VincentMatts
Member
Right here: bungie.net
When House of Wolves came out all of the Dark Below maps became free add-ons for Vanilla Destiny players.
I wasnt aware that they were giving out the maps free. This is for the MP?
Right here: bungie.net
When House of Wolves came out all of the Dark Below maps became free add-ons for Vanilla Destiny players.
Oh, it changed everything. Good Lord. It added matchmaking, more pvp modes, voice chat and varied mission structure as opposed to shooting enemies while Dinklebot spews some crap? No? Oh...
Zones still the same empty crap and enemy variety is made from the same models but with different skins. Wow.
I wasnt aware that they were giving out the maps free. This is for the MP?
Yes.
As of Destiny Hotfix 1.2.0.1 on May 18th:
Yes.
As of Destiny Hotfix 1.2.0.1 on May 18th:
Even they knew it was utter shit and that no one wanted it
...
Really?
They did admit they did a bad job with dlc 1. I wasn't even kidding.
Or maybe they didn't want to splinter the PvP playerbase with so many different hoppers:
- Vanilla
- V+DLC1
- V+DLC2
- V+DLC1+DLC2
Well all that and MS is letting 343 release all MP free for Halo5. So they cant be that bad in the end. But whatever.
Yeah according to the Destiny app I have played a total of 1536 hours. Sheesh! This is really the first time I've checked the numbers and done the actual math and I'm kinda disgusted with myself. As I said in an earlier post work has been slow but MY GOD what have I become. In the first six months of Destiny's release I gained 20 pounds (I've since burned it off plus some due to upcoming wedding) from sitting on my ass playing, and anyone that knows me knows that I'm a fitness nut. Yeah I probably should definitely skip TTK lol.
Martin O' Donnell longtime Bungie composer is fired for butting heads with other studio leads. O'Donnell wants the game to be better, the other leads want Destiny to ship.
This is how the development of Destiny played out in my mind.
2010 Bungie finishes Reach and has a massive party with lots of blow and alcohol to celebrate the fact they never have to make a Halo game for Microsoft again.
2011 Full production of Destiny begins. It's gonna be a MMORPG, space opera, Star Wars, Halo, and Harry Potter all rolled into one.
Bungie approaches Microsoft to publish Destiny. Microsoft is like "How much is this going to cost?" Bungie is like "We have no idea, but our game is going to be AWESOME!" Microsoft passes on Destiny.
Bungie meets with Bobby Kotick in the 7th Circle of Hell and they sell their collective soul for big $$$. Bungie now has a publisher.
2012
Lots of art assets, game design on paper, and back story are created. They even get the engine working. Everybody in the studio has their own idea of what Destiny is going to be and every idea is very different.
2013
The Dark Lord Kotic suddenly appears in ring of fire. He proclaims that Destiny must ship in 2014 or he will devour the first born of every Bungie employee.
Massive cuts are made to Destiny's design. Joe Staten realizes that his vision of Destiny is being thrown out,. A fist fight between Joe and some of the studio heads breaks out, Joe loses and leaves Bungie.
Loads of content that doesn't fit the new bare bones design of Destiny is thrown out.
2014
Bungie begs Darth Kotick to give them 5 more months to finish the game. Kotick agrees on condition that Bungie funnels its share of Destiny's profits into the Republican party.
Martin O' Donnell longtime Bungie composer is fired for butting heads with other studio leads. O'Donnell wants the game to be better, the other leads want Destiny to ship.
Destiny ships to mixed reviews and massive sales. Bungie is relieved that their game is out and that their first born children are safe .... for now.
Nope, Halo had a rubbish story...your hear to defend Halo and its deep story...I played it and cant remember anything of it other than the alien you play coop to chief and the naked blue bird.
Stop moderating and being elitist. I say halo and destiny had rubbish stories...you seem to think Halo is some prize winning novel...my sides...I could give you a link to the Destiny lore...if I could be bothered...probably written by the same guys...they must have a good laugh....
We beg to differ, but stop with the elitist crap. I have 2 degrees if you want to pull the reading comprehension drivel.
Never picked up much of that in game...was not in the cut scenes....maybe it was on the grimore cards or you had to read it on screen in the credits...That info the fans might lknow, but ask your average guy who plays through a Halo game what the story was and lore...and you wont get much back....
Destiny has the same type of lore...you read both its pretty obviously made by the same bunch..same world saving pretentious nonsense, but you are the hero to drive back the evil flood / darkness / hive...whatever...in earths most darkest hour....You are the chosen one with special powers....and .....LOL
Bungie saga...
I'm still willing to give both Bungie and Activision the benefit of the doubt... Everyone hated the game during early play testing. What would you do? They did what they could...
Maybe I'm mistaken, but I thought Danny's argument in that video is that Destiny was designed from the start to take advantage of certain psychological traits and get the player addicted. But I think you're saying that after Joe left and Activision stepped in (possibly because of budget problems) the game was released anyway because their fallback plan was to take advantage of human psychology? That's a hell of a gamble.
I like destiny more than halo. Not everyone shares your opinion. For me the value of destiny has been huge. Haven't bought nearly as many games as I normally do. It's saved me probably $200 or more.
Bravo.
Am I remembering wrong or was all the reviews kept hush until release.
I remember reading (leaks?) that the game wasn't what was to be believed and you should low expectations?
I won't argue that you shouldn't enjoy the game or which is better between Halo or Destiny. However I think few would argue that Destiny launched with a joke amount of content for a loot game. All I'm asking for is for Bungie to provide enough content for the asking price. Would you really complain if the two DLC packs were included in the game and we were given a real, engaging story like we were promised?
I have no issue with the fun that could be had in Destiny. I easily put in 60-100 hours myself. However I can't support their bullshit development practices. The success of destiny is not healthy for this industry.
Hey it's your life. I'm not any better and I'm getting TTK but I am setting hard rules for myself about turning it off. Let's see if I can stick to it lol.Yeah it's pretty gross. :-(
Holy shit dude. That's like 2 months of non stop destiny. Lol
Before the game came out Bungie told us that the Cosmodrome was 1 of 4 destinations, and given the missions we could already play on Earth, it was pretty easy to guess the "size" of the game.
Then the Moon was available for a day, and even though we couldn't see all the missions on it, we COULD explore about 90% of the destination.
This meant that the Beta had probably 20-25% of the entire game in it. Didn't need a reviewer to tell you that. Players were catching on themselves.
That said, most of us didn't care because the competitive/co-op was so fun, we still enjoyed ourselves.
I would love a real story. The fact that destiny lacks story is my biggest complaint about the game. It's not a bad story, it can't be bad because there is nothing there. The biggest non story AAA game I think I've ever played. It's the weirdest, most confounding thing that they haven't even patched in some story cutscenes or anything to push some kind of story narrative.
Seriously watch this. It's a great recap of Destiny's Story. It does exist, and it's in-game. It's just that everything else in the game is such a distraction from the actual story that it's hard to follow.
I still wanna go to Saturn. Also would be great if factions had missions for their guardians to add more background story about the faction and how it involves the traveler
14 minutes!? How do you make a 14 minute long video on Destiny's "story"?
Oh, it changed everything. Good Lord. It added matchmaking, more pvp modes, voice chat and varied mission structure as opposed to shooting enemies while Dinklebot spews some crap? No? Oh...
Zones still the same empty crap and enemy variety is made from the same models but with different skins. Wow.
14 minutes!? How do you make a 14 minute long video on Destiny's "story"?
I would give them the benefit of the doubt if they didn't continue to screw gamers with overpriced DLC. What happened recently with the dances and skins is proof they have learned nothing. $20 for so little content is straight bullshit.
I think the point is how they take advantage of this addicted combination to provide less game for the same price because they know people will pay to have more of it.
I won't argue that you shouldn't enjoy the game or which is better between Halo or Destiny. However I think few would argue that Destiny launched with a joke amount of content for a loot game. All I'm asking for is for Bungie to provide enough content for the asking price. Would you really complain if the two DLC packs were included in the game and we were given a real, engaging story like we were promised?
I have no issue with the fun that could be had in Destiny. I easily put in 60-100 hours myself. However I can't support their bullshit development practices. The success of destiny is not healthy for this industry.
14 minutes!? How do you make a 14 minute long video on Destiny's "story"?
I'm 800 hours and $80 in, and I'm absolutely done. Not one more penny for this mess of a game.
I picked up the Borderlands Handsome Collection a few weeks back and have been playing BL2, and I feel like Destiny is basically trying to be a more serious BL game, and it's really really sucking at it.
Look I'm a pretty big critic of Destiny and all but...dude...I'm hard pressed to think of a game that I've put 800 hours into, hell I think I can count the number of games I've put more than 250 hours into on one hand. I'm trying to think of games I've played that have come anywhere close to your time in Destiny. Maybe Smash Bros Melee over like 10 years? If I bought Halo 3 at release instead of a few years later then maybe that? Same with Dark Souls.I'm 800 hours and $80 in, and I'm absolutely done. Not one more penny for this mess of a game.
Even they knew it was utter shit and that no one wanted it
But in my mind, anybody who puts over 100 hours into a game has no right to call that game garbage. If a game is hooking you for that long then it can't be garbage.
Even they knew it was utter shit and that no one wanted it
Someone can put 100 hours into Destiny before they realize they're being played by the skinner box mechanic. Some people put several hundred hours into it because of the skinner box mechanic. There are people who have spent money monthly playing expansions for MMOs they legitimately dislike because they're addicted to the process, not because the game is quality.
Bungie knew damn well they were making a game that would keep some people addicted through psychological manipulation. Just like video poker and slot machine makers do.
Dismissing legitimate quality issues simply because some people displayed addictive tendencies only tells game developers to continue marching down this path. After all, if you put in 100 hours, clearly the game was good - even when it was barebones and openly hostile towards your time investment?
Time spent is not an adequate metric to determine overall product quality, especially of a game like this. Or, bluntly: quantity =/= quality.
I would love a real story. The fact that destiny lacks story is my biggest complaint about the game. It's not a bad story, it can't be bad because there is nothing there. The biggest non story AAA game I think I've ever played. It's the weirdest, most confounding thing that they haven't even patched in some story cutscenes or anything to push some kind of story narrative.
Up till halo 3 maps would go free after a month or so. Part of what made Halo 2 so great. You weren't fragmenting your player base.Well good on them then. I guess MS was a problem.
So true.I like to outplay people. Standing completely still and firing at targets doing the same definitely reduces the skill gap.
These games with high movement options and forced ADS just seems like a missed opportunity.
Oh, it changed everything. Good Lord. It added matchmaking, more pvp modes, voice chat and varied mission structure as opposed to shooting enemies while Dinklebot spews some crap? No? Oh...
Zones still the same empty crap and enemy variety is made from the same models but with different skins. Wow.
Someone can put 100 hours into Destiny before they realize they're being played by the skinner box mechanic. Some people put several hundred hours into it because of the skinner box mechanic. There are people who have spent money monthly playing expansions for MMOs they legitimately dislike because they're addicted to the process, not because the game is quality.
Bungie knew damn well they were making a game that would keep some people addicted through psychological manipulation. Just like video poker and slot machine makers do.
Dismissing legitimate quality issues simply because some people displayed addictive tendencies only tells game developers to continue marching down this path. After all, if you put in 100 hours, clearly the game was good - even when it was barebones and openly hostile towards your time investment?
Time spent is not an adequate metric to determine overall product quality, especially of a game like this. Or, bluntly: quantity =/= quality.
I'm 800 hours and $80 in, and I'm absolutely done. Not one more penny for this mess of a game.
I picked up the Borderlands Handsome Collection a few weeks back and have been playing BL2, and I feel like Destiny is basically trying to be a more serious BL game, and it's really really sucking at it.
Someone can put 100 hours into Destiny before they realize they're being played by the skinner box mechanic. Some people put several hundred hours into it because of the skinner box mechanic. There are people who have spent money monthly playing expansions for MMOs they legitimately dislike because they're addicted to the process, not because the game is quality.
Bungie knew damn well they were making a game that would keep some people addicted through psychological manipulation. Just like video poker and slot machine makers do.
Dismissing legitimate quality issues simply because some people displayed addictive tendencies only tells game developers to continue marching down this path. After all, if you put in 100 hours, clearly the game was good - even when it was barebones and openly hostile towards your time investment?
Time spent is not an adequate metric to determine overall product quality, especially of a game like this. Or, bluntly: quantity =/= quality.
Up till halo 3 maps would go free after a month or so. Part of what made Halo 2 so great. You weren't fragmenting your player base.
You obviously don't actually know me at all. I used to be pro bungie. I can have a grudge because of all the lies and the years of waiting for what released.I always remember your avatar in every destiny thread giving the game what for.
You really got more than a little grudge man...
Take a deep breath and go and enjoy some games.
Had 3 really clutch flawless runs in trials this weekend...it was all close stuff and was great fun.
Look I'm a pretty big critic of Destiny and all but...dude...I'm hard pressed to think of a game that I've put 800 hours into, hell I think I can count the number of games I've put more than 250 hours into on one hand. I'm trying to think of games I've played that have come anywhere close to your time in Destiny. Maybe Smash Bros Melee over like 10 years? If I bought Halo 3 at release instead of a few years later then maybe that? Same with Dark Souls.
But in my mind, anybody who puts over 100 hours into a game has no right to call that game garbage. If a game is hooking you for that long then it can't be garbage.
Get back to us when you have put 800 hours into borderlands. Im betting you won't even get half that far.