Any details for those of us who can't watch at the moment?
Base game:
- At the core: Street Fighter II with HD Visuals. A conversion of the SSF2 HD remix from 360 released in 2008.
- Native 1080p. Art drawn to 1080p, so no upscaling artifacts.
- You can't change aspect ratio to 4 : 3 in the Switch Version in HD graphics mode.
- Has "Classic version" mode which lets you play in the original old art style but with new HD HUD.
- Playing in Portable mode is difficult due to joycons not featuring individual d-pads.
- Recommended getting pro controller and docked mode for best experience.
- Character portraits have been redrawn to be more faithful to the original releases (not the 360 remix).
- Switch version lacks moving elements in backgrounds in the HD graphics mode (eg clouds in Ryu's stage and the bobbing boat in Ken's stage).
- Moving elements work as intended when using Classic graphics mode.
- Some artwork changes made (like removal of hammer and sickle in Russia)
- You can choose between either classic audio (classic music, announcer and character voices) or reworked audio (new announcer, new character voices like haduken and reworked music).
First person mini game:
- Motion controls are pretty unresponsive in the first person mini game.
- Reuses mixture of assets from SF IV and V.
- First person mini game runs at native 1080p without any anti aliasing.
- 60 FPS Target but plenty of small dips in general and large dips with a few enemies on screen.