GHG
Member
So you want ...Stools to be dropped...
Bad dum tssss
Absolutely prefect for GAF DF threads then.
So you want ...Stools to be dropped...
Bad dum tssss
Absolutely prefect for GAF DF threads then.
The PS5 and Xbox Series X aim for 4k and run at about 66 per cent of that in a worst case scenario.If the x is a 4K machine and it's doing dynamic in performance mode, the s, as a 1440 machine that can supposedly hit 4K should be doing more than sub 1080p for the same game in the same mode.
It's nice to see devs actually patching games to make them better. I hope we see more parity. Holy shit imagine actually having technical discussions instead of non stop drive by shit posts and console war bull.
Isn't the division based on PS4 pro? Not sure but that could be why. And has it been patched yet like fenyx rising has? What about division 2 x vs s? The x is 1800-2160p(promised res) and the s is between 900p and 1080p. Again, nowhere near promised res in equivalent mode.Is it the PS5 at fault when the Division 2 hovers around 1080p on its next gen patch or is it Ubisoft?
Isn't this a turn based strategy game that came out a year ago? Is that your example?Gears Tactics which is the only first party game released since launch runs at 4k on Series X and 1440p on Series S.
I thought the S aimed for 1440p? Why are we lowering the ceiling ?The PS5 and Xbox Series X aim for 4k and run at about 66 per cent of that in a worst case scenario.
The Series S aims for 1080p at the same settings, and in a worst case scenario... Drops to about 66 per cent.
I guess they could turn down settings to maintain a higher resolution while getting the higher performance, but why? There's already a dedicated graphics mode.
It... does hit 1440p. In quality mode.Isn't the division based on PS4 pro? Not sure but that could be why. And has it been patched yet like fenyx rising has? What about division 2 x vs s? The x is 1800-2160p(promised res) and the s is between 900p and 1080p. Again, nowhere near promised res in equivalent mode.
Isn't this a turn based strategy game that came out a year ago? Is that your example?
1 first party game that doesn't push the system? Ok
I thought the S aimed for 1440p? Why are we lowering the ceiling
I wonder if the XSS chip has 1440p on it.
Alex bugagga won't like these results...It's an open world game with next-gen draw distance. Yes, it is demanding.
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A 2080 averages 70 FPS at 1440p. Lower resolution than the Performance Mode on XsX and PS5 typically outputs (1620p most often, according to DF).
Series S is doing just fine.
It was a mistake in the video... they corrected to 1080p.I hope so, as Tom Morgan has FIFA 21 pegged as 4K on series S.
If he's responsible for the pixel count, you can hazard a guess it's wrong.
Yeah its good the devs went away and optimized hard this to get the xbox on par with the PS5.Seems like the tools arrived.
This game was playing at higher DRS on PS5 and now after patches Series X catch up... pretty impressive.
Series S doesn't look good.
And Switch... well when I ready "peak at 540p" I stopped... I don't want to know the floor.
Me dense? We're talking about performance mode dude. You said same settingsIt... does hit 1440p. In quality mode.
You can't be this dense.
To be truth that is very high setting, which most likely console use is medium and high sett and some setting at low. The very high setting could be use only at quality mode at 4k30. Regardless it is still very good for 500$ price tag for both consoleAlex bugagga won't like these results...
Yeah, let's just ignore the mode where it hits 1440p, because then we can moan about it not hitting 1440p.Me dense? We're talking about performance mode dude. You said same settings
Did I open a nintendo switch thread, or a anti Xbox thread?
I guess it just seems worse than the pc vs next gen consoles comparisons. apparently, everyone craves $1000 graphics in a $299 handheld.You mean the criticism against the weakest platforms?
Price and portability does have its costs.
I guess it just seems worse than the pc vs next gen consoles comparisons. apparently, everyone craves $1000 graphics in a $299 handheld.
You mean the criticism against the weakest platforms?
Price and portability does have its costs.
I guess that's one way of putting it.
I would more describe it as rabid warring from this Frank guy (who does it routinely), but, hey, whatever helps you sleep at night.
Keep that same energy when the roles are reversed in another thread.
Mostly and top.Yeah, let's just ignore the mode where it hits 1440p, because then we can moan about it not hitting 1440p.
Lets also ignore that the resolution the X and PS5 run at in performance mode is mostly 75 per cent of 4k, and that the S has a top resolution of 75 per cent of 1440p.
For whatever reason - scaling? - they've put in an upper wall, but the end result is basically the same anyway.
Right. It hits 1440 and x and ps5 are locked in that mode. Still not the same.Yeah, let's just ignore the mode where it hits 1440p,
Yeah was being humorous.To be truth that is very high setting, which most likely console use is medium and high sett and some setting at low. The very high setting could be use only at quality mode at 4k30. Regardless it is still very good for 500$ price tag for both console
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.PS5 has 8k on the box.
Because the PS5 can output 8k signal. And so does XSX. You will probably see it being used for streaming, like Netflix and Youtube that sooner or later will come.PS5 has 8k on the box.
Most of the missions are doing puzzles or fighting enemies in various ways. The puzzles can be a large variety of things, but are mostly based around moving objects. I'm only 15 hours in, but so far the balance of puzzles, exploration, and combat is great. If you hate doing puzzles like that, I would probably avoid or try to rent it first.
The story is pretty basic. You have to free the various gods around the regions of the map and become strong enough to defeat Typhon.
I found the story pretty fun, some of the jokes fall flat but it's ok if you don't take it seriously.
Lots of mission variety.
Jesus fuck.
Every one of these threads is exactly the same. Don't some of you get bored after a while?
I'm not judging (kinda am) but I can accurately predict the first 3 pages of these threads based on resolution numbers and frame tests posted in the OP.One guy brought The War into here, one guy alone.
He got called on it.
I'm not sorry. Ignoring trolls doesn't make them go away. People gonna talk shit, they gonna get corrected.
The game itself is fun, especially during the early hours because you feel like a genius solving all the puzzles so quickly.It looks on par with BOTW, and performs just as bad
If you thought that Zelda was good enough (some even consider it to be the best game ever made), you'll feel right at home with Immortals on the Switch
Game is fun, played for about 10h on the Switch
Had more fun than I had with Zelda, actualy
I have been excited for a Days Gone sequel ever since beating the game. Can't wait to see what they do with the horde density on NG hardware. Gonna look insane.
Sure the XSS should have said 'up to' 1440p. If it said that would you be happy? Also let's say it did run at 1440p but you played the game on a 1080p TV could you see the higher resolution?Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.
Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.
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1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.
So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.
Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.
![]()
1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.
So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.
The whole game looks like a PS2 game to me... on all plattforms.
Don't jump to conclusions.
These are cross-gen games and we need to wait for Sony to release the SSD tools.