Wait what? How is the N3DS IPS screen better for GBA games than a backlit GBA SP (AGB-101), a modded og GBA with that screen, or a DS Lite?
I compared them side by side running the same games and N3DS looked the worst.
Uh, Samsung Galaxy phones​ have been 1440p for a long time now, at least since the Note 4, which was released in 2014 (and I'm posting this from). If the S8 is still 1440p 3 years later, you kinda have to commend Samsung for that
Glass shatters. Smartphone screens are always getting smashed - it's the most common repair.My only issue is the screen not being glass.
I initially dissed Switch for having 720p screen in 2017, but now that I have the thing I must admit I was very wrong,
Such high resolution screens are unneeded for a portable games machine though. Smartphones don't run AAA games at anywhere near native 1440p. Even current gen consoles struggle with 1080p. 720p is good for battery life and efficiency.Uh, Samsung Galaxy phones​ have been 1440p for a long time now, at least since the Note 4, which was released in 2014 (and I'm posting this from). If the S8 is still 1440p 3 years later, you kinda have to commend Samsung for that
Such high resolution screens are unneeded for a portable games machine though. Smartphones don't run AAA games at anywhere near native 1440p. Even current gen consoles struggle with 1080p. 720p is good for battery life and efficiency.
N3DS IPS is still a massive upgrade over every GBA screen including DS for playing GBA games. VC injection on 3DS is a godsend.
It's also decent for playing 240p 8/16 bit games.
Hopefully OoT 3D and MM 3D get ported to Switch, they'd look fantastic.
I think they would look good, but they would lose from being rendered at a much higher res (which actually makes stuff appear lower poly at times than lower resolution) and I would miss the 3D effect. I was not a 3DS believer, but seeing and playing a 3D demo of OoT made me a launch mate nth buyer!
If people were able to see BotW in glass less 3D or VR they would like it so so much as 3D does wonder to make open areas feel even more open and free and a joy to explore.
It's obviously much better, you're talking about a 2011 low end OLED screen vs a good 2016 LCD screen. Higher brightness, better color reproduction, higher resolution/dpi, no burn in, black level isn't the same obviously but it's still pretty great for an LCD. Even pixel response time isn't an issue at all on Switch.
I think they would look good, but they would lose from being rendered at a much higher res (which actually makes stuff appear lower poly at times than lower resolution) and I would miss the 3D effect.
Frogger got me feeling nostalgic man, solid game.uhhh
I love this logic. like saying "I rammed by car into the curb and it ripped up my rims! Just buy shit ugly steel ones since you will just wreck it anyway!"
Yeah for real, the colors on the Wii U Gamepad looked so washed out it made me hate actually using it. The Switch has a gorgeous screen!
Playing BOTW on the WiiU tablet mode is a tragedy. Colors that are washed out as fuck, you can literally see artifacting forming around the finer details, resolution so bad small UI items like health hearts are just a glob of pixels.
That's more due to the compressed video stream than the quality of the screen.
If there's one thing I hate about the modern tech industry, it's the stupid climb for ever higher resolutions on ever smaller devices.
The new Samsung Galaxy has a 1440p screen. On a phone. This needlessly adds cost and weight, and all of those extra pixels which need to be lit suck up battery life. A simple 1080p screen would have been more than enough.
And then there's that Sony phone that's 4K. Yes, on a freaking phone.
Did I mention the fact that you can't buy an HDR television without also going 4K, for some reason?
There's nothing inherently wrong with higher resolutions, but there are other things we could invest resources into right nowblacker blacks, more accurate colors, less glare, etcwhich would be more power efficient and less resource intensive while looking better overall.
I think that Nintendo absolutely made the right decision.
I think they would look good, but they would lose from being rendered at a much higher res (which actually makes stuff appear lower poly at times than lower resolution) and I would miss the 3D effect.
I hope the 2DS XL has improved screens, but I'm certainly not going to pre-order.
Damn near every 3D game ever made looks better in higher resolutions and Zelda is no exception.
I'm not certain you could scale up the 3DS GPU (the PICA200) to do that. That would mean at least partial emulation, which is going to come with all kinds of issues. I'm sure Nintendo would rather avoid that and just sell you remasters on the Switch.Looking at those screenshots, I really wish Nintendo would put out a New 2DS or N2DSXL variant that just internally upscaled games to 480p, like Citra or something like that. Give the machine the power to do that in hardware. Top screen would be 3.53" or 4.8" @ 800x480p.
Call it a HDS.
Stereoscopic images mean doubled resolution only horizontally.You know, in a sense the games were made for a screen with twice the resolution of the 3DS's screens. The top screen is basically two 240p's, and the 3D makes it sort of like a sister resolution to 480i. So, rendering it in, oh say 480p in a certain sense is natural. I'm really not surprised that it looks so good in emulators; the games were probably developed in 480p to simulate the performance of the 3D effect.
Actually, that's an interesting idea. Are there any 3DS developers on GAF that might know this? I can't imagine that developers had 3D screens for their desktop, so when testing out the game on PC development kits, what resolutions were the games being run at? Anyone know?
Stereoscopic images mean doubled resolution only horizontally.
I hope the 2DS XL has improved screens, but I'm certainly not going to pre-order.
Damn near every 3D game ever made looks better in higher resolutions and Zelda is no exception.
8500K and nearly a 50% spread on RGB balance is a crappy calibration, that 3DS was flaming dog shit doesn't make Switches "good" in the grand scheme of things. Why did she not include the Delta E's for RGBCMY, CIE charts don't really tell much.
I wonder does the switch have colour temperature settings?
I watched Griffin's 3DS comparisons, and it motivated me to compare my N3DS with my OG machine. Looks like the old thing has IPS and calibrated colours, whereas the New one has TN and a different lack of red among both screens.
This got me thinking. I bought that first console way after the initial price drop, though it's still one of the launch models.
Did perhaps IPS and screen calibrations fly out the window to cut losses on that hefty price drop?
(╯°□°)╯︵ ┻━┻My old 3ds was one of those before the first price drop, so very close to launch. It has a TN panel