I wouldn't say I hated it, but I didn't love it much either. I was playing through KOTOR 2 recently and for some reason the combat there seemed to bug me a lot more than when I played the first game.
Back in those days, I always assumed the only way you could do games with a large story or scope, was for them to have "bad" gameplay (i.e. turnbased stuff like Final Fantasy or KOTOR, or bad realtime combat like Morrowind). Pretty much anything that wasn't realtime action wasn't great to me.
I always dreamed of someday getting to play Final Fantasy 7 where you actually directly control the characters (sword combat as Could, Shooting as Barret, etc.), or play KOTOR with the gameplay of Jedi Knight 2 (lightsaber combat and first person shooting).
Nowadays I appreciate turnbased combat more than I did, and I'm more critical of realtime combat. Games like Tales of Symphonia changed my mind on wanting a JRPG with realtime combat because I thought the combat in that game was boring, and having to directly do all the combat just made all the enemy encounters feel like they took way to long. And the demo of Final Fantasy 15 made me pretty hesitant on that game too, since the combat felt really bad (but thankfully that seemed like it was a pretty early build).