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[DF] Immortals Phoenix Rising PS5/Xbox Series S/X vs Switch

Absolutely prefect for GAF DF threads then.
Deez Nuts GIF
 
If the x is a 4K machine and it's doing dynamic in performance mode, the s, as a 1440 machine that can supposedly hit 4K should be doing more than sub 1080p for the same game in the same mode.
The PS5 and Xbox Series X aim for 4k and run at about 66 per cent of that in a worst case scenario.

The Series S aims for 1080p at the same settings, and in a worst case scenario... Drops to about 66 per cent.

I guess they could turn down settings to maintain a higher resolution while getting the higher performance, but why? There's already a dedicated graphics mode.
 
It's nice to see devs actually patching games to make them better. I hope we see more parity. Holy shit imagine actually having technical discussions instead of non stop drive by shit posts and console war bull.
 
Is it the PS5 at fault when the Division 2 hovers around 1080p on its next gen patch or is it Ubisoft?
Isn't the division based on PS4 pro? Not sure but that could be why. And has it been patched yet like fenyx rising has? What about division 2 x vs s? The x is 1800-2160p(promised res) and the s is between 900p and 1080p. Again, nowhere near promised res in equivalent mode.
Gears Tactics which is the only first party game released since launch runs at 4k on Series X and 1440p on Series S.
Isn't this a turn based strategy game that came out a year ago? Is that your example?
1 first party game that doesn't push the system? Ok
The PS5 and Xbox Series X aim for 4k and run at about 66 per cent of that in a worst case scenario.

The Series S aims for 1080p at the same settings, and in a worst case scenario... Drops to about 66 per cent.


I guess they could turn down settings to maintain a higher resolution while getting the higher performance, but why? There's already a dedicated graphics mode.
I thought the S aimed for 1440p? Why are we lowering the ceiling ?
 
Isn't the division based on PS4 pro? Not sure but that could be why. And has it been patched yet like fenyx rising has? What about division 2 x vs s? The x is 1800-2160p(promised res) and the s is between 900p and 1080p. Again, nowhere near promised res in equivalent mode.

Isn't this a turn based strategy game that came out a year ago? Is that your example?
1 first party game that doesn't push the system? Ok

I thought the S aimed for 1440p? Why are we lowering the ceiling
It... does hit 1440p. In quality mode.

You can't be this dense.
 
Since the Series S is about a third of the power of Series X I would expect 1080p to be more common than 1440p, however on Valhalla the Series S could get up to 1600p at times so it has potential.
Once all the RDNA2 features are being used it will be a big help.
 
Seems like the tools arrived.
This game was playing at higher DRS on PS5 and now after patches Series X catch up... pretty impressive.

Series S doesn't look good.

And Switch... well when I ready "peak at 540p" I stopped... I don't want to know the floor.
 
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Seems like the tools arrived.
This game was playing at higher DRS on PS5 and now after patches Series X catch up... pretty impressive.

Series S doesn't look good.

And Switch... well when I ready "peak at 540p" I stopped... I don't want to know the floor.
Yeah its good the devs went away and optimized hard this to get the xbox on par with the PS5.

But man why only on par if its so powerful....?

We know tools issue is bollocks, since we see it running higher since the devil may cry analysis, first analysis, in certain mode.

Also we see in photomode the series x is showing a lead just fine, nowt wrong there.

So the tools are not bad or behind, but in gameplay the series x cannot beat ps5 most the time so far, even where in photomode it was higher when gameplay happens something else is either limiting it or ps5 is improving when other components need to work together (or a mix of both).

Funny how people who underestimated ps5 from the start now have kicked the can down the road and are banking on tools, and features they hope ps5 cant match in its own way, to rescue the series x and its supposed power advantage.
 
Alex bugagga won't like these results...
To be truth that is very high setting, which most likely console use is medium and high sett and some setting at low. The very high setting could be use only at quality mode at 4k30. Regardless it is still very good for 500$ price tag for both console
 
Me dense? We're talking about performance mode dude. You said same settings
Yeah, let's just ignore the mode where it hits 1440p, because then we can moan about it not hitting 1440p.

Lets also ignore that the resolution the X and PS5 run at in performance mode is mostly 75 per cent of 4k, and that the S has a top resolution of 75 per cent of 1440p.

For whatever reason - scaling? - they've put in an upper wall, but the end result is basically the same anyway.
 
You mean the criticism against the weakest platforms?

Price and portability does have its costs.

I guess that's one way of putting it.

I would more describe it as rabid warring from this Frank guy (who does it routinely), but, hey, whatever helps you sleep at night.

Keep that same energy when the roles are reversed in another thread.

Maybe you should read through the first page of this thread again, and into the second page, and see how the flow was going, and when/why it changed.
 
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I guess that's one way of putting it.

I would more describe it as rabid warring from this Frank guy (who does it routinely), but, hey, whatever helps you sleep at night.

Keep that same energy when the roles are reversed in another thread.

What did I do wrong?

I only said that people shouldn't expect a lot from those two platforms. I'm not the one going around saying that Microsoft or Nintendo falsely marketed their platforms.

No idea why your annoyed with me.
 
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Yeah, let's just ignore the mode where it hits 1440p, because then we can moan about it not hitting 1440p.

Lets also ignore that the resolution the X and PS5 run at in performance mode is mostly 75 per cent of 4k, and that the S has a top resolution of 75 per cent of 1440p.

For whatever reason - scaling? - they've put in an upper wall, but the end result is basically the same anyway.
Mostly and top.
Yeah, let's just ignore the mode where it hits 1440p,
Right. It hits 1440 and x and ps5 are locked in that mode. Still not the same.
 
To be truth that is very high setting, which most likely console use is medium and high sett and some setting at low. The very high setting could be use only at quality mode at 4k30. Regardless it is still very good for 500$ price tag for both console
Yeah was being humorous.

But still, SX and PS5 run at 1620p average, sometimes below sometimes above all upto 4k, although rare. So a fair bit above 1440p at times and most times.

Still all 60 fps locked so in reality would have to be hitting way above that to be locked always in heavy moments.

In that pc card graphic it says min fps at way below the averages shown and thats at 1440p. Yes maybe some setting slightly higher, we dont know, but probably almost unnoticeable in reality when looking anyway.
 
Another one. We've known this for a while now. I guess they had to wait for that patch. The narrative was getting out of control at the time this game released.
 
PS5 has 8k on the box.
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.

Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.

W3l5HDH.png


1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.

So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.
 
It's important that games like this are released for the Switch. I would never put up with 540p, but there are plenty of kids in that 8-12 range with a Switch lite and their parents are unable or unwilling to get a more powerful console. It sort of keeps them in the loop of AAA gaming and exposes them to something other than Mario and friends.
 
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Most of the missions are doing puzzles or fighting enemies in various ways. The puzzles can be a large variety of things, but are mostly based around moving objects. I'm only 15 hours in, but so far the balance of puzzles, exploration, and combat is great. If you hate doing puzzles like that, I would probably avoid or try to rent it first.

The story is pretty basic. You have to free the various gods around the regions of the map and become strong enough to defeat Typhon.

I found the story pretty fun, some of the jokes fall flat but it's ok if you don't take it seriously.

Lots of mission variety.

Cool. I was looking hard into this game, but other games got into the way. I'm really considering picking this game up! I might wait for a sale, but it's definitely something that I'll end up picking up.
 
Bootleg breath of the wild at like 1/4 the resolution of botw on handheld mode is not impressive.

I swear if a developer digitized their turd as a game John would say "you have to consider it's a portable machine, this is impressive."
 
I downloaded the demo on Switch and played it in portable mode for about 5-10 minutes and then I deleted it because it looked awful.
 
Jesus fuck.

Every one of these threads is exactly the same. Don't some of you get bored after a while?

One guy brought The War into here, one guy alone. The first page and a half is cut and dry.

He got called on it.

I'm not sorry.

Ignoring trolls doesn't make them go away. People gonna talk shit, they gonna get corrected.
 
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One guy brought The War into here, one guy alone.

He got called on it.

I'm not sorry. Ignoring trolls doesn't make them go away. People gonna talk shit, they gonna get corrected.
I'm not judging (kinda am) but I can accurately predict the first 3 pages of these threads based on resolution numbers and frame tests posted in the OP.

It's always the same, but different depending on resolution and framerate results.

By all means the warriors should be called out, especially if they keep shifting goalposts, but in the end nobody is changing anyone's mind.

The comment wasn't directed at anyone in general, and rather at everyone.
 
It looks on par with BOTW, and performs just as bad

If you thought that Zelda was good enough (some even consider it to be the best game ever made), you'll feel right at home with Immortals on the Switch

Game is fun, played for about 10h on the Switch

Had more fun than I had with Zelda, actualy
 
It looks on par with BOTW, and performs just as bad

If you thought that Zelda was good enough (some even consider it to be the best game ever made), you'll feel right at home with Immortals on the Switch

Game is fun, played for about 10h on the Switch

Had more fun than I had with Zelda, actualy
The game itself is fun, especially during the early hours because you feel like a genius solving all the puzzles so quickly.

It was my sleeper hit from last year, but I was pumped for it from the day it was announced.

It honestly turned out better than I wanted it to, and anyone that claims they enjoy games should play it.
 
I have been excited for a Days Gone sequel ever since beating the game. Can't wait to see what they do with the horde density on NG hardware. Gonna look insane.

Oh yes. I began it and platinumed it on PS5. Thanks to the Plus collection. Its a 9/10 game for me, better than TLOU, Spidey and Infamous. Underrated as hell and I also like the free challenges.
 
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.

Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.

W3l5HDH.png


1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.

So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.
Sure the XSS should have said 'up to' 1440p. If it said that would you be happy? Also let's say it did run at 1440p but you played the game on a 1080p TV could you see the higher resolution?
 
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.

Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.

W3l5HDH.png


1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.

So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.

Yes, I agree. Next-gen consoles are a disappointment. Can't even run a cartoony looking game with locked 4k 60FPS. Shame.
 
Some of the XSS critic big brains here should just do the math. If a big boi console manages 1620p on average, how much should a console with roughly 1/3rd of the power manage to push? Exactly.
 
Don't jump to conclusions.

These are cross-gen games and we need to wait for Sony to release the SSD tools.

wait, Sony gaf told me that control file size is obviously result of Sony i/o, compression etc. And it is trendsetting, some users said that this is becoming a trend etc. and multiple games load times are same or slightly better on ps5 or xbsex and raw ssd speed have nothing to do with this. User Heisenberg007 Heisenberg007 even created a thread for this and people there convince each other why it is the case.
 
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Hmm, VGTech has less "feeling" and more "hard" evidence of how much each game stays in a resolution and how FPS is overall. It is good that XSX can catch up with the superior console here to minimize the gap with updates.
 
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