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Digital Foundry - Assassin's Creed Unity patch analysed

So basically:

x4OYwCn.gif


In patch form?


Sales can't have been what they expected, they've had to cancel the Season Pass as a gesture of goodwill.

I guess is more a pre-emptive damage thing, something to avoid the IP getting hurt in the future that actually related to this entry.

It could have been than 2 week sales have been very bad too...
 
It depends on whether you were statistically like to see one or not.

I've played about 25 hours and haven't seen anything out of the ordinary.

In 2014 when we can all record in game fuck ups at the press of a button, we are more likely to see 10 YouTube videos front combined 40million hours of game time played

Yeah, I suspected that it was like this. I this case it's probably exaggerated even more by the vocal minority.
 
It's still staggering to me what a mess this game is on consoles. Compounded by the fact that I'm playing FarCry 4 and its a quality product.

I feel even worse about the AC franchise than I did after 3 which was a real low. Been a fan ever since my first look of AC in OPM back in 2007.

If 16 year old me could see the future state of this franchise filled with broken promises, unfulfilled story elements and microtransactions, I wouldn't have believed it.

Here's to hoping next year is better, because Ubi despite all their faults are better than this
 
One more sale ain't going to do shit.
You do realize that's the exact mentality that keeps them afloat. At least among the knowledgeable. If the majority of people who knew about these things just said no, sales would dip, investors would shit, and things would be shaken up behind the scenes. At the very least, they'd be compelled to get their act together.

I'm having a good time with the series for the first time since Brotherhood with this game. Most of the problems for me are funny, not detrimental. But the frame rate is not good in most cases. I got it for free though, so I might be enjoying it quite a bit more than I would had I payed...anything.
 
25 FPS is totally unacceptable on a new-gen console. On old-gen people were used to slow-downs, and lag, but new hardware has expectations of it: faster install time, low loading times, better graphics and a locked 30FPS should be the minimum.

Let's hope Ubi learns to prioritise better framerate and performance over certain gameplay features which are not yet ready even for next-gen.
 
So basically:

x4OYwCn.gif


In patch form?

Stability and Performance

Fixed numerous random crashes in Campaign and Co-op modes
Fixed specific framerate drops
Improved task scheduling
Tweaked performance for Reach High Points (Synchronization)
Gameplay (Navigation, Fight and Stealth)
Fixed various navigation issues where players could get stuck
Fixed various haystack issues
Fixed various cover issues
Fixed various camera issues
Fixed various animation issues
Fixed various Booster issues
AI & Crowd

Fixed various animation issues
Fixed various detection issues
Fixed various crowd station issues (bonfires)
Matchmaking, Connectivity and Replication
Fixed various matchmaking issues
Fixed various host migration issues (hand-off occurs more smoothly)
Fixed join-in-progress issues
Fixed various replication issues between host and clients
Fixed various issues in the My Club menu
Menus and HUD

Fixed various menu issues and pop-up overlap issues
Fixed Mission objective & updating issues
Fixed issues in customization menu
Fixed some localization inconsistencies in menus
Fixed some issues in the credits
Mission Tweaks (Campaign, Co-op and Side Content)
Fixed various low-repro walkthrough breaks
Fixed various NPC navigation issues
Fixed inconsistencies in some missions
World and 3D

Adjusted various collisions and navigation mesh issues
Progression and Difficulty
Adjusted various Community Event rewards

PC-Specific

Fixed save game corruption in some cases
Fixed temporal blur from SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller auto-switch
Alt+Enter switches windows correctly
NPC on side monitors show correctly
Minor UI improvements

The patch wasn't meant to improve general performance, so it is quite strange DF did another performance analysis.

May the priority of Ubisoft when it comes to improving the game good or bad (IMO it makes sense to fix bugs first), this new bitching make no sense as all that has been said already.
 
Was kinda hoping it would be close to fixed by the time I start it next week. The article didn't mention any bug fixes so hopefully they have eliminated most of them at least
 
UbiSoft makes a big hulabaloo about a performance enhancing patch it releases and does fuck all to enhance performance. Go fucking figure. If UbiSoft is intent on giving us shit for our money and misleading us about the effects of patches maybe we should pay them in shit. Shit for shit. Sounds fair to me. And when they try to complain we can just tell them we will post the money later and that we are definitely working really hard to mail it to them as soon as possible.

Anyone wanna take bets on how long before CrossingEden comes in here to tell us that "Its not Ubisoft's fault! Patching games is really hard guys and the PS4 such weak hardware"?
 
UbiSoft makes a big hulabaloo about a performance enhancing patch it releases and dies fuck all to enhance performance. Go fucking figure. If UbiSoft is intent on giving us shit for our money and misleading us about the effects of patches me we should pay them in shit. Shit for shit. Sounds fair to me. And when they try to complain we can just tell them we will post the money later and we are definitely working really hard to mail it to them as soon as possible.
No they didn't "make a big hulabaloo" about this being a performance fixing patch, look at the list above you, this patch was about fixing specific framerate drops and most definitely about fixing bugs first and foremost, patch 4 is supposed to be specifically about performance.

This will sadly be most likely ignored.
Specific framerate drops are fixed, like this one.
https://www.youtube.com/watch?v=T1am7afkg5U
 
Stability and Performance

<snip>

The patch wasn't meant to improve general performance, so it is quite strange DF did another performance analysis.

May the priority of Ubisoft when it comes to improving the game good or bad (IMO it makes sense to fix bugs first), this new bitching make no sense as all that has been said already.

They did it for the easy clicks and traffic.
 
UbiSoft makes a big hulabaloo about a performance enhancing patch it releases and does fuck all to enhance performance.

I don't think this is the patch that's supposed to enhance performance, actually. They've fixed some specific, unusual cases.

The release notes say that they do have a performance patch planned:

While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

http://forums.ubi.com/showthread.php/959126-Patch-3-Notes-Rolling-Out-This-week
 
Learn to read a graph and what is an average fps ;)

While playing the game the framerate doesn't feels different from previous AC.
Really good game with big improvments comparer to AC3.
And graphics are amazing, first time since Infamous That i'm surprized by graphics.
Not true. I've played every one and With Unity I have actually stopped 3 missions into the story because the frame rate is the worst yet on consoles.
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ

It's fairly obvious why the performance in the game is bad, unless the conversation hasn't moved beyond the disingenuous calls of 'but it doesn't look any better than Black Flag I don't understand why framerate so bad???'.
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ
This early in the gen I suspect neither Sony not NS would risk missing a big franchise entry. MS probably had no choice given they were co-marketing the title.

Would be nice if for big releases they could work together more and reject shit like this but I guess that's asking too much right now.
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ

Approval from console manufacturers is really basic and protects the consumer from system damage, not from a crappy game.

- Does it work (ie: does the game launch)? Yes.
- Does it break the system? No.
- Does it corrupts data on the hard drive? No.
- Is it crap? Don't really care. Not our game. Ship it.
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ

Long as the game technically works it will always pass. Plus not like the testers will play through all the game, if fps was indicative of a product being failed then Dark souls Blight town would have never made it.
 
Plus, you know, as several other people have pointed out, MS shipped MCC and Sony shipped DriveClub.

Not sure how that's relevant considering both of those games don't have game breaking bugs and a crappy framerate. Network issues are something different entirely and might not be found until huge masses of players are connected.
 
I am really curious to know how this "thing" got approval from Sony, their QA teams are usually drastic when it comes to NextGen releases, how can this garbage run at 19-20 fps ?

Jesus christ

QA only ensures it works (as in, boots), and doesn't break the system.
It's not their problem if the framerate is a mess.
 
Not sure how that's relevant considering both of those games don't have game breaking bugs and a crappy framerate. Network issues are something different entirely and might not be found until huge masses of players are connected.

Network issues are entirely preventable if companies were willing to expend the time and money to properly test their games, which is why it's entirely relevant (network stress tests exist for entirely that reason),

And if you want to say 'Sony shouldn't let them release a game with a bad framerate', well, Sony published The Last of Us, Heavenly Sword, Shadow of the Colossus...

For what it's worth (which is, I know, not a lot), I haven't experienced any 'game breaking bugs', although I have encountered a fair number of frustrating technical hiccups.

So it was a placebo patch.

This patch was not meant to be 'the' framerate patch, as I pointed out above the release notes clearly say that they've got a patch planned to address framerate issues. This patch sorts out some 300 problems, and smooths the framerate in some very specific situations. So I don't think I'd consider it a 'placebo patch'.
 
Network issues are entirely preventable if companies were willing to expend the time and money to properly test their games, which is why it's entirely relevant (network stress tests exist for entirely that reason),

You don't think MS and Sony did network stress tests for their games, one from a huge flagship franchise they knew would have millions of players, the other being a free PS Plus title for millions to play online?

...

Ubi knew how crap their game game ran way before release, and no, network issues aren't entirely preventable just from a stress test. These are both completely different situations.

And if you want to say 'Sony shouldn't let them release a game with a bad framerate', well, Sony published The Last of Us, Heavenly Sword, Shadow of the Colossus...

For what it's worth (which is, I know, not a lot), I haven't experienced any 'game breaking bugs', although I have encountered a fair number of frustrating technical hiccups.

I haven't played any of those besides Sotc, a game from two generations ago, the other games being in a gen where performance issues occurred more frequently across many publishers. I haven't played a single game on current gen consoles with the framerate issues ACU has had. It's a fun game, but the frame rate issues are pretty bothersome for me.
 
But according to Ubi. The terrible frame rate has got nothing to do with the 100s of NPCs bumbling about. Nothing whatsoever.
 
Anyway, just got my copy and will enjoy it at 25fps, sounds like a great framerate to me. We Europeans are accustomed to 50hz TVs anyway, so 25fps is our 30fps (never understood how 30fps is a great framerate for most games while 25fps is absolutely unplayable).

25fps on a 60hz display is different compared to 25 fps on a 50hz display.
 
You don't think MS and Sony did network stress tests for their games, one from a huge flagship franchise they knew would have millions of players, the other being a free PS Plus title for millions to play online?

We know they didn't, or at least, that they only ran synthetic stress tests.

Ubi knew how crap their game game ran way before release, and no, network issues aren't entirely preventable just from a stress test. These are both completely different situations.

Okay, sorry, I wont let you get in the way of making excuses for some companies releasing preventably broken products while you damn others for it.

But according to Ubi. The terrible frame rate has got nothing to do with the 100s of NPCs bumbling about. Nothing whatsoever.

Well, that's clearly not true, but I wonder if what they really mean is that code for the NPCs, while slow, is 'working as intended', while in some cases where the framerate is patchy it's because bad code is over-taxing the hardware.
 
I returned my copy after the reviews but if ubisoft releases a miracle patch that actually improves the frame rate I might borrow my friends copy and play through. these bullshit patches do nothing but .
 
Not sure how that's relevant considering both of those games don't have game breaking bugs and a crappy framerate. Network issues are something different entirely and might not be found until huge masses of players are connected.

MCC Halo 1 if I touched any of those story things that launched the halo channel I wouldn't have any response from the controller when it went back to the game. Having to quit and lose any progress.

Halo 2 I had it hard lock the xbox a bunch of times and corrupt my save. I said fuck it after that.

So 2/4 games on disc in my experience had game breaking bugs.

Driveclub at least worked for what was available.
 
We know they didn't, or at least, that they only ran synthetic stress tests.

Source?



Okay, sorry, I wont let you get in the way of making excuses for some companies releasing preventably broken products while you damn others for it.

Sure, optimizing framerate and networking is completely the same, got it.

MCC Halo 1 if I touched any of those story things that launched the halo channel I wouldn't have any response from the controller when it went back to the game. Having to quit and lose any progress.

Halo 2 I had it hard lock the xbox a bunch of times and corrupt my save. I said fuck it after that.

So 2/4 games on disc in my experience had game breaking bugs.

Driveclub at least worked for what was available.

That's my bad then. I haven't played MCC but I've only been reading about the matchmaking issues in the threads.
 
I've defended this game way more than I really had any intention of doing, and frankly, probably a little more than it really deserves. I don't think it's anywhere near as bad as a lot of people are making it seem, though.

The more significant thing that's impacted my enjoyment is that it's not really that great a game; I posted some more detailed impressions in the OT if anyone's interested:

http://www.neogaf.com/forum/showpost.php?p=140492416&postcount=5113


The source is that they didn't run an open beta and didn't run a stress test as part of it.

Sure, optimizing framerate and networking is completely the same, got it.

I didn't say they're completely the same. I did say that network issues (beyond servers being over-taxed and collapsing from too much demand) are not some magical, unpredictable things that we should be giving developers free passes for. This is especially true when developers are insisting on weaving network issues more thoroughly throughout their games.

Or, to put it another way, do you just think it's coincidence that we've had a number of high-profile games released this year with semi-functional network features? That a spate of completely unpreventable network issues has just completely unfortunately managed to hit several games in the course of a handful of weeks? Please, it's nothing more than unwillingness to spend the time and money to ensure that it's working before pushing the product out the door.
 
No one complained? Are you serious? In any case you can't compared a end generation game with another in a new, performance wise.

That was then. Performance has become important this gen because people assumed that consoles with proper specs would be able to actually run games at least decently. The PS3 was a piece of crap, of course it's games ran like shit.

The fuck? Cant some of you just admit you're hypocrites? What difference does it make what hardware you're playing on? 25 fps is still 25 fps. You optimize for the hardware you have. Saying "well it's ps3 so shit performance is okay" is nonsense. I'm guessing 6 years from when TLOU 3 is running at 25fps it'll be okay because "well ps4 is shit." The same graphical ambitions that are plaguing Unity's framerate right now, is no different than the graphical ambitions that plagued TLOU's framerate. Saying one is alright because it's on older hardware, while the other isn't because it's new is such an arbitrary distinction. TLOU wasn't 25 fps because of the hardware, it was 25 fps because ND made a decision that further graphical fidelity was more important than a steady 30 frames. Unity is no different, I fail to see why a distinction has to be made.
 
This game has left me with a bad taste in my mouth when it comes to Ubisoft. I haven't bought an Assassins Creed since the first one on the 360. The thing that sold me was Co-Op and of course the game has to suck. I am done with trying out Assassins Creed from here on out. I'm also putting Ubisoft on Notice, if another title that I buy comes out that is this buggy and just overall a shit show product, I will boycott their products.
 
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