UnluckyKate
Member
Any code getting send anytime soon ? How long is the beta lasting ?
Irish said:Hey, codecow, I've been putting some major thought into this, so I think you should hear me out. One map just totally isn't enough for the final game. You guys should definitely add more. As much fun as that one map is, I just don't believe it will cut it for months after release. You should also add in more weapons because I'm already getting tired of the three available for humans.
Haven't bought my slim yet, so I've been reading through the beta forums and loving how you respond to some of the out-there suggestions. -_-
that's what I never understood about game development. Why keep something in a game if people don't like it? Just scrap it and start over. It's like keeping the AR in Halo despite peoples' assertions that it's a useless weapon. Either fix it or drop it. Don't just stick with dogma.codecow said:You're in luck, we already thought of adding more maps, weapons, and objective types so we went ahead and made them and they'll be in the final product!
When we test the game the map you're playing (Titan Mines) actually ends up being people's least favorite.
codecow said:You're in luck, we already thought of adding more maps, weapons, and objective types so we went ahead and made them and they'll be in the final product!
When we test the game the map you're playing (Titan Mines) actually ends up being people's least favorite.
Yeah fingers crossed on that one. I loved the first game (platinumed it) and I'm dying to try the betaUnluckyKate said:Any code getting send anytime soon ? How long is the beta lasting ?
Scarecrow said:that's what I never understood about game development. Why keep something in a game if people don't like it? Just scrap it and start over. It's like keeping the AR in Halo despite peoples' assertions that it's a useless weapon. Either fix it or drop it. Don't just stick with dogma.
Pancho said:Wow, can't wait to play the other maps then, cause I've been having a blast in that stage (although it's sort of starting to get a little bit old:lol)
Is there any possibility of perhaps, a map with zero-g environments?
if you remove the least favorite thing, then something else will be the new least favorite. recycle.Scarecrow said:that's what I never understood about game development. Why keep something in a game if people don't like it? Just scrap it and start over. It's like keeping the AR in Halo despite peoples' assertions that it's a useless weapon. Either fix it or drop it. Don't just stick with dogma.
UnluckyKate said:Any code getting send anytime soon ? How long is the beta lasting ?
codecow said:You're in luck, we already thought of adding more maps, weapons, and objective types so we went ahead and made them and they'll be in the final product!![]()
codecow said:When we test the game the map you're playing (Titan Mines) actually ends up being people's least favorite.
Irish said:Totally sweet, bro.
I really like it, so I guess that means the other maps are really fantastic. You guys are really great at balancing to the point that skill actually determines the outcome of the match more than class selection or map layout.
Of course, the one map, Titan Mines, that we've been playing seems perfectly to suited to both species. There are the corridors that slightly favor the humans with their advanced weaponry and then the open areas where the humans are completely open to attack from all sides by the Necros. The objectives are all out in the open outside of the first one, giving the Necros the ability to slow down the humans (their main job), but once the humans move that component into one of the hallways, they're pretty much home free until the reach the next open area.
Then again, the open areas are where teamwork comes into play, so both sides could easily come through in the open, even though that's where the Necros are slightly favored.
Now, the Necros can easily spawn camp the humans on Titan Mines, but it requires the Necros to have perfect timing and team up to blockade the humans in. Of course, the humans also have to be pretty lazy and a little too cautious when trying to get to the initial component, otherwise they would have already been down at the objective.
Spawn camping can also be easily countered using teamwork and the proper equipment. Nothing is more fun that entering a game with your buddies that other people have already dropped out of because they were being camped. It's like a totally different experience. You spawn and are instantly nabbed by the crop of AI that has gathered in the base. After you quickly beat them the hell off you, you see dual Packs running your way. Floop! Oh no, you missed the shot. BOOOOOM!!! There goes that Javelin alt fire, blowing the limbs right off those creepy ass toddlers. Your team advances, only to get shot by a couple of spitters (not fully charged because that's a little too hard -_-). Back to back, both you and your partner put away those javelins and pull out those magnificent pulse rifles and toss a stasis on both ledges over looking the spawn. TAT TAT TAT TAT! How cute, both blue spitters magically disappear in a hail of gunfire. What's that? It's gone quiet, you say? I guess those spitters worked out so well the first time that they're going to be used again. Cool, we'll be down at the objective, grabbing pieces of the bomb while you wait that 6 seconds to spawn.
Now, it's just as fun to be on the camping side.
"Hey, Tom, why don't you go out there to make sure there not going to camp us?"
"Yes, Sir!"
Splat!
"Bill, I think something might have happened to Tom. You should go out there by yourself and make sure he's alright."
"Yes, Sir!"
Split! Splat!
Wow, looks like the dude just got tackled by two opposing players. His head goes rolling one way while his body flies in the other direction. Gotta loved that charged up spit. Also, you guys should think about putting up some wet floor signs near that spawn. It's like the humans come out and fall right on their behinds.
(credit goes to AJ for some of the remarks)
I miss this game so much.![]()
codecow said:Some quick stats I saw, with a very limited number of players in the beta, so far:
161314 Human kills of Necromorphs
54151 Necromorph kills of Humans
And a bit surprising, a bunch of people had received XP from 20 kill killstreaks.
Are there other attacks? :S I've only survived a handful of encounters, and not on purpose.NotTheGuyYouKill said:I'm not that surprised... people love to pull suicide attacks as Necromorphs.
NotTheGuyYouKill said:I'm not that surprised... people love to pull suicide attacks as Necromorphs.
Minamu said:Are there other attacks? :S I've only survived a handful of encounters, and not on purpose.
TheSeks said:Is there actually anyway to survive other than that way? Because they're pretty fragile and you can't summon a hoard to occupy the humans to attack them in the fray.
Darknessbear said:I keep forgetting I have an extra code.
Anyone want it? *must have more than 100 posts*
Irish said:I've got another code if anyone needs one. Quote to reveal.
No problem, just pass that AC: Brotherhood code along in the thread. I've already got one. Plus, my PS3 just died recently.StevePharma said:I got it. Thank you so much. I might get another AC2 (EU?) beta code soon, you can have it if you want to
PM'd!Darknessbear said:Yea first one to message me with over 100 posts gets it. Forgot to say that
Also - finally 300 posts. Woohoo.
kyo_daikun said:So beta is still going on?
Im sure I read a few places that it was ending the first week of october...
NotTheGuyYouKill said:I heard that it will end today.
Yoshichan said:Didn't see this in the thread!
http://www.giantbomb.com/quick-look-dead-space-2-multiplayer-beta/17-3320/
Giantbomb Dead Space 2 Multiplayer
endlessflood said:I will say that it's actually a heap of fun and a much tighter experience than I was expecting. When MP elements for both the Uncharted and Dead Space games were announced I was sceptical but I'm happy to say that they've both come through with the goods. Not a COD or Battlefield killer but very impressive nonetheless.
Hey Dead Space 2 fans, we need your help! We need to stress-test the servers for Dead Space 2 multiplayer to ensure that the multiplayer is the best it can be. If you have a BETA code, we'd love it if you could all hop on the BETA on Friday, October 8th, 8pm - 10pm PST to play with devs and a ton of other Dead Space fans.
I expect it'll occupy a niche similar to the Uncharted, GTA and RDR online modes. If you're not a game that is built first and foremost for MP then I think there's always going to be an online player-base drop-off a month or two after release.betweenthewheels said:I had a lot of fun with it too. I just don't think anyone will be playing it after 2 weeks
endlessflood said:I expect it'll occupy a niche similar to the Uncharted, GTA and RDR online modes. If you're not a game that is built first and foremost for MP then I think there's always going to be an online player-base drop-off a month or two after release.