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DF: Ultra Street Fighter 2 Switch! Full Analysis

brief notes from listening to the video;


- Native 1080p
- Frame rate is steady 60, outside of Hado mode where it can drop here and there.
- Zoomed in like HD Remix but with corrected aspect ratio for sprites, no option to pick zoomed out 4:3 HD visuals like in Remix.
- Re-drawn character portraits more faithful to originals
- Some stage elements are static when using HD visuals (no bobbing boat in Ken's stage, clouds don't move in Ryu's stage) while they move in classic mode.
- Classic mode uses new HUD but otherwise old visuals, the HUD is more faithful to original visual style than the one used in HD remix.
- Can't mix old sounds with new music or vice versa, have to choose between old sound/music and new sound/music.
- New sounds/announcer a bit empty sounding.
- Lack of d-pad on joy cons will kill your thumb if playing in handheld mode.
- Doesn't make sense as a full priced title, should have been priced similarly to HD Remix in 2008.
 
They fixed some problems from HD Remix but created new ones and the mini game is useless.

To add

- A lot of details are missing from HD Remix in HD, while they're still there in Classic
- New Audio lacks impact
- You can't mix/match various aspects like graphics, audio, etc.
- Character Portraits are redone and better from HDR
- No 4:3 graphics for HD, only Classic
 
Any details for those of us who can't watch at the moment?

- they compared the new sprites and old style modes for both and options available for sound on the new one
- little frame rate analysis for Way of the Hadou mode: has some minor frame drops, targets 60fps at 1080p with no AA.
 
Already the original HD Remix was an half assed work that i won't touch ever, this one feels like adding insult to the injury.
 
Ok but what's the mini game like tech wise? What details did DF actually give about the game itself?
The mini-game has minor framerate problems and unresponsive/unreliable controls, but it doesn't matter because it's trash and you'll play it once and then never again. The main game fixes the issue from HD Remix of the sprites being slightly stretched in the widescreen mode, but also lacks some background animations present in HD Remix and the arcade original. The audio has also been redone and is subjectively inferior to the original.

That's about the gist of the technical stuff.
 
This video doesn't change my stance that they should have just ported some version of SF IV and added a few bells and whistles there. Would be much more deserving of that $40 pricetag.
 
brief notes from listening to the video;


- Native 1080p
- Frame rate is steady 60, outside of Hado mode where it can drop here and there.
- Zoomed in like HD Remix but with corrected aspect ratio for sprites, no option to pick zoomed out 4:3 HD visuals like in Remix.
- Re-drawn character portraits more faithful to originals
- Some stage elements are static when using HD visuals (no bobbing boat in Ken's stage, clouds don't move in Ryu's stage) while they move in classic mode.
- Classic mode uses new HUD but otherwise old visuals, the HUD is more faithful to original visual style than the one used in HD remix.
- Can't mix old sounds with new music or vice versa, have to choose between old sound/music and new sound/music.
- New sounds/announcer a bit empty sounding.
- Lack of d-pad on joy cons will kill your thumb if playing in handheld mode.
- Doesn't make sense as a full priced title, should have been priced similarly to HD Remix in 2008.

Thank you. Did they talk about Ryu's Way of the Hado model at all? It's brand new and hasn't been in any prior game.
 
Isn't the model his SF4 one? Because that's what it looks like.

It may be based on it but it has brand new details, the hair is completely remodeled.

DAiyo0DXcAARV9I.jpg:large

maxresdefault.jpg

ultra-streetfighter2-way-of-hado8.jpg

maxresdefault.jpg
 
Already the original HD Remix was an half assed work that i won't touch ever, this one feels like adding insult to the injury.

And that was 2.49$ on amazon like a week ago for Xbox 360 download

TWO DOLLARS AND FIFTY CENTS!!!!!!!

This is 44$ after tax. I'll wait till it's 5$ on sale in 2018 on the eshop
 
Any details for those of us who can't watch at the moment?


Base game:
- At the core: Street Fighter II with HD Visuals. A conversion of the SSF2 HD remix from 360 released in 2008.
- Native 1080p. Art drawn to 1080p, so no upscaling artifacts.
- You can't change aspect ratio to 4 : 3 in the Switch Version in HD graphics mode.
- Has "Classic version" mode which lets you play in the original old art style but with new HD HUD.
- Playing in Portable mode is difficult due to joycons not featuring individual d-pads.
- Recommended getting pro controller and docked mode for best experience.
- Character portraits have been redrawn to be more faithful to the original releases (not the 360 remix).
- Switch version lacks moving elements in backgrounds in the HD graphics mode (eg clouds in Ryu's stage and the bobbing boat in Ken's stage).
- Moving elements work as intended when using Classic graphics mode.
- Some artwork changes made (like removal of hammer and sickle in Russia)
- You can choose between either classic audio (classic music, announcer and character voices) or reworked audio (new announcer, new character voices like haduken and reworked music).


First person mini game:
- Motion controls are pretty unresponsive in the first person mini game.
- Reuses mixture of assets from SF IV and V.
- First person mini game runs at native 1080p without any anti aliasing.
- 60 FPS Target but plenty of small dips in general and large dips with a few enemies on screen.
 
They fixed some problems from HD Remix but created new ones and the mini game is useless.

Overpriced port.
After watching the video the new issues seem limited to the two static background elements (Ryu's clouds and Ken's boat) and no 4:3 HD option. If you play with classic visuals neither are a problem though.
 
An interesting note made was how while the redrawn art can perhaps feel a bit off on a full sized TV, playing on the Switch itself it seemed to fit better. And I have to admit, watching the footage on my phone, it does actually look nicer at that scale than it has when watching trailers on my TV. Will keep it mind if/when I get a Switch.
 
Anyone itching for a fighting game have plenty of better value games in the neogeo port section.

40$ is an insult to all the fans and the nintendo catalog.
 
Anyone itching for a fighting game have plenty of better value games in the neogeo port section.

40$ is an insult to all the fans and the nintendo catalog.

Online though.

No one's arguing it's worth $40 but I've already put like 5 hours into playing this game online. There's a lot of potential play time here.
 
Anyone itching for a fighting game have plenty of better value games in the neogeo port section.

40$ is an insult to all the fans and the nintendo catalog.

I'd drop $40 if it was Hyper Street Fighter 2.
But the last thing SF2 needs is another rebalance...
 
Drop the price to $20 and maybe have some tender love and care patch support ala Bomberman R and you got a deal Capcom.
 
I wanna support this title again but fuck that price, especially for those who have bought the game several times.
 
They removed some subtle background effects and colors on the Ultra version. No wonder the new art style looks way worse than before. Everything looks so static.
 
Base game:
- At the core: Street Fighter II with HD Visuals. A conversion of the SSF2 HD remix from 360 released in 2008.
- Native 1080p. Art drawn to 1080p, so no upscaling artifacts.
- You can't change aspect ratio to 4 : 3 in the Switch Version in HD graphics mode.
- Has "Classic version" mode which lets you play in the original old art style but with new HD HUD.
- Playing in Portable mode is difficult due to joycons not featuring individual d-pads.
- Recommended getting pro controller and docked mode for best experience.
- Character portraits have been redrawn to be more faithful to the original releases (not the 360 remix).
- Switch version lacks moving elements in backgrounds in the HD graphics mode (eg clouds in Ryu's stage and the bobbing boat in Ken's stage).
- Moving elements work as intended when using Classic graphics mode.
- Some artwork changes made (like removal of hammer and sickle in Russia)
- You can choose between either classic audio (classic music, announcer and character voices) or reworked audio (new announcer, new character voices like haduken and reworked music).


First person mini game:
- Motion controls are pretty unresponsive in the first person mini game.
- Reuses mixture of assets from SF IV and V.
- First person mini game runs at native 1080p without any anti aliasing.
- 60 FPS Target but plenty of small dips in general and large dips with a few enemies on screen.


So scaling problems we saw on promotional shots are fixed?

http://www.neogaf.com/forum/showpost.php?p=230384386&postcount=200
 
brief notes from listening to the video;


- Native 1080p
- Frame rate is steady 60, outside of Hado mode where it can drop here and there.
- Zoomed in like HD Remix but with corrected aspect ratio for sprites, no option to pick zoomed out 4:3 HD visuals like in Remix.
- Re-drawn character portraits more faithful to originals
- Some stage elements are static when using HD visuals (no bobbing boat in Ken's stage, clouds don't move in Ryu's stage) while they move in classic mode.
- Classic mode uses new HUD but otherwise old visuals, the HUD is more faithful to original visual style than the one used in HD remix.
- Can't mix old sounds with new music or vice versa, have to choose between old sound/music and new sound/music.
- New sounds/announcer a bit empty sounding.
- Lack of d-pad on joy cons will kill your thumb if playing in handheld mode.
- Doesn't make sense as a full priced title, should have been priced similarly to HD Remix in 2008.

what difference does handheld mode make to... er, detached mode I guess. my thumbs naturally lie on the dpad in handheld mode whereas when I'm just holding them, my grip causes my thumb to lie on the sticks (makes it very difficult to use the dpad that way btw, have to re-position my hand)
 
I can play Garou, KOF98 and Samurai 4 for $7.99 each, why would I buy this shit?

New lite controls, touch inputs, extremely high quality image gallery, throw away mini game, 2vs1 co-op and most importantly online.

Obviously Way of the Hado isn't a highlight but they've done a bit more than the Neo Geo ports, $40 worth of more? Probably not.

Online is a big enough addition for me, the net code is really good.
 
what difference does handheld mode make to... er, detached mode I guess. my thumbs naturally lie on the dpad in handheld mode whereas when I'm just holding them, my grip causes my thumb to lie on the sticks (makes it very difficult to use the dpad that way btw, have to re-position my hand)

The line from the audio was in reference to no d-pad on the joy-cons overall and assumption that a pro controller would be used in docked mode. Moves are a hassle to pull off properly using the detached 4-way buttons.
 
To add

- A lot of details are missing from HD Remix in HD, while they're still there in Classic
- New Audio lacks impact
- You can't mix/match various aspects like graphics, audio, etc.
- Character Portraits are redone and better from HDR
- No 4:3 graphics for HD, only Classic

You can't mix/match the graphics and audio? From some impressions I saw on You Tube you could.
 
DAiyo0DXcAARV9I.jpg:large


A SF4 model in an SF2 game on an SF5 stage...

Why? This just seems sloppy and thrown together. No thought was put into other than, if we make "stuff" it will look like "content". This fucking company.

edit. thats sf4's training stage. my bad
 
Honestly the best part for this thing for me is the faithfully redrawn character selection art, lol. Goddamn these Udon sprites are still as ugly as ever, and their take on the character menu art is more horrific than I remembered. Just some wrong-ass shit. The resolution of their sprites is also fucked, I wonder what res are they actually meant for. Clearly not for 1080p since you can see stretched pixels on the Switch, a clear sign of improper scaling (they "got away" with this in HD Remix by filtering the sprites). Anyway, this thing has always been a mess visually, too bad Capcom didn't rework the spritework.

And what's with the brightness levels on Switch, it looks a noticeably brighter than HD Remix.
 
DAiyo0DXcAARV9I.jpg:large


A SF4 model in an SF2 game on an SF5 stage...

Why? This just seems sloppy and thrown together. No thought was put into other than, if we make "stuff" it will look like "content". This fucking company.

edit. thats sf4's training stage. my bad

I'm certain that isn't an SF4 model
 
Base game:
- At the core: Street Fighter II with HD Visuals. A conversion of the SSF2 HD remix from 360 released in 2008.
- Native 1080p. Art drawn to 1080p, so no upscaling artifacts.
- You can't change aspect ratio to 4 : 3 in the Switch Version in HD graphics mode.
- Has "Classic version" mode which lets you play in the original old art style but with new HD HUD.
- Playing in Portable mode is difficult due to joycons not featuring individual d-pads.
- Recommended getting pro controller and docked mode for best experience.
- Character portraits have been redrawn to be more faithful to the original releases (not the 360 remix).
- Switch version lacks moving elements in backgrounds in the HD graphics mode (eg clouds in Ryu's stage and the bobbing boat in Ken's stage). Moving elements work as intended when using Classic graphics mode.
- Some artwork changes made (like removal of hammer and sickle in Russia)
- You can choose between either classic audio (classic music, announcer and character voices) or reworked audio (new announcer, new character voices like haduken and reworked music).

Some of this stuff is crazy. Namely, not being able to customize what audio stuff you want on, the non-moving stage components and the removal of stage components like the hammer and sickle. The removal of the hammer and sickle from the HD art almost feels like a Nintendo thing as Capcom has never had an issue including that stuff previously

First person mini game:
- Motion controls are pretty unresponsive in the first person mini game.
- Reuses mixture of assets from SF IV and V.
- First person mini game runs at native 1080p without any anti aliasing.
- 60 FPS Target but plenty of small dips in general and large dips with a few enemies on screen.

I don't think anyone is surprised that this is hot trash. People would've been shocked if this wasn't garbage.

A lot of details are missing from HD Remix in HD, while they're still there in Classic

That's interesting because HD Remix had to cut some stuff before it launched, such as the HD remake of the Super Turbo intro:
https://youtu.be/6rDtQ52FH2E

They had to cut that intro as well as eliminate some stage details all so that they could get the game to fit under XBLA's game size restriction. The fact that none of that stuff got put back in is baffling. The non-moving stage elements like the boat in Ken's stage and the clouds in Ryu's stage are so baffling that I'm kind of hoping it's just an oversight that'll get patched. As one of apparently very few people who actually like the HD Remix art hearing all this stuff is a huge bummer. Good thing I'm getting this for super cheap! lol
 
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