herod said:The proof of the pudding will be in the framerate.
There are several gifs posted in on the first page already.
herod said:The proof of the pudding will be in the framerate.
:lol :lol :lolAniHawk said:There are several gifs posted in on the first page.
Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.duckroll said:
The thread's been pretty positive so far. No doubt because of the surprisingly solid screens posted.schuelma said:Oh great, so now we can have two threads bitching about it
Haunted One said:Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.
This time we're working on a system in which the number of zombies nearby the player will instill a sense of "they'll be there" as they head through.
Haunted One said:Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.
I thought it was only the camera?duckroll said:It uses the same controls as RE4 Wii, so I think that in itself will make it harder to escape from zombies easily. :lol
abstract alien said:I thought that was the whole point really
MrNyarlathotep said:EDIT:
Interesting HUD changes though... a couple of those Wii screens show a melee weapon being wielded, but a gun in the HUD... change to the inventory system where you always have both a melee and a gun equipped and can switch on the fly between the two?
Himuro said:1. Shooting zombies mostly equates to wasted bullets in DR.
2. No, you cannot shoot while using the bench. You can't put the bench in your inventory.
3. Why is needing to have both a melee and gun equipped at the same time, even necessary?
Mayb they think casuals cannot manage items?Himuro said:3. Why is needing to have both a melee and gun equipped at the same time, even necessary?
No it wasn't.MrNyarlathotep said:Well, as much as I loved DR on 360, the inventory management was - at best - clunky to move between weapons easily.
>_< brilliant planduckroll said:It uses the same controls as RE4 Wii, so I think that in itself will make it harder to escape from zombies easily. :lol
Nope, they're definitely from the 360 version. Just compare the image quality and clarity of the shots in the OP with the gameplay shots. Clearly not Wii.About the cutscenes:
Isn't it often said that sometimes, all the bells and whistles of an engine are used in the cutscenes? Judging from the hero's model ingame, I don't think it's too farfetched to assume that the cutscenes are done with the engine of the game, but look better precisely because they're cutscenes.
What do you think?
alistairw said:He's a fucking photo-journalist, ferrchissakes.
Diablos said:No it wasn't.
Scrubking said:I thought it was only the camera?
duckroll said:The controls are totally overhauled from the 360 version, and use a customized version of RE4 Wii's controls. You move with the Nunchuck's analog stick, and use the Wiimote to attack. The Wiimote serves as a pointer for aiming range weapons (main weapons, selectable between 4 equiped ones with the d-pad), and the A button is used for subweapons (melee weapons). An example is that you press A to attack with a baseball bat, and you swing the Wiimote to do a strong homerun swing. You also pull back the Wiimote to reload a gun.
No, they are 360 shots. No question about it. The models, shaders, shadows, everything you see in the cutscene pics is EXACTLY the same as the 360 version. Also, notice the difference in image quality between the two. The cutscene pics are very clean while the in game shots are jaggy as hell.Kilrogg said:About the cutscenes:
Isn't it often said that sometimes, all the bells and whistles of an engine are used in the cutscenes? Judging from the hero's model ingame, I don't think it's too farfetched to assume that the cutscenes are done with the engine of the game, but look better precisely because they're cutscenes.
What do you think?
out of film.alistairw said:He's a fucking photo-journalist, ferrchissakes.
Hmm, I found it to be pretty accessible myself.MrNyarlathotep said:Yes it was.
Healing items, weapons and powerup books all in the same inventory, with a scroll through the entire inventory to get where you wanted to be is clunky.
People bitch about MGS inventory systems as being clunky, but DR was far worse. If they're going for accessibility, grouping inventories into weapons, drinks, food, books would make a lot of sense.
dark10x said:
Diablos said:Hmm, I found it to be pretty accessible myself.
Himuro said:Oh Lord. :lol
Well, look at RE4. The cutscenes did look better than the in game visuals. This is very common.Kilrogg said:Alright, guys, you convinced me. I was just wondering how much more you could push the engine in cutscenes, but, clearly, not much more.
The actual game looks a bit better due to motion blur, actually, and it does use anti-aliasing. It's actually tough to find proper HUD shots showing off that area, however. I'm not sure why, but most sites are not offering many shots captured by their own equipment.I'm not saying that's exactly a bullshot, but it's not ingame.
I don't recall any specific time that something like that happened, so if it did happen to me, I obviously didn't find it to be that annoying since I can't remember. And I love Dead Rising, so I'd remember.MrNyarlathotep said:Neither of you ever threw a book at a zombie because you went left instead of right?
Or gave a hostage a mini chainsaw instead of the katana you meant to?
Or switched up to an orange juice and drank it in a boss fight when you mean to switch to shotgun?
Its not a game breaker by any means, but you need to go replay it again if you don't accept that there are improvements that could have been made to the inventory system.
What is bullshot about it?Dark you know that 360 shot is a bullshot right? Duckrolls comparison is much fairer but then it's you so lol.
What is bullshot about it?
That shot is missing the motion blur but contains all other visual features. As the actual game already uses 2x AA, if you were to downscale an actual screen capture to that lower resolution it would appear just as clean.
MrNyarlathotep said:EDIT: oh yeah, they removed photo mode. OH NOES, I won't be able to take undead panty shots for cheap exp...
Well said. However it is because I am such a big fan of Dead Rising that I am interested in playing this just to see what new take on the original game they will bring.duckroll said:You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.
This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.
I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it.
Great post.duckroll said:You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.
This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.
I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it.
Rockstar's Table Tennis and Wall-E say hi.bumpkin said:Well, there is a bright side to this; at least we'll finally see how a next-gen game being ported down to the Wii comes out. Seems like a lot of devs have simply been porting the PS2 version of a game to the Wii when it's across all platforms.
This.Himuro said:The problem is not the wii version. The problem is how will this effect DR2?
etc.
Thank you.duckroll said:You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.
This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.
I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it.
Damn, well said, I feel the same but couldn't quite put it into words. I just hope the cutscenes and the general gameplay that are in the Wii version will be enough to retain that unique feel.Mar_ said:The photo stuff - especially the erotic photo category - is actually one of the games major attributes that make the style work so well. They nailed the kooky, odd, almost comedic zombie feel of the Romero films like nothing else I had ever seen before.
Himuro said:The problem is not the wii version. The problem is how will this effect DR2? If they want to dumb it down for the wii version, fine. But guess what? That also tells us that Capcom feels the original game was too hard, why not make the sequel less difficult as well? They've done this before, with Devil May Cry 2. Why not do it again? Oh wait, they did it AGAIN with Devil May Cry 4! Why not do it for Dead Rising 2?
Most of us don't give a shit if the wii gets Dead Rising. We're worried about the sequel. Since Capcom opted to remove one of the features we loved the most about the original, but was easily the most complained about feature by pussy gamers, why shouldn't Capcom take it out of the sequel?
The wii version could be indicative of the direction Capcom takes Dead Rising 2, hence the hate.