A friend told me the game boosts a player to 40. Will that also boost the ability tree? Tired of grinding out the warlock stuff.
I think the Raid will tell if it is small for $30...
I'm hoping to the Raid be like VoG.
Edit - This creates a good question... these early reviews are most without the new Raid.
I see that AGES after I stopped playing they FINALLY added a section in game that lists your online clan members...
Only 2ish years too late...(not sure when exactly that was added... Certainly some time after the Taken King went live because it wasn't there when Taken King launched)
I'd argue that every expansion they released has been too pricey for what's in it. I'm not shocked
This is incredibly subjective. There is a TON to do in TTK post-campaign, even without the raid. Most of which actually has matchmaking, with the Nightfall, Raid and Challenge of Elders being the only end-game activities without matchmaking (which is normal because they are considered the endgame, but I don't want to start that debate again in this thread).There is absolutely not $40 worth of content TTK
It's about £100 (35+40+25)worth of dlc now. Crazy. But fair play to bungie, it sells regardless of price.
There is absolutely not $40 worth of content TTK
Looks like there are some Exotic Quest that is just that good.Reading a lot of positive impressions of the campaign missions today. Many saying some are the best in whole game (expansions included).
VoG was the best raid by far. anyrhing resembling that would be awesome.
VoG was the best raid by far. anyrhing resembling that would be awesome.
TTK was just as good if not better.
Ehh...
I felt that most of the bosses were designed to have too convoluted of a strategy to attack them.
Hell, the final boss doesn't even have a proper damage phase. You barely get to actually attack him, and when you do, it's for all of 2 seconds, and you have to use very specific types of weapons.
Golgoroth was so convoluted that players just said fuck it, it's easier to deal with adds every other turn than it is to go through the mess of juggling the boss's primary mechanic.
Warpriest was alright.
This is incredibly subjective. There is a TON to do in TTK post-campaign, even without the raid. Most of which actually has matchmaking, with the Nightfall, Raid and Challenge of Elders being the only end-game activities without matchmaking (which is normal because they are considered the endgame, but I don't want to start that debate again in this thread).
How do you measure that?
Ehh...
I felt that most of the bosses were designed to have too convoluted of a strategy to attack them.
Hell, the final boss doesn't even have a proper damage phase. You barely get to actually attack him, and when you do, it's for all of 2 seconds, and you have to use very specific types of weapons.
Golgoroth was so convoluted that players just said fuck it, it's easier to deal with adds every other turn than it is to go through the mess of juggling the boss's primary mechanic.
Warpriest was alright.
Eight campaign missions that took, what, two hours to finish? Then there's four Strikes.
That's kind of it for players who don't raid.
Which activities would those be though? Like you stated, Nightfall, the raid, and more difficult variants of PoE don't have matchmaking, so what's left to do besides Strikes?
Eight campaign missions that took, what, two hours to finish? Then there's four Strikes.
That's kind of it for players who don't raid.
It's fair. Reviews should always reflect the launch state.
Campaign is part of the story, the myriad of quests fill out the rest of the story and TTK had a ton of quests.
Oh well.
You forget all of the little grindy missions that make you play variants to unlock exotics and other stuff. and a few smaller unique missions. Even though those aren't "new" content i think they should still be included in the mix because they add variety.
Those quests are a damn joke. I was talking more of actual missions, the ones that require work to develop and are actually entertaining to play through.
I'd say it's not worth jumping in if you're just going to play by yourself.Dumb question: I keep seeing "campaign" mentioned. Can you play through the game like a traditional single player campaign without doing raids? Could I enjoy this game by myself?
Dumb question: I keep seeing "campaign" mentioned. Can you play through the game like a traditional single player campaign without doing raids? Could I enjoy this game by myself?
Lol. It's definately worth jumping in! I Haven't touched raids and I'm having tons of fun without them. There's so much content it's going to be looong time until you miss the raids.I'd say it's not worth jumping in if you're just going to play by yourself.
i recently did all the challenges to get the Moment of Triumphs and i went from loving the raid to downright despising it. Fuck Oryx hard mode.
Golgy was alright on challenge. needlessly complicated but ok.
If he's referring to all of Destiny I agree, but if he's a returning player looking to just play Rise of Iron for it's solo content then I don't.Lol. It's definately worth jumping in! I Haven't touched raids and I'm having tons of fun without them. There's so much content it's going to be looong time until you miss the raids.
If he's referring to all of Destiny I agree, but if he's a returning player looking to just play Rise of Iron for it's solo content then I don't.
Edit: Derp, rereading his post it does seem like he was referring to Destiny as a whole.
i recently did all the challenges to get the Moment of Triumphs and i went from loving the raid to downright despising it. Fuck Oryx hard mode.
It's absolutely worth it, to me it's one of the best games of the generation.Yeah I'd be pretty much starting from scratch. I'd be mostly focusing on the campaign solo and crucible.
I guess I'd be treating the game as a traditional solo campaign with multiplayer like the Halo games.
TTK quests actually had exclusive missions to them. If you skipped out on the TTK Part 3 quest lines, you missed out on some of the best levels of the game. The whole Wolves on Mars stuff, chasing the Echo across all the planets. Plus the specialty strikes the accompanied them.
Every strike has a unique variant that was attached to a late game quest line, IIRC.
Reading a lot of positive impressions of the campaign missions today. Many saying some are the best in whole game (expansions included).
How do you measure that?
I think the Raid will tell if it is small for $30...
I'm hoping to the Raid be like VoG.
Edit - This creates a good question... these early reviews are most without the new Raid.
Source?Raid is shorter than VoG/Oryx. I expect Crota length.
Ehh...
I felt that most of the bosses were designed to have too convoluted of a strategy to attack them.
Hell, the final boss doesn't even have a proper damage phase. You barely get to actually attack him, and when you do, it's for all of 2 seconds, and you have to use very specific types of weapons.
Golgoroth was so convoluted that players just said fuck it, it's easier to deal with adds every other turn than it is to go through the mess of juggling the boss's primary mechanic.
Warpriest was alright.
I agree. I wish the raids were less memory focused (keeping track of super obscure patterns and convoluted mechanics) and more on pure skill.
What Halloween event to you speak of?This is premature until the raid comes out.
That said, I agree with the blurb from GamesRadar in the OP that Rise of Iron brings structures in place that will greatly benefit the future of Destiny. Something, IMO, that really started with the April update and the changes to infusion that came with it.
Looking forward to the Halloween event.
Dumb question: I keep seeing "campaign" mentioned. Can you play through the game like a traditional single player campaign without doing raids? Could I enjoy this game by myself?
This is premature until the raid comes out.
Doesnt seem like it is
Doesnt seem like it is