Yeah, I've got both my Titan builds maxed out, just need a helmet I can equip whenever I'm rocking my Defender. My current setup is optimized for Striker.
Hmm, I just saw a lot of people saying it was kind of 'meh' and there were better legendary hand cannons out there.
The best we did on that last challenge was getting that Xyor guy to appear but barely put a dent in him before we all bit it. So frustrating.
I would say the same for Titans, but no one uses them!
Haha, any Striker Titans interested in skipping the Raid's jump puzzle should check this out:
https://www.youtube.com/watch?v=o0tax4r2PDU
Can't watch at work, but will later. I felt like a idiot yesterday while trying to get through that section.
I'm sick of one shot kill fusion rifles. The only one shot should be heavies.
Titans are excellent for PvE but come up short in PvP. I'm a Titan and that's what I have felt. My subclasses are setup great for PvE stuff but in team play outside of Control, I'm forced to just play smart 100% of the time. Especially since im speced for heavy Melee regen and Melee is a last resort in PVP.
Waiting for the Helm of Saint-14 like myself?
I have the Defender gauntlets which are more suited for PvP. I want the helm for Strikes though the exotic chest from Xur most recently may be one of the best for team play. I didn't have enough for it, will have to rely on a drop.
Thorn is one of the best, if not the best handcannon in PvP atm. And it will get a buff according to Bungie so there's no reason not to get it. Totally worth it imo. And the challenge is fun with a couple of friends.
So basically the majority is running the first subclass you can unlock. That certainly isn't reflective of higher level players.
It's dumb to just mash r1/r2 because you loose it faster. It's best to blink to them because they have a hard time getting a fix on your location. I don't think blade dancer is OP, but I will say a skilled player with blade dancer & blink is OP(I think my highest kill streak was 24-25)... But so is every other class. I kill lots of blade dancers running up to me, I find myself saying "haha idiot" because they act like it's an easy button. I start the engagement with a area denial grenade as I start hitting the with my weapon kitting(warlock). They either don't even make it to me or the funniest is when they start to retreat and walk backwards into their fiery death. Also blink is an effective way to by more time. You know where your blinking to they don't.The thing here is Sunsingers don't have OHKOs save for fusion grenades.
Gunslingers just have to shoot a gun like they've been doing the whole game.
Bladedancers just R1/R2 anywhere to kill.
Giantbomb has a great article about the Fear of Missing Out on social aspects of games. I've been talking about this for a while and with Destiny, I don't want to miss a day due to possibly missing something cool or getting behind my friends.
im sure he hung those up after landing. lol is this a real question?
This FOMO thing could have been exploited by Bungie more if they added new things to the world everyday. Like a brand new area where two races are fighting each other, or a new public event, or something.
Was kinda hoping for a more living breathing dynamic world
Can't watch at work, but will later. I felt like a idiot yesterday while trying to get through that section.
No really...Hunters are rather weak and their specials aren't that great in the broad spectrum. I am a hunter and can't say the amount of times I've killed blade dancers trying to kill me. Hunters being OP is just a popular mantra that's repeated without merit.
Giantbomb has a great article about the Fear of Missing Out on social aspects of games. I've been talking about this for a while and with Destiny, I don't want to miss a day due to possibly missing something cool or getting behind my friends.
Barely...
Interesting that there aren't more Bladedancers since it seems like I'm constantly being killed by them in close quarters maps.
Is there a significant downside to the armor in that class? Because when the Bladedancer is going it seems like the most OP'd ability in the game.
It is if you're preventing that bladedancer from getting 3-4 kills.
Here's a GIF:
Playing as a hunter, I cannot agree more. Warlocks can do sooo soo much, they teleport like hunters, can do be area damage with their specials like a titan, can pull up a secondary shield like the titans, spam grenades, revive themselves... and there's more im sure.
This is why I'm glad I powered through to 28. Now I feel like I can sort of coast for a bit. It sucks, but there's always that fear of falling behind in games like this.
Levelling mine now!It's a shame so little play as Titan's defender subclass.
Ward of Dawn with Armor of Light upgrade and rechargeable force barrier
easy control/salvage wins
It's a shame so little play as Titan's defender subclass.
Ward of Dawn with Armor of Light upgrade and rechargeable force barrier
easy control/salvage wins
The melee range for bladedancers is enormous. They practically teleport across the room.I have never understood why so many people enter panic mode whenever they see bladedancers, their super is one of the easiest to avoid, as you can see and hear them coming from a mile away, and their overshield isn't anywhere near as strong as the Defenders or Sunsingers.
Stop jumping around like you're Mario in some futile attempt to get away and instead, hold your ground and shoot at them, they can't do shit to you until they get into melee range, unlike the Voidwalker and Striker supers which you can't do shit about due to the excessive AoE. If you don't panic like an idiot, in the worst case scenario you and the bladedancer will end up killing each other.
Honestly, I think someone had it right when they said that the misconception of the bladedancer super being more OP than the Voidwalkers and the Strikers comes from the fact that you actually have time to think and panic when you see a bladedancer running towards you, whilst you just die whenever a Voidwalker or Striker uses their instant win move.
I have legendary boots, helm, chest and gloves. None of them are upgraded very much and I'm still level 25. I assume weapons don't give light and I now need to gather materials to upgrade all these legendaries if I have any hopes of leveling up past 25, right?
Seems like a weird design choice to me, or maybe I'm missing something?
That's not how chests work. There will always be a set amount of chests active in an area. If you find one, it will spawn somewhere else. Not immediately, but it doesn't take long at all. There usually seem to be two chests per "area", the trick is finding what they outlined as an area.
So, if you just cannot find a chest, the reason is you don't know all the spawn points. There are a *lot* of spawn points.
I have never understood why so many people enter panic mode whenever they see bladedancers, their super is one of the easiest to avoid, as you can see and hear them coming from a mile away, and their overshield isn't anywhere near as strong as the Defenders or Sunsingers.
Stop jumping around like you're Mario in some futile attempt to get away and instead, hold your ground and shoot at them, they can't do shit to you until they get into melee range, unlike the Voidwalker and Striker supers which you can't do shit about due to the excessive AoE. If you don't panic like an idiot, in the worst case scenario you and the bladedancer will end up killing each other.
Honestly, I think someone had it right when they said that the misconception of the bladedancer super being more OP than the Voidwalkers and the Strikers comes from the fact that you actually have time to think and panic when you see a bladedancer running towards you, whilst you just die whenever a Voidwalker or Striker uses their instant win move.
Maybe I suck at it but I find myself getting killed all the time with arc blade active (and I've killed plenty myself). If you don't activate it at the right time/distance you're screwed.
The melee range for bladedancers is enormous. They practically teleport across the room.
This. Understanding when to activate Arc Blade is quite difficult. It's not an "oh shit" button you can press like Fist of Havoc. There's an animation that you go through when activating Arc Blade and if an enemy shoots you at that time you die. If you're too far from someone and can't close the distance you'll likely die.
ITT: My class is underpowered and takes a lot more skill to kill people than your class. You should consider yourself lucky you have it so easy.
Sunsinger with Radiant Skin does have damage resistance, plus flame shield, which means being able to take one arc blade hit and then get a melee hit to get the shield, and finish the bladedancer with literally any other attack. grenade spam not being useful in crucible is mindboggling tooAre some people arguing that Bladedancer isn't OP in Crucible but Sunsinger is?
What?
Bladedancer Super grants a mobility boost, auto-aim-OHK-AOE-melee, damage resistance and third person view.
Sunsinger Super grants regular single-target OHK-melee and fast grenade cooldown ( which isn't even all that useful in Crucible ); no mobility boost, no third person view, no built-in damage resistance
Bladedancer Hunter also has Blink, a Helmet that lets them see the radar while aiming, invisibility and the quickest melee in the game.
Bladedancer is OP.
I have legendary boots, helm, chest and gloves. None of them are upgraded very much and I'm still level 25. I assume weapons don't give light and I now need to gather materials to upgrade all these legendaries if I have any hopes of leveling up past 25, right?
Seems like a weird design choice to me, or maybe I'm missing something?
I have legendary boots, helm, chest and gloves. None of them are upgraded very much and I'm still level 25. I assume weapons don't give light and I now need to gather materials to upgrade all these legendaries if I have any hopes of leveling up past 25, right?
Seems like a weird design choice to me, or maybe I'm missing something?
The Engram God King had to be taken down one day. It's better to be nerfed than shot to death by millions of Guardians anyway.No one is as powerful as the Cryptarch, too bad he's getting nerfed next patch. Going to be a lot easier to defeat him now.
People keep saying how easy it is to kill Bladedancers. if that were the case, it wouldn't be used so damn much in PVP.
People keep saying how easy it is to kill Bladedancers. if that were the case, it wouldn't be used so damn much in PVP.
Last night I stuck one with a fusion grenade and shot him with the Invective and he still didn't go down. I've only managed to kill a bladedancer once as a Sunsinger and that was with two rockets.so many ways to kill them, I've died plenty of times in that super. A shotgun shell and a melee attacks down them instantly... oh I wished I could put up a secondary shield at any point of time when im about to die... Don't get me started on that burning melee or the energy drain melee.
Quoted for truth.