I'm gonna ask you this: Do you guys honestly think Bungie can add Raid matchmaking before getting the game to gold?
I'm gonna ask you this: Do you guys honestly think Bungie can add Raid matchmaking before getting the game to gold?
I'm gonna ask you this: Do you guys honestly think Bungie can add Raid matchmaking before getting the game to gold?
I'm gonna ask you this: Do you guys honestly think Bungie can add Raid matchmaking before getting the game to gold?
I still fail to see the logic behind "PUGs will fail" mentality.
There is absolutely no rhyme or reason behind such a decision. The only thing I see is that a very large part of the player base will be barred from a certain aspect of the game and that is never a good thing.
Even if PUG failure rate is 100%, so what? Let people have fun and try all aspects of Destiny. Those that take this part of the game seriously, they will join clans/guilds and they'll raid like pros. The rest of us are going to have fun with PUGs and some of us just might finish a raid or two.
Dumb decision.
I have over 50 people on my friends list and I can't imagine organizing a raid with more than 2. There is no way I can find 5 people all available at the same time to play Destiny. Most people on my friends list have jobs and families and there is no way they can dedicate, for example, 4 hours to raiding. In fact, I can't imagine that many people in general, that have such an amount of time they can dedicate to raids. Yeah, I know there are MMO players that do that, but Destiny is not an MMO so I doubt such crowd will be pulled in.
They have to implement some kind of checkpoint system and enable PUGs. Otherwise, raids will become exclusive to a very small part of Destiny player base, while other players will be politely told to fuck off.
I don't really mind, as I wasn't intending on doing the Raid with randoms anyway and I think relying on matchmaking for the Raid might create very frustrating scenarios, but I wouldn't be against giving people the option.
If matchmaking would be in, I would prefer that option to be turned off by default with a pop-up in the vein of the following for turning it on;
"You just entered matchmaking for the Raid. This means that you will be playing together with randomly chosen other players who may or may not use headsets or speak your language. Due to the difficulty of the Raid and the challenges that lie within it, this might lead to a frustrating experience. For the best experience, we recommend that you form a Fireteam of 6 with other players before attempting this Raid.
X - I understand // O - Cancel"
Yeah I like this idea too.I don't really mind, as I wasn't intending on doing the Raid with randoms anyway and I think relying on matchmaking for the Raid might create very frustrating scenarios, but I wouldn't be against giving people the option.
If matchmaking would be in, I would prefer that option to be turned off by default with a pop-up in the vein of the following for turning it on;
"You just entered matchmaking for the Raid. This means that you will be playing together with randomly chosen other players who may or may not use headsets or speak your language. Due to the difficulty of the Raid and the challenges that lie within it, this might lead to a frustrating experience. For the best experience, we recommend that you form a Fireteam of 6 with other players before attempting this Raid.
X - I understand // O - Cancel"
Probably a bad move.
In my experience, MMOs that launch without feature inevitably end up adding it anyway down the line as players start leaving in troves.
It's an issue if the reset time is on the weekend. Prime example, myself and my wife, along with all our gaming friends have jobs and families. We can only play Friday, Saturday and Sunday nights. If Raids reset 12:00 Saturday night, then that cuts down our three nights to complete a Raid to two nights.
I understand that you and many others can game whenever the heck you want, but there are individuals that actually have to set a schedule and times to play, or they can't play at all due to life's responsibilities.
I'm not expecting it to interfere with my schedule (Friday-Sunday nights), but I know it will screw someone over. It's unfortunate, but I guess if it's going to be a set schedule, it's an inevitability.
What could they possibly throw at you ? There a no tanks, no healer, no mana,. So no dead tanks, oom healers and things like that.I certainly hope the raids aren't as big of an insane difficulty gulf as they seem to be suggesting they are.
Average casual gamers probably won't have much luck completing raids... if MMO raids are anything to go by.So this is "great news", is it Gaf? What about your average casual gamer who has a modest friend list and isn't a member of a gaming community like Gaf?
"Randoms are fucking terrible.
X - I understand // O - Cancel"
Well that was a quick response. Is this one of the reasons for no matchmaking? I'm assuming you can't sub in new players in the save state.
What could they possibly throw at you ? There a no tanks, no healer, no mana,. So no dead tanks, oom healers and things like that.
I think everything will evolve around movement in raids. Standing together, hiding, jumping platforms, pushing switches,.
Of course there are the typicall waves of enemies, so some people need to switch to the adds, some stay on the boss.
Not necessarily. It just means you'd start Sunday and finish Friday+Saturday.
"Leroy" wasn't even real. Totally staged video. The fact that people keep using this as some sorta example of randoms is embarrassing.
Hasn't it occurred to naysayers that there could be experienced players in PUGs, leading the less experienced ones and warning them about certain dangers?
This was my experience in some MMOs, I would team up with randoms and if there was only a single person with experience, many times we've managed to complete entire runs without any bigger problems. Experienced player would warn us about dangers and the rest of us would learn.
Of course, now we get to the problem of fireteams not being able to communicate, unless the members are on your friends list.
So many poor design decisions.
It's an issue if the reset time is on the weekend. Prime example, myself and my wife, along with all our gaming friends have jobs and families. We can only play Friday, Saturday and Sunday nights. If Raids reset 12:00 Saturday night, then that cuts down our three nights to complete a Raid to two nights.
I understand that you and many others can game whenever the heck you want, but there are individuals that actually have to set a schedule and times to play, or they can't play at all due to life's responsibilities.
I'm not expecting it to interfere with my schedule (Friday-Sunday nights), but I know it will screw someone over. It's unfortunate, but I guess if it's going to be a set schedule, it's an inevitability.
IMO, this decision is going to kill Raids in Destiny. There is no way they are going to justify development cost for what will effectively be played by 5% of the population (if that) because of the difficult barrier of entry. There has to be a better solution, actually how about this...
What if when you go to orbit with your fire team, say you have 3 of your friends with you. You need 2 people.
Begin the matchmaking process.
Instead of automatically putting people on your team, you are presented with a list of other fireteams(or individuals) that are actively looking to raid from the same queue.
Team one looks over team two's gear and stats, decides they are good to go, and send an invite to join teams.
Team two recieves the invitation and has an opp to look over team ones gear and stats, and either accepts the join or decline.
This would present a more efficient and even thorough way of finding players, then say posting on various forums trying to fill those last two slots in your fireteam.. whaddya think?
Agreed 100%. Chances are in the long term people playing the game will be pretty skilled. Probably more skilled than the chump..err..friends.. you can scrounge up together to play at the same time.
I don't buy this argument that people will fail and complain to Bungie that it's too difficult. People are complaining now because they will have a difficult time to play the mode at all. That's worse. Better to try and fail than to not even be able to try at all.
I was ready to jump in and pre-ordered the Guardian edition because I really had a great time with the Alpha and Beta but this news sours my enthusiasm more than anything. It locks content out for me for no great reason.
Playing with "randoms" on a "hard" raid is not the problem here.
The problem is being forced to do manual matchmaking, because the game lacks basic interaction features. Even if you're in a clan, you need to organize your party outside of the game. This is a serious problem, mainly because raid is - apparently - the pinnacle of PVE, and a lot of people (who paid for this content, by the way) won't be able to even try it.
Please, correct me if I'm wrong.
Playing with "randoms" on a "hard" raid is not the problem here.
The problem is being forced to do manual matchmaking, because the game lacks basic interaction features. Even if you're in a clan, you need to organize your party outside of the game. This is a serious problem, mainly because raid is - apparently - the pinnacle of PVE, and a lot of people (who paid for this content, by the way) won't be able to even try it.
Please, correct me if I'm wrong.
This has been explained to him numerous times. He just simply cannot make the connection because "the video is fake" therefore whatever point it is trying to make should be ignored. I've tried man... he just doesn't get it.It's a comedic video that exaggerates the problems that occur in a Raid when people don't know the strat, don't listen to Raid Leaders, and just play however they want. Which happens often when you're grouped with randoms. In other types of content, people can do that and it may work out. It absolutely will not if this Raid requires the amount of coordination Bungie claims it does.
I certainly hope the raids aren't as big of an insane difficulty gulf as they seem to be suggesting they are.
So this is "great news", is it Gaf? What about your average casual gamer who has a modest friend list and isn't a member of a gaming community like Gaf?
In fact, seeing as this is "great news", can I assume that when it comes to PvP, you all exclusively play in private lobbies with friends and don't utilise matchmaking at all?
Speaking from experience, a lot of the people I have on my Xbox and PSN friends lists are people who I have met via matchmaking in games over the years.
I'm honestly at the stage where it seems that everything to do with Destiny is seen as "great news" here on Gaf. I don't understand it.
Every single PUG run had players that actually listened to the advice given by other players? You had one hell of a lucky time in your MMOs. In my experience that's a rarity. Far more often you have players that want to do it their way rather than listen to someone they don't know and won't ever play with again.
This kinda kills my interest in the game. I'm a GROWN ASS MAN and don't have hours to sit down and play a video game nonstop without breaks or at least the ability to stop when I want. I was hoping it would be like PSO where the time investment per play is not astronomical.
It's an issue if the reset time is on the weekend. Prime example, myself and my wife, along with all our gaming friends have jobs and families. We can only play Friday, Saturday and Sunday nights. If Raids reset 12:00 Saturday night, then that cuts down our three nights to complete a Raid to two nights.
I understand that you and many others can game whenever the heck you want, but there are individuals that actually have to set a schedule and times to play, or they can't play at all due to life's responsibilities.
I'm not expecting it to interfere with my schedule (Friday-Sunday nights), but I know it will screw someone over. It's unfortunate, but I guess if it's going to be a set schedule, it's an inevitability.
From what I remember in my MMO days after the first couple months of people having access to the content the vast majority of people running the instances would know what to do. If someone didn't know the leader would usually happily explain to them. The knowledge actually permeated through the community in a natural way both through outside the game wikis and inside the game PUG knowledge sharing. Accepted and proven strats for most encounters became the norm. People didn't try to rock the boat because they'd rather just get the instance done and didn't want to get risk getting booted from a random PUG.
This kinda kills my interest in the game. I'm a GROWN ASS MAN and don't have hours to sit down and play a video game nonstop without breaks or at least the ability to stop when I want. I was hoping it would be like PSO where the time investment per play is not astronomical.
Average casual gamers probably won't have much luck completing raids... if MMO raids are anything to go by.
Oh, right. So in that case, they might as well completely alienate those users right?