Um, It's a single frame spatial upsampler. There is NO motion component. So you aren't being fair saying it doesn't handle motion well. It's doing nothing negative or degrading to a moving image.It isn't handling motion very well. It also inferior to Unreal's TAAU.
Yes.Told you guys it wouldn't live up to expectations.
I'm just an Nvidia fanboy though right?
I would say that FSR is better that simple Bilinear upscaling but a good TAA solution is better than FSR and DLSS 2 is better than most TAA solutions.The Ultra Quality preset looks fine in terms of IQ the others quality it is just worthless.
Still not at the level of DSLL or other good 3rd-party techs.
Alex to me smell a lot of Nvidia fanboy ...Watch Hardware Unboxed, Gamers Nexus AMD Linus because as much as I respect Alex he dropped the ball on this one. He looked at one instance of TAA and didn't even mention the negatives of TAA like Ghosting. FSR is superior to TAA and is very close to DLSS 2.0 at Native rendering with wide ecosystem supports especially where such a feature is needed like for GTX 1080, 1070, 1060, RX 590, RX580. There is no point to much of DLSS as the graphics card it supports is already capable of 1440p and 4K resolutions. Developers aren't looking to enhance the experience on those cards. They want the GTX 1060 owners to be able to run their games at decent image quality so they can actually increase their sales.
Um, It's a single frame spatial upsampler. There is NO motion component. So you aren't being fair saying it doesn't handle motion well. It's doing nothing negative or degrading to a moving image.
Where you did read RDNA3 will have on the plan a reconstruction method based to ML? Because if they really wanted it they could use already ML with RDNA2. IMO I think they seem more inclined to follow this path with the possible evolution.Gotta wait for RDNA3 if you want real ML based tech from AMD.
This in an ok effort, but can't really compete with the dedicated hardware on nvidia's chips
Not possible, it's has to do with the lower rendered image instability. eg. TAA/ reflection samling etc. FSR does nothing negative or positive, it's not aware of what were before so it can't be blamed for inconsistencies between frames, again it's all on the lower res image inconsistencies between frames.that’s not true at all. By being single frame it can cause jitter/noise/loss of details in motion for the exact reason it doesn’t care about it. It’s a problem and I am scratching my head wondering why the hell AMD choose this path.
He is a fan of good technology to me.Alex to me smell a lot of Nvidia fanboy ...
Since I am new here my post needs moderator approval but seems like every idiot who has watched this video is running away with "TAA is better than this" which is not true. Also, Alex is not an Nvidia fanboy but he is overly critical even with his less experience as he is a lighting artist and as such has much keener eyes on details and is a self-proclaimed Ray tracing evangelist but 99% of average gamers can't see shit when he talks about to "look at the difference, it is obvious here" especially on Ultra Quality FSR. I mean he is just a mere mortal in front of god-like Anthony. Look at his ray tracing videos and go watch Linus video where the team member try to distinguish if ray tracing looks better than traditional rendering from a user perspective. Not to mention unlike John he doesn't play on HDR and BFI capable display which add far more to final output than ray tracing.Alex to me smell a lot of Nvidia fanboy ...
He has a very subjective opinion in terms of "good technology". IMO he is very ignorant in terms of hardware specs anyway. He could be exceptional o explain rendering tech but when talks about hardware seems very inexpert. The level of absurdity he spitted out about the series X and ps5 specs, still boggle my mind.He is a fan of good technology to me.
What exactly is subjective? Very good ray-tracing performance? Very good upscaling technique (DLSS)?He has a very subjective opinion in terms of "good technology".
Not possible, it's has to do with the lower rendered image instability. eg. TAA/ reflection samling etc. FSR does nothing negative or positive, it's not aware of what were before so it can't be blamed for inconsistencies between frames, again it's all on the lower res image inconsistencies between frames.
DLSS hear him is a godsend. They are people which would spit in his face just for such affirmation. Not sure why you mention raytracing though. But he has definitely opinable stances in many matters. Still if I understood correctly he didn't considered at all the UQ. Hope it's not the case because would be ridiculous. I haven't watched the video but just because I barely stand Alex and his voice, my apologies for that.What exactly is subjective? Very good ray-tracing performance? Very good upscaling technique (DLSS)?
I expected a better analysis from Digital Foundry. Hardware Unboxed did a much better job, they even compared Native 1080p to 4K FSR Performance which showed that AMD's solution provides a much better image quality than just running it at the equivalent native resolution.
If you see shimmer of flicker it's because the low res image has those artefacts, upscaling the image with Bilinear would show the same amount of flicker that is present in the original image as FSR, you can't blame the flicker on FSR. FSR is a simple spatial upscaler, it's just that it respects edges better than Bilinear does, it doesn't use motion vectors or temporal information as we all know so it unfair and incorrect to say that it introduces errors beyond the source image. The only thing I might agree upon is that the extra sharpness could make the original low res artifacts to stand out a bit more by virtue of sharpening.no… I don’t think you understand. If you reconstruct information between a set of pixels as it’s doing, and take no motion data into account, then you have the possibilities of jitters/noise generated by the different results per frame being used that are so different in there placement it becomes noticeable. If you were to take motion vectors I to account the image reconstruction would know that a distant fence post would be flickering bright and dark every other frame and would instead either average the output or stick to result. With no motion data there is no intelligence in how this would handle that fence, so on a per frame look it would be ok, but in motion you could get reconstruction inconsistencies that are only shown in motion. That’s the flaw with having no previous or future frames taken into account, motion quality suffers.
Taking Digital foundry too seriously is your mistake. Hardware Unboxed and Gamers Nexus are the only two main channels that actually do the original data plotting for many type of market information unlike Linus tech tips, Pauls Hardware, Bitwit, Jay2cents and Digital Foundry. Watch Steve from Gamers Nexus reply when Linus called him out on what data he based the statement that 3080ti will be incrementally scalped. Both Steves(from GN and HW) and Anthony as well Wendell for Level1tech are known for deeper homework. Alex will take years to be even near to that level.Taking Hardware Unboxed seriously is your first mistake.
How come as a lighting artist he is so quick to praise DLSS but never once mentioned that RT Reflections don't get reconstructed & therefore such cons of the tech are never pointed out by him? An odd omission if he were honest. If we didn't know they get paid by Nvidia (literally) I'd maybe give him the benefit of the doubt but since the interests align only one way...Since I am new here my post needs moderator approval but seems like every idiot who has watched this video is running away with "TAA is better than this" which is not true. Also, Alex is not an Nvidia fanboy but he is overly critical even with his less experience as he is a lighting artist and as such has much keener eyes on details and is a self-proclaimed Ray tracing evangelist but 99% of average gamers can't see shit when he talks about to "look at the difference, it is obvious here" especially on Ultra Quality FSR. I mean he is just a mere mortal in front of god-like Anthony. Look at his ray tracing videos and go watch Linus video where the team member try to distinguish if ray tracing looks better than traditional rendering from a user perspective. Not to mention unlike John he doesn't play on HDR and BFI capable display which add far more to final output than ray tracing.
If you see shimmer of flicker it's because the low res image has those artefacts, upscaling the image with Bilinear would show the same amount of flicker that is present in the original image as FSR, you can't blame the flicker on FSR. FSR is a simple spatial upscaler, it's just that it respects edges better than Bilinear does, it doesn't use motion vectors or temporal information as we all know so it unfair and incorrect to say that it introduces errors beyond the source image. The only thing I might agree upon is that the extra sharpness could make the original low res artifacts to stand out a bit more by virtue of sharpening.
To me that he is liked a good technology. He liked R'n'C very much. I dunno why you say he is Nvidia fanboy as if he is adult or something. Maybe you need to understand others position.DLSS hear him is a godsend. They are people which would spit in his face just for such affirmation. Not sure why you mention raytracing though. But he has definitely opinable stances in many matters.
so basically, in its current form, it's basically useless and worse than almost anything comparable...
yeah, I expected as much with that example image AMD showed off during the reveal.
so why even bother? if the 2.0 version (should it ever materialize) doesn't drastically change the way it works, I see almost zero utility for it.
Well surely is ridiculous blame others channels to be inexpert and then use DF as a sort of holy bible for such stuff, when the same DF considers Alex the true expert of their staff and say a lot about their knowledge.Taking Digital foundry too seriously is your mistake. Hardware Unboxed and Gamers Nexus are the only two main channels that actually do the original data plotting for many type of market information unlike Linus tech tips, Pauls Hardware, Bitwit, Jay2cents and Digital Foundry. Watch Steve from Gamers Nexus reply when Linus called him out on what data he based the statement that 3080ti will be incrementally scalped. Both Steves(from GN and HW) and Anthony as well Wendell for Level1tech are known for deeper homework. Alex will take years to be even near to that level.
You are mixing arguments here, its technical aspects is not the same as the problems you want it to solve. I agree it's not that impressive. It does not measure up to DLSS 2, it's also inferior to most Temporal Upsamplers and CBR. But it is still in fact a SINGE FRAME frame upscaler, whether you want it to be or not. We can all whish they had a more mature solution competing with DLSS or a Temporal solution but it's not.You are frustrating lol, Yes we can blame FSR because it's an upscaling solution that SHOULD be smart enough to deal with these issues, like TAA and DLSS do. They deal with them because they have motion information, something they knew was needed to solve that issue.
if FSA was a still image upscaler, than great! it does its job.... But its not, its an upscaler ment for video games who's competitors all incorporate tools to fix problems it outright ignores. So yes, we can blame it for not doing a good job at what its suppose to be doing.
It's not matter of understand his positions. Alex is very absolutist in his stance, this is why I don't like his opinions at all. He never considers the things from different perspective than just this is better to the other and the other is worse of the other one and so on. It's the typical attitude about a person very young which just like to put the meter to everything and it's all a race for the first place.To me that he is liked a good technology. He liked R'n'C very much. I dunno why you say he is Nvidia fanboy as if he is adult or something. Maybe you need to understand others position.
I can write many things but can you explain more about "He never considers the things from different perspective...". Maybe examples? I have no problem with that, that's why I'm asking.It's not matter of understand his positions. Alex is very absolutist in his stance, this is why I don't like his opinions at all. He never considers the things from different perspective than just this is better to the other and the other is worse of the other one and so on. It's the typical attitude about a person very young which just like to put the meter to everything and it's all a race for the first place.
I do not understand why people expecting so much from FSR. There were no basis for that. Also FSR will require money from AMD to implement, lol.I thinking people are missing the overall picture the DF tried to pass.
FSR gives worst results than TAA.... so one (TAA) is easy be used in all games, engines, hardware etc.... it doesn't need Engine integration or game basis implementation.
While FSR requires Engine integration and implementation on every game.
That is what they asked... it is basically an option that doesn't give any advantage over others options.... even the simple ones like TAA.
If you look at others reviewers they are saying the same... well except the Hardware Unboxed lol
Well, he compared specs to PC. Then he did an experiment with "Watch Dogs" and came in conclusion that PS5/XsX is about 2060S performance, but without DLSS. Early? Yes. But it's based on what he had at that time. Really no one expected that R'n'C will look so good, so early. DF has made many resembling experiments before, extrapolating performance of the upcoming hardware. But it's not that they can't deny that those where just extrapolations.He has a very subjective opinion in terms of "good technology". IMO he is very ignorant in terms of hardware specs anyway. He could be exceptional o explain rendering tech but when talks about hardware seems very inexpert. The level of absurdity he spitted out about the series X and ps5 specs, still boggle my mind.
Well, he compared specs to PC. Then he did an experiment with "Watch Dogs" and came in conclusion that PS5/XsX is about 2060S performance, but without DLSS. Early? Yes. But it's based on what he had at that time. Really no one expected that R'n'C will look so good, so early. DF has made many resembling experiments before, extrapolating performance of the upcoming hardware. But it's not that they can't deny that those where just extrapolations.