thing I wish it had though, is zombies ala The Walking Dead instead, you know the slow staggering, jogging at best type of zombies.

I had hoped for State of Decay to fill my need for a TWD game if I ever bought a Xbox One, but the gameplay seems so old and janky that it just won't do.

I would absolutely love a proper survival type of TWD game with the same budget as a The Last of Us or Days Gone. Put in some hardcore survival features where you need to stock on rations where you can feel exhausted and barely run from threats if you havn't eaten or drank for a while. Having to build or find shelter, recruiting and saving people, defending/attacking other survivors while the slow and staggering zombies are always a danger, but not the worst threat (the worst being the humans), unless it's a horde of Z's.

We've never seen the full potential that a zombie game could be like what The Walking Dead is in the comics. It's too bad really considering the fatigue that some of you all feel towards zombies, we most likely won't ever see one.
 
Game looks outstanding. The crafting of items and the possibility to customize our bike alone is awesome, then you have the story that looks great with a excellent choice for a voice actor too.

Only thing I wish it had though, is zombies ala The Walking Dead instead, you know the slow staggering, jogging at best type of zombies.

I had hoped for State of Decay to fill my need for a TWD game if I ever bought a Xbox One, but the gameplay seems so old and janky that it just won't do.

I would absolutely love a proper survival type of TWD game with the same budget as a The Last of Us or Days Gone. Put in some hardcore survival features where you need to stock on rations where you can feel exhausted and barely run from threats if you havn't eaten or drank for a while. Having to build or find shelter, recruiting and saving people, defending/attacking other survivors while the slow and staggering zombies are always a danger, but not the worst threat (the worst being the humans), unless it's a horde of Z's.

We've never seen the full potential of a game like what The Walking Dead is in the comics.It,s too bad really considering the fatigue that some of you all feel towards zombies.

Check out Project Zomboid if you want a real sandbox game with TWD style zombies (you can also modify the zombie attributes before the game starts as well). Although NPC's aren't in the game yet, there is a coop and multiplayer component to it.
 
I liked the look of it the first time I saw it and it continues to impress.
 
Visually the game looks great, got to be hard to have an open world with the hordes of zombies.

Gameplay wise there was some stupid shit like the bear trap part. The Human AI looked just as dumb as the zombie AI. Guy was walking on the other side of a tent and a circle of people didn't even notice. In a world where there are hordes of zombies just running around nobody can notice a biker skulking around 10ft away, they didn't notice the zombie buffet a few steps out of their camp as well. How did these people survive up until this point?

Thematically I hate bikers and everything they have to do with. I previously lived close to bikers and they were a constant nuisance. I wanted to closeline these fuckers off their bikes when they rip down your street with those loud obnoxious exhaust pipes that shook the house and have to be illegal. When the protagonist got roped off his bike I actually cheered. I am sure there are on the level motorcycle enthusiasts but I have no time for these stereotypical biker with a heart of gold archetypes. I would rather play as a female robot or a pirate or a space marine because none of those groups have ever woke me up at 3AM or destroyed my neighborhood with heroine and meth.
 
Looked a lot better than the first showing. I don't like zombie games that much but I'm in for this one. Give me all that environmental interactivity.
 
I think the problem I have with E3 this year and Days Gone by is that its another game, with the same bells and whistles of things that have been done for the last 10 years. It doesn't look unique or even inspiring.

Third Person? Check.
Scripted events? Check.
Quick Time events? Check.
Visually the same as every other game in the same category? Check.
Fill with voice acting that is neither inspired or interesting? Check.
Throw rock to lure one idiot somewhere? Check.

Sony seems to have a mess of these games. The Last of Us, Uncharted, Horizon, Days Gone, God of War, Spiderman.

All look great, handle fine most likely and will sell copies. But damn, none of them excite me like they would have 10 years ago or less. And I 100% Trophied Horizon, which still felt like I was just going thru the motions, like I've done this all before, this world filled with bloat for my compulsiveness to complete for no positive reason. A game where I longed to see more of how society is effected by their own creations to understand the world they live in then with some idiot that wants to destroy everything.

Maybe it is not enough to do the checklist for this type of game any longer, it is time to bring something more to the table and that is the challenge that developers now face to get my money personally.

Sounds like you need to take a break of gaming or something, because if all you get out of Horizon is a checklist that is almost like TLOU or UC, I don't know what to tell you. They are completely different experiences. I can make "it is all the same" checklists like that for every genre (2d platformers, first person shooters etc.). And, well, I also think your compulsiveness might be standing in the way of enjoyment as well. A lot of sidestuff in large titles is optional content to fill the world up a bit and give players more than one option to earn certain upgrades.

That said, plenty of (third party) games out there that are completely different, including even a couple of games of Sony themselves, such as Dreams, Gran Turismo, and Detroid. Mix it up, I'd say. You don't have to buy Days Gone.
 
Demo was pretty cool. New info from blog makes me even more excited. The dynamic, non-scripted nature of it all sounds really cool. Also: zombie bears. Come on. That's fucking sick. I really like what I'm seeing so far, and the open world is really exciting for once. Not to say I don't like open worlds, but as with many others, this reminds me of The Last of Us quite a bit. So, adding open world to that, with motorcycles and whatnot, makes it seem really interesting. But seriously, zombie bears are fucking cool.

I'm hoping there's a whole bunch more of different zombie types. It's what sets it apart for me at the moment.
 
Sounds like you need to take a break of gaming or something, because if all you get out of Horizon is a checklist that is almost like TLOU or UC, I don't know what to tell you. They are completely different experiences. I can make "it is all the same" checklists like that for every genre (2d platformers, first person shooters etc.). And, well, I also think your compulsiveness might be standing in the way of enjoyment as well. A lot of sidestuff in large titles is optional content to fill the world up a bit and give players more than one option to earn certain upgrades.

That said, plenty of (third party) games out there that are completely different, including even a couple of games of Sony themselves, such as Dreams, Gran Turismo, and Detroid. Mix it up, I'd say. You don't have to buy Days Gone.

He's not far off. AAA gaming has been becoming homogeneous for a while now, especially in terms of open world AAA games. Same mechanics for distracting guards, same AI reactions, same type of half baked tech tree/RPG light mechanics where you get rewarded for something and numbers flash.

I got really burnt out on "open world" games because they aren't really sandbox games. A lot of the things to do are just busy work to get RPG points to spend on stuff, or run around gathering things to do some other half baked crafting system.

Personally, I don't have time or interest in that anymore. I would rather have a completely open sandbox where I can do what I want and have it be practically a roguelike, or just give me a tight narrative experience with really good level design.

Here is a video that talks about what I'm talking about.
 
Demo was pretty cool. New info from blog makes me even more excited. The dynamic, non-scripted nature of it all sounds really cool. Also: zombie bears. Come on. That's fucking sick. I really like what I'm seeing so far, and the open world is really exciting for once. Not to say I don't like open worlds, but as with many others, this reminds me of The Last of Us quite a bit. So, adding open world to that, with motorcycles and whatnot, makes it seem really interesting. But seriously, zombie bears are fucking cool.

I'm hoping there's a whole bunch more of different zombie types. It's what sets it apart for me at the moment.
Zombie wolves was in the trailer as well.
 
I'm interested in this, but not 100% sold yet. Definitely going to need to see more before I can figure out whether it's something I can spend a lot of time with (and want right away) or if I should just wait 6 months post-release for it to go on sale. Currently leaning towards the latter, will need a compelling story trailer to pique my interest any further.
 
I will say though that I agree with some previous posters that the "stealth behind a tent and in short grass" was a bit eye-roll inducing.
 
Yup! Dont know exactly when thats gonna hit but we deff have extended gameplay coming from the e3 show floor. Different paths taken, more action, new time of day and weather.

Confirmed in our blogpost :)
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/

I remember last year's variant. I wanna see this. Reminds me of "freedom of infiltration" trailers for MGSV where they did the same C2W mission 3 or 4 different ways... I love it.

I like that it looks so much more arcadey in a real world, but still logical. Solid control and movement, without the cement shoes of animation priority but not so far the other way that it becomes turbo mode legs with a turret swivel body. Freedom in a world but not jank af permanent early access trash. Plays with a straight face but seems way less pretentious than the usual survivor tale, and way less overwrought than recent open world stuff... just some grit, a well realized world and some solid fundamentals for emergent gameplay with some really dynamic shit going on.
 
But the biggest threat in Days Gone isn't Freakers – it's other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you. This is one of the things that makes Days Gone unique: you don't have to seek out danger. Wherever you're going, whatever you're doing – the world comes for you. In the media showcase demo Deacon is attacked by a Runner and deals with it, but while he's distracted — WHAM. He rides into a rope strung across the road, throwing him from his bike. In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace. Taking out their camps can make the broken road safer, but that isn't always easy. Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.
The bad news with Freakers is that Runners, Ragers, Swarms and Hordes want to kill you and eat you. The good news: they also want to kill and eat Marauders. Last year you saw Deacon running for his life from a Horde; this year, you see him using a Swarm as a weapon against a Marauder camp. The possibilities are almost endless and are an important part of our strategic sandbox combat.

https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
 
I will say though that I agree with some previous posters that the "stealth behind a tent and in short grass" was a bit eye-roll inducing.

I have to agree that the lack of reality in the AI does sort of wear on you. I've been hoping for a game with smarter AI that might provide unique opportunities to outsmart them. Even the fact that literally every single person ran over to the guy stuck in the bear trap seemed a tad unbelievable - you'd think in times like that at least the guy standing guard at the bridge would stay put. But maybe I'm being too nitpicky.
 
Yeah I mean, there's so many other post apocalyptic open world games with day and night cycles that let you go anywhere in a motorcycle while getting chased by hundreds of zombies and deseased animals at any given time.

... oh wait, there's not.
 
Love what i've seen so far. For some reason, their approach to 'dynamic gameplay' is reminding me of MGSV. Loved being able to take out camps in different ways, and experience the emergent gameplay in MGSV... mix in a horde of Zombies and i am pretty giddy to try this out for myself.

The execution has been good so far, but the similar aesthetic and setting to TLOU really hurts the titles perception i feel. At least on GAF. The main character looks like he would fit right into the Fireflies! The art style is also very similar, and to heighten the sense of likeness, both showings of the game remind me of the Dam level in TLOU.
 
He's not far off. AAA gaming has been becoming homogeneous for a while now, especially in terms of open world AAA games. Same mechanics for distracting guards, same AI reactions, same type of half baked tech tree/RPG light mechanics where you get rewarded for something and numbers flash.

I got really burnt out on "open world" games because they aren't really sandbox games. A lot of the things to do are just busy work to get RPG points to spend on stuff, or run around gathering things to do some other half baked crafting system.

Personally, I don't have time or interest in that anymore. I would rather have a completely open sandbox where I can do what I want and have it be practically a roguelike, or just give me a tight narrative experience with really good level design.

Here is a video that talks about what I'm talking about.

Oh, I fully acknowledge that many gameplay trends bleed over between many AAA titles, but I just don't think these similaries in some core mechanics make these experiences all that similar. I view games as sums of their parts. I can make similar "trend" comparisons of popular genres in any generation (and apply the same line of thinking to other mediums as well). What does contribute is that many open world titles tend to aim for a blend between many genres, all of which have different typical elements (shooting, stealth, racing, rpg etc.). The example he gives with distracting a guard/monster, for example, is something that has been in most stealth games I have played, some of which are over a decade old. More and more games get (light) stealth mechanics and thus these elements typical to the genre come with it. Instead of focusing on the many similarities between gameplay elements of the same genre, I tend to focus on the aspects where a game does introduce interesting progressions.

That said, there is a vast library of (new) non-AAA titles out there that offer completely different experiences. Between a Witcher and Horizon, I play something like the Witness, Mariokart, Yakuza, Bloodborne, Fifa, Rainworld, The Last Guardian etc. etc. There is so much out there. If you are tired of something, I think there are plenty of options and production budgets don't make a game. For most mediums the expensive productions tend to go for the tested and tried elements (and further refine them), and I don't think that is necessarily wrong.
 
I'm really curious to see how the open-world aspect plays out with side missions and the like. Will there be RPG-esque components to the game that make it attractive to do things to upgrade your skills & equipment? Will there be any base-building to ensure you have adequate safehouses throughout the map? So far it seems we know that there are set missions, and they take place in the open world (along with dynamic events etc.). The more I find out about how the rest of it works, the better I'll be able to gauge my excitement.
 
Gotta say I'm interested in this one. The rope takedown was pretty crazy.

Is that footage on the Pro? Any info on what the enhancements are?
 
Visually this looks like a few other games but to me the gameplay looks kinda unique. The idea of unleashing the zombies on other humans to avoid a conflict seems really cool. Especially if there were other ways to do that encounter.
 
At first I thought that the horde seems to move almost too quickly for my liking - when he unleashed it on the group of enemies in the demo it seemed difficult to keep track of where the horde was going, that it was forcing the human enemies out of their camp, etc. But I guess the whole point is that you won't have much time to react if you need to deal with the horde, and to get the adrenaline pumping like in the first demo they showed last year. That could make for some really tense moments and hopefully some good opportunities for creativity and clever uses of environment/skills/equipment.
 
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