Has this been posted yet?
https://www.youtube.com/watch?v=iljULrM1o_Y
It is a play through through different areas.
I'm going to go out on a limb and say, this is a trick.
I think Sony is fucking with us.
I think it's going to be called..
The Last of Us: Days Gone
Multiplayer Survival Sandbox, set in The Last of Us universe.
The Virus has Mutated
Is this game only singleplayer? I thought this was suppose to be open world and multiplayer.
The game was just officially announced as of last night. I think it would be a good thing for us if we could this game and the team working on it a little bit of time to share its info.
Yah... I had no interest in the game until I saw the fast moving zombie horde... I'm shocked they pulled that off. On a technical level it is pretty amazing. How they jammed up and poured through narrow doors... almost like a liquid. It was incredibly frightening to just watch the player being chased by them.
I'm not sure how fun it will be overall, but this mechanic really makes this game stand out as special.
Wow what? The teaser trailer showing story looked great, and the engine is impressive. I think they just chose the wrong game to end the conference on (how about an indie montage and gravity rush 2, Sony?!)
Yeah it's base of a real Fungus infection (hence Virus) that affect incests, with the concept of "What If" it is spead to Humans.The thing is that... in The Last of Us universe, it is not a virus that infected and decimated the population. It is a special breed of mushrooms called the Cordyceps.
This looked really neat but everyone around us in the theater was saying "How is this not The Last of Us: Days Gone????"
It looks exactly like The Last of Us. They even used a big metal garage door to stop the horde at one point. Sure, the zombies were different, but I can see some explanation for that. A mutation, etc.
If this ISNT set in the same universe, how can the studio not see that their game looks exactly like the biggest thing to hit PlayStation in recent years?
Has this been posted yet?
https://www.youtube.com/watch?v=iljULrM1o_Y
It is a play through through different areas.
This game had me till the point of the zombie army. Dumb
it's even more ridiculous when you factor in that 2 minutes before the guy is using environmental resources to create a suppressor for his gun
Yeah it's base of a real Fungus infection (hence Virus) that affect incests, with the concept of "What If" it is spead to Humans.
And with that, comes evolution of Mutation because of it affecting Man.
And probably why Ellie was immune, as she would've been born into that world and maybe something changed for her and she could've been the first. Her case could be the first.
(and that could go either way)
Don't spoil my fantasy to interlink the two, this could work,lol
He was reloading but it looked like AI was toned down and he was in a god mode state. I would wait for a real hands on non stage demo to critique mechanics. I think Sony bend will nail this though, they are obviously more aware than us of what TLOU accomplished.Disagree with that, he was mowing down hundreds of them.
it has zombies (they're in the OPs video link)
and thats when i lost all interest. I can't wait for this walking dead stuff to end
How is everyone saying this game looks incredible? Besides the very cool horde AI, we didn't really see anything. What type of game is it? We don't know. Is it open world? It isn't made with the Naughty Dog engine. It is a heavily modified UE4.
I think it looked cool and maybe has some potential, but I haven't seen anything worth getting remotely hyped yet. Not to say I won't get hyped when more is released at the Playstation Experience.
Has this been posted yet?
https://www.youtube.com/watch?v=iljULrM1o_Y
It is a play through through different areas.
I'm going to go out on a limb and say, this is a trick.
I think Sony is fucking with us.
I think it's going to be called..
The Last of Us: Days Gone
Multiplayer Survival Sandbox, set in The Last of Us universe.
The Virus has Mutated
As someone else pointed out, the way they chase you is like World War Z type of intensity.
Edge of your seat type stuff. The game looks amazing.
This game had me till the point of the zombie army. Dumb
it's even more ridiculous when you factor in that 2 minutes before the guy is using environmental resources to create a suppressor for his gun
Why? It's not like there aren't any other types of games out there. I don't get this"I don't like it, then it shouldn't be" type of attitude. No one is forced to play a game they don't want.
As someone else pointed out, the way they chase you is like World War Z type of intensity.
Edge of your seat type stuff. The game looks amazing.
Yup sounds very different from TLOU. As long as they make the shooting more visceral and the demo was just on god mode with the unlimited ammo, looks like we have another hit for ps4...I assume this has been posted, but the Devs of Days Gone just sat down with RoosterTeeth and they are talking all about the game.
https://www.youtube.com/watch?v=SbyCHplt0no
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
I was burned out when TLOU hit, but it's one of my favorite games of all time. Generic settings does not mean a fantastic story can't be told. And this seems to be going in a different direction gameplay wise with the bikes, weather, and open world being a lot more important.I think this game looked absolutely beautiful and the tech seems mad impressive... but fuck, more of this "zombie apocalypse" stuff?!
I have no desire to pick this up. I'm burned out unfortunately.
Am i the only one?
Yup sounds very different from TLOU. As long as they make the shooting more visceral and the demo was just on god mode with the unlimited ammo, looks like we have another hit for ps4...
Yup sounds very different from TLOU. As long as they make the shooting more visceral and the demo was just on god mode with the unlimited ammo, looks like we have another hit for ps4...
I point it out so please give me credit. I need it!
I just watched a 10 minute gameplay video on Playstation's youtube page that they've now removed. The amount of zombies running at you looks crazy. It reminds me of World War Z.
I assume this has been posted, but the Devs of Days Gone just sat down with RoosterTeeth and they are talking all about the game.
https://www.youtube.com/watch?v=SbyCHplt0no
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* Studio is about 100 people, was around 40 - 50 for Uncharted Vita.
* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol,
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.
* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.
*
I made the observation way before you did:
Now give me my credit and deposit it into my paypal account. LOL
I made the observation way before you did:
Now give me my credit and deposit it into my paypal account. LOL
I assume this has been posted, but the Devs of Days Gone just sat down with RoosterTeeth and they are talking all about the game.
https://www.youtube.com/watch?v=SbyCHplt0no
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* Studio is about 100 people, was around 40 - 50 for Uncharted Vita.
* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol. At Sony Bend, they make it very clear during interview, everyone wears a lot of hats. Many people are involved in different aspects.
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.
* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out. Made it sound like part of the game is figuring out what to do with the resources you find.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.
* Zombie hoard was all real, no LOD tricks, there are that many people on the screen.
* No release date or time window. They aren't wanting to do that right now.
* It was huge for their studio to be right up there on stage, getting prime focus, along with all of Sony's other big studios. It showed them how much Sony believes in their product. It meant a lot to them.
And thats it! Loved listening to that.
This sounds fucking sweet.I assume this has been posted, but the Devs of Days Gone just sat down with RoosterTeeth and they are talking all about the game.
https://www.youtube.com/watch?v=SbyCHplt0no
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* Studio is about 100 people, was around 40 - 50 for Uncharted Vita.
* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol. At Sony Bend, they make it very clear during interview, everyone wears a lot of hats. Many people are involved in different aspects.
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.
* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out. Made it sound like part of the game is figuring out what to do with the resources you find.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.
* Zombie hoard was all real, no LOD tricks, there are that many people on the screen.
* No release date or time window. They aren't wanting to do that right now.
* It was huge for their studio to be right up there on stage, getting prime focus, along with all of Sony's other big studios. It showed them how much Sony believes in their product. It meant a lot to them.
And thats it! Loved listening to that.
I assume this has been posted, but the Devs of Days Gone just sat down with RoosterTeeth and they are talking all about the game.
https://www.youtube.com/watch?v=SbyCHplt0no
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* Studio is about 100 people, was around 40 - 50 for Uncharted Vita.
* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol. At Sony Bend, they make it very clear during interview, everyone wears a lot of hats. Many people are involved in different aspects.
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.
* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out. Made it sound like part of the game is figuring out what to do with the resources you find.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.
* Zombie hoard was all real, no LOD tricks, there are that many people on the screen.
* No release date or time window. They aren't wanting to do that right now.
* It was huge for their studio to be right up there on stage, getting prime focus, along with all of Sony's other big studios. It showed them how much Sony believes in their product. It meant a lot to them.
And thats it! Loved listening to that.