I know there's been some demand for more outlets to ask publishers why their games aren't coming to Wii U instead of just asking them if their products aren't coming to Wii U, and this is the first time I've seen someone give the rather direct answer of "opportunity cost of engine programmer time", so I thought there would be some interest.
Source: http://www.digitalspy.com/gaming/ne...-wii-u-omission-explained-by-deep-silver.htmlDigital Spy said:'Dead Island: Riptide' Wii U omission explained by Deep Silver
Published Friday, Mar 15 2013, 6:00am EDT | By Matthew Reynolds
Creative producer Alexander Toplansky said that the team would have had to build the engine to work with the system or do a port in order for the game to work on Nintendo's platform.
"One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," he told Digital Spy.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port.
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
Asked whether the franchise could appear on Wii U in future, Toplansky replied: "There are no plans for the moment.
"It's not something I would categorically rule out, but it's not something that's planned."
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