- Mar 3, 2020
Looking at these 3 modes, i think the conclusion for me is pretty simple: the Ray tracing performance mode is the way to play it. It's absolutely worth giving up the difference in image clarity which that is not significant, and the trade-off Ray tracing reflections and 60fps. It's really smooth
That's pretty impressive for what those thought otherwise prior to launch.Pretty much if using the Performance RT mode, I think the fidelity mode had them at 1080 on Spiderman. With Ratchet & Clank they now seem to match whatever the rendering resolution of the game is
Pretty much if using the Performance RT mode, I think the fidelity mode had them at 1080 on Spiderman. With Ratchet & Clank they now seem to match whatever the rendering resolution of the game is
Nah, they were 1080p. The artstyle that Ratchet goes for doesn't really beg for super-detailed assets and whatnot like a more photorealistic game like Spider-Man, so it makes a little bit of sense as to why they were able to up the RT resolution.
Nah, they were 1080p.
I tried fidelity mode yesterday and it took me all of 5 seconds to switch back to performance mode. I've gotten so used to the smoothness of playing at 60 FPS.I started playing on Quality mode, because I just wanted those maxed out visuals and was a little worried that there would be more compromises than just resolution in the RT Performance mode, but with the differences being this miniscule I'm definitely switching over for that smooth 60fps. I don't really MIND 30, but given the option 60 just feels so much smoother. The dip in resolution doesn't really matter that much to me, I have to sit pretty damn close to my 55" TV to fully take advantage of 4K. 1440p is sharp enough, especially with Insomniac's great temporal upscaling.
Also, why does the regular Performance mode even exist? Seems pointless when all you get is a few extra pixels, but you lose all those very pretty reflections.