It seems to me that reverse engineering a game disc or cart, isn't the obvious catchall it seems it should be.
An example being Okami. For the Wii version, Ready at Dawn depended on Capcom to deliver asset files. Some of the assets were never delivered. (probably lost, as Clover, the studio which made Okami, was shutdown only 2 months after Okami released). So those things were completely remade from scratch.
And a lot of game code was redone for the Wii. Because the original code was very specific to the PS2 hardware. (this may be why they couldn't use a PS2 game disc as an asset source). The Wii version was more of an archeological reconstruction, than a port.
An example being Okami. For the Wii version, Ready at Dawn depended on Capcom to deliver asset files. Some of the assets were never delivered. (probably lost, as Clover, the studio which made Okami, was shutdown only 2 months after Okami released). So those things were completely remade from scratch.
And a lot of game code was redone for the Wii. Because the original code was very specific to the PS2 hardware. (this may be why they couldn't use a PS2 game disc as an asset source). The Wii version was more of an archeological reconstruction, than a port.