http://www.eurogamer.net/articles/d...er&utm_medium=social&utm_campaign=socialoomph
http://youtu.be/v3UEkBx-FHQ
http://youtu.be/v3UEkBx-FHQ
This week, Ubisoft released a massive update to Assassin's Creed Unity, fixing an enormous range of bugs and promising higher frame-rates. Performance optimisations specifically noted were as follows:
Improved general frame-rate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle
Three of the four optimisations are clearly going to have highly localised effects and they are not platform-specific, but the first intrigued us - could the PS4 version of Assassins Creed Unity see genuine improvements to the performance level, and thus the game's playability, simply by tweaking the netcode? We decided to find out.
The results? While we fully believe that Assassin's Creed Unity sees certain boosts to performance in specific scenarios, what's clear is that overall frame-rates only see a small improvement overall across the run of play. In our clips this amounts to a 1.95 per cent boost in single-player (25.07fps average vs the pre-patch 24.59fps) and only 1.6 per cent in co-op (24.29fps vs 23.90fps). As gameplay isn't absolutely matched, we consider this to be within the margin of error.