SMZC said:Am I the only one that thinks that the graphics and framerate are horrible next to the 360 version?
Quoting myself to say I just had an awesome and lagless co-op game. Game is a ton of fun when both parties involved know how to play the game well.Danielsan said:Online co-op is pretty laggy.
Narcosis said:You might wanna try opening the game menu and seeing what control types C and D do.
Where? Or are we just being picky here? It's always playable in-game for me.WickedLaharl said:i know. the question someone poised was how it ran at 1080p, but there is no 1080i/p support in the ps3 demo.
having played the demo again i must say that the slowdown is really annoying
yurinka said:Anyone played on-line in PS3? Impressions? Noticiable lag? Connection problems?
D option lets you aim with right stick, is that what you mean?Replicant said:I did but neither control allows me to change orientation using right stick while shooting.
LiquidMetal14 said:Where? Or are we just being picky here? It's always playable in-game for me.
The haters make it seem as if the game is unplayable, though. Of course the fans are going to go apeshit, it's what we do. We've been doing it since the original Resident Evil, and when a game comes along and finally fixes the formula, people still bitch.raziel said:this will sum up the the bulk of the rest of this thread
RE5 hater: Wow, these controls stink.
RE5 fan: No they don't, its to add tension! Tension!
RE5 hater: If the game needs to have bad controls to add tension, maybe the game isn't very good?
RE5 fan: Maybe you just need to try control type A? Maybe you just suck!
RE5 hater: No I tried all the control schemes, none were very good. Why can't it control more like Dead Space?
RE5 fan: OMG this isn't Dead Space! If you wanna play Dead Space, play that instead!
RE5 hater: But I want to play this game. I just want to play it with good controls. Maybe if I could at least move while shooting...
RE5 fan: Maybe you just suck!
raziel said:this will sum up the the bulk of the rest of this thread
Pojo said:Capcom and their lack of 1080i, I swear. I don't care for stuff like Little Big Planet, but come on. RE5 is a major release.
EDIT: The Demo is out now on the Japanese PSN, bitches!
hahaha damn tank controls I'll see how it plays out.raziel said:this will sum up the the bulk of the rest of this thread
RE5 hater: Wow, these controls stink.
RE5 fan: No they don't, its to add tension! Tension!
RE5 hater: If the game needs to have bad controls to add tension, maybe the game isn't very good?
RE5 fan: Maybe you just need to try control type A? Maybe you just suck!
RE5 hater: No I tried all the control schemes, none were very good. Why can't it control more like Dead Space?
RE5 fan: OMG this isn't Dead Space! If you wanna play Dead Space, play that instead!
RE5 hater: But I want to play this game. I just want to play it with good controls. Maybe if I could at least move while shooting...
RE5 fan: Maybe you just suck!
Shurs said:I've never played RE4
Y2Kev said:I noticed this too but thought it was just me getting cornered. There were way more zombies.
Haunted said:- the co-op partner ruins the atmosphere (for me) and just makes the game as a whole a less enjoyable experience. I have a distinct dislike for both AI partners (if they're as vital as they're here, everything feels like an escort mission) and/or being dependant on a stranger connected online to complete the game. The splitscreen screens are a fucking joke, I can't believe they'll ship the game looking like that in splitscreen. Ridiculous.
:sadface
Danielsan said:Holy shit. I just checked out the offline co-op. What the hell is up with those screen sizes?
I take that it's to preserve frame rate but still, I did not expect that.
Paracelsus said:So Gears of War-like controls are confirmed in the final version?
I guess all that bitchin-n-moanin helped somehow.
WickedLaharl said:i think there are more zombies in this demo in shanty town. capcom really needs to consider cutting back on the amount to maintain a better framerate.
He's saying he thinks there's more zombies there in the PS3 version of the demo, for whatever reason, probably contributing to the slowdown. I can say I noticed some slowdowns (no tearing though) but it didn't bother me at all.omg rite said:Eh? Is this a PS3 issue? I didn't notice any slowdown on 360.
It's the closest to what you're probably hoping for, but still won't let you move while you're aiming.Manos: The Hans of Fate said:Can someone confirm if Type D was the "Western type" Capcom added after feedback?
Lord Error said:He's saying he thinks there's more zombies there in the PS3 version of the demo, for whatever reason, probably contributing to the slowdown. I can say I noticed some slowdowns (no tearing though) but it didn't bother me at all.
Achtius said:Someone please tell Sheva that this is a survival horror not a FPS. Tell her to CONSERVE BULLETS!!!! She just mindlessly shoot them (not in the head) and keep requesting ammo.
Haunted said:This has all been said before, but I'll just chime in since I did this in the 360 demo thread as well and played the PS3 demo just now.
+ presentation is great, graphics are good, I like the setting and cutscenes are well done. Models look good, too.
- PS3 version has some massive framedrops when there's a lot of action on the screen
- aiming is so unbelievably sluggish, it's like Chris is underwater and moving the handgun is taking all of his strength. RE4 Wii most likely ruined this aspect for me.
- the controls are clunky at best, broken at worst. A to D, it's all bad.
- the co-op partner ruins the atmosphere (for me) and just makes the game as a whole a less enjoyable experience. I have a distinct dislike for both AI partners (if they're as vital as they're here, everything feels like an escort mission) and/or being dependant on a stranger connected online to complete the game. The splitscreen screens are a fucking joke, I can't believe they'll ship the game looking like that in splitscreen. Ridiculous.
And that's the last I'll say about this, since I don't want to be a downer for people who are enjoying the game. Just a major, major disappointment for me. Went from a must buy from when it was first announced to a rental when more details emerged to a complete pass after the playing the demo. Just ugh.
:sadface
Lord Error said:It's the closest to what you're probably hoping for, but still won't let you move while you're aiming.
No, its the default that sucked, I raised it higher and it was fine.PuppetSlave said:People seem to complain at the speed of the aiming. Is there no way to raise the sensitivity? Or are we talking slow even at the highest sensitivity?
slider said:Been playing the demo and not paying too close attention to the thread (sacrilege).
So I'm sure this has been covered already. The friends invite thingy... this is the first time I've seen this implemented on PSN. Is it new or was it already present, just that I've never seen/used it?
PuppetSlave said:People seem to complain at the speed of the aiming. Is there no way to raise the sensitivity? Or are we talking slow even at the highest sensitivity?
RockmanWhore said:The closest thing to dead space is the D control scheme, and it sucks, RE4 has been designed to be played with one stick, play with A or don't play it :lol
And and here's a protip for Capcom : even if you don't understand how anal us westerners can be about controls, you don't have to worry about that, just allows us to customize the controls as we want, like options to toggle/hold the gun, knife or run button, let us tweak the sticks speed and sensibily, let us map the command as we want. Is it that complicated? Why bothering with tons of shitty control scheme when you could just put a nice standard one and let the player mess with it?