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Digital Foundry - Assassin's Creed Unity patch analysed

Because weirdly enough i enjoy Assassins creed and want to explore the game.
I wanted that too. Especially this setting. But they fucked up. I'm not sure why they fucked up or who is responsible, but i can't buy a game in this state.
And i don't want to come across hundreds of useless cloned npc-s reminding me the game could have been better without them.
 
I guess you missed the DF article on Watch_Dogs for Wii U that came out recently.

You might not realize this, but Wii U WD is a sideproject, coded by a few interns, while Unity is the current behemoth for the newest console for which until a few days ago, Ubi not only asked your money, but your trust as well with the season pass.

I am sure you can understand that the two is not exactly on the same level. Or if they are, that means Unity on PS4/bone is just as an useless, side project as Wii U WD was.
 
Complaints all you want, AC unity will sell shitton thanks to Xbox bundle, Ubisoft still win.

i personally don't think it will sell as well as it should have for Ubisoft to consider it a win.

They shoved so many resources into this project, i don't think the RoI is as high as it was with previous installments. If you up the budget by 300% yet only sell 80% more copies than the last installment, it's kind of a failure. Especially if you hurt the brand, in addition.

Just look at CoD ghosts. It sold well. I still wouldn't call it a "win", it hurt the CoD brand quite a lot.
 
Complaints all you want, AC unity will sell shitton thanks to Xbox bundle, Ubisoft still win.

"Shitton" means nothing without context. The fact that the have to give out FREE new titles to compensate season pass owners speaks volumes of how drastic their sales are.
 
can't even pass 2% improvement.

KuGsj.gif
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?
 
Interestingly, I wonder if they could choose to output 1080p24? On a display that properly accepts that it would actually look a lot better than what they're running with. It will still be choppy but at least it could be synchronized to the refresh rate properly with some displays. Then it really WOULD be "cinematic".

25FPS as average framerate. God damn, that got to be the most cinematic game ever released. I guess it looks amazing.

It's just shit that you guys have to play it as well. You might just watch a YouTube walkthrough, the level of enjoyment probably is the same.
Console performance is god awful but even on the PC it's pretty difficult to hit smooth frame-rates. I cannot achieve 60 fps in ACU on my system. The only solution is to lock it down to 30.
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?
No one complained? Are you serious? In any case you can't compared a end generation game with another in a new, performance wise.
 
Complaints all you want, AC unity will sell shitton thanks to Xbox bundle, Ubisoft still win.
You think they cancelled the season pass out of goodness of their hearts?

Whatever the sales goal for Unity was, they aren't hitting it for now.
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?
That was then. Performance has become important this gen because people assumed that consoles with proper specs would be able to actually run games at least decently. The PS3 was a piece of crap, of course it's games ran like shit.
 
wait just a second

DF are saying avg frame rate compared determines the difference? and they have a bounds for error too because a scene may not play out identically?

does that mean they need to go back to far cry 4 and announce the frame rate measured by avg is the same between xbox one and ps4 "within likely error bounds"? and change the conclusion?
 
They were on the national news on Dutch television, the more bad publicity for Ubisoft the better imo.

Wait, what? really? "checks NOS.nl" .

Well, look at that. The piece is more about the bigger trend of games being sold while still incomplete and Unity is only given as a recent example, but still, good thing that mainstream media is giving this attention.
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?

It was running on seven year-old hardware, not on a console that is barely a year old.

Edit: Holy shit. Member status.
 

We use Fields Per Second, still to this day.

I can't tell the difference between 25-30 however I still think his comment makes no sense. It's the programming that determines the frame rate and the optimisation, not the television it's running on.
Unless it's one of those fancy 120hz monitors.
 
A dynasty has fallen. The greatest champion of scummy AAA publishers, EA, has finally lost their championship to French Giant, Ubisoft. EA never stood a chance with powerful blows such as:

Watch Dogs Downgrade
Females are Hard to Animate
We Made ACU 900p to avoid debates and stuff
ACU runs like a slideshow
Cancelling a season pass for ACU
30fps is more natural for gaming

And who could forget the classic "We're Sorry. "
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?
This runs much much worse than that, though. It definitely didn't run consistently but there were plenty of areas that ran at a stable 30 fps. I don't think it was acceptable but it wasn't nearly as severe as ACU. Plus, it was pushing the limits of old hardware.

ACU sustains its dips far longer and dips lower than TLoU does. It also lacks motion blur which can help soften the blow.
 
Complaints all you want, AC unity will sell shitton thanks to Xbox bundle, Ubisoft still win.

No it won't, maybe if it was the old console base it would sell huge amounts because of the bases would be so large. But now it is only on little over 20 million consoles and PC. The port is shit and a big no no for most of the PC population. As whole it has sold under 2 million world wide. Far from numbers that AC 4 achieved, it sold more than 10 million copies. I mean the AC 4 PS3 version sold more than that alone. They will feel this coming end of the quarter and from the public backlash. Maybe down the line when it goes down in price then maybe but that will be irrelevant. Xbox isn't selling that well that it would push the number up by millions, there will be some good numbers on both consoles due to Christmas but by that point they will have probably sold off the little stock of bundles they had.
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?

Because it was one of the last games in the generation pushing the consoles power to its limits as a last hoorah? I mean are you stupid? This is "new" hardware and we are only first year into the life cycle and they can't make this shit run full HD and 30 FPS in the year 2014. That's why the drama. If someone had made this game on PS3 in 2013 then nobody would complain because it would be a god damned miracle.
 
No it won't, maybe if it was the old console base it would sell huge amounts because of the bases would be so large. But now it is only on little over 20 million consoles and PC. The port is shit and a big no no for most of the PC population. As whole it has sold under 2 million world wide. Far from numbers that AC 4 achieved, it sold more than 10 million copies. I mean the AC 4 PS3 version sold more than that alone.They will feel this coming end of the quarter and from the public backslash. Maybe down the line when it goes down in price then maybe but that will be irrelevant. Xbox isn't selling that well that it would push the number up by millions, there will be some good numbers on both consoles due to Christmas but by that point they will have probably sold off the little stock of bundles they had.

I did a public backslash once

Man-leaning-.jpg
 
All I took from this article is that DF can calculate avg FPS and use it to compare games and that they do realize certain scenes aren't like for like and could affect framerates. Also that a %1-2 difference in framerates is within their margin of error.

Why don't they do this for all faceoffs?
 
Animus needs some fixing if it's eating so much resources.
I bet that real world sequences play fine.

Blame it on the Animus,Ubo.
 
A dynasty has fallen. The greatest champion of scummy AAA publishers, EA, has finally lost their championship to French Giant, Ubisoft.

Watch Dogs Downgrade
Females are Hard to Animate
We Made ACU 900p to avoid debates and stuff
ACU runs like a slideshow
Cancelling a season pass for ACU
30fps is more natural for gaming

And who could forget the classic "We're Sorry. "

Add to that list the scummy micro transaction bs in their retail game,
 
No it won't, maybe if it was the old console base it would sell huge amounts because of the bases would be so large. But now it is only on little over 20 million consoles and PC. The port is shit and a big no no for most of the PC population. As whole it has sold under 2 million world wide. Far from numbers that AC 4 achieved, it sold more than 10 million copies. I mean the AC 4 PS3 version sold more than that alone. They will feel this coming end of the quarter and from the public backlash. Maybe down the line when it goes down in price then maybe but that will be irrelevant. Xbox isn't selling that well that it would push the number up by millions, there will be some good numbers on both consoles due to Christmas but by that point they will have probably sold off the little stock of bundles they had.

This has been already discussed here but it's not really a "shit port". Compared to console versions, it's better and it is a good "PC game". It's just the performance of the engine and overall bugs that make it suck and this affects all platforms.
 
All I took from this article is that DF can calculate avg FPS and use it to compare games and that they do realize certain scenes aren't like for like and could affect framerates. Also that a %1-2 difference in framerates is within their margin of error.

Why don't they do this for all faceoffs?
Only makes sense when the frame-rate is far enough below 30 fps or unlocked.
 
This has been already discussed here but it's not really a "shit port". Compared to console versions, it's better and it is a good "PC game". It's just the performance of the engine and overall bugs that make it suck and this affects all platforms.

I don't see how it would be a "good PC game" since it performs pretty badly all over the board. At most this is another case of "it came out" and "it is a game".
 
I want to mention that the Game of the last Generation, The Last of Us, also ran at an average framerate of about 25 (maybe 26,27).

No one complained. Why the Drama now?

Lol, good one.

But your comparing a game released at the tail end of last gen to one released on brand new hardware, not many games were holding close to average 30 frames at the end of last gen.. one of the reasons why it was becoming so shitty, new gen here to save us ?, guess not.
 
Patch wasn't meant to improve general performance. It seems to fix some of the bad dips though.

Anyway, just got my copy and will enjoy it at 25fps, sounds like a great framerate to me. We Europeans are accustomed to 50hz TVs anyway, so 25fps is our 30fps (never understood how 30fps is a great framerate for most games while 25fps is absolutely unplayable).

Don't even remind me of those dark times...
 
Only makes sense when the frame-rate is far enough below 30 fps or unlocked.

As you know I disagree with this but I can see the point that if you only have one part of a game showing dips and the rest is a locked 30 the locked run will make the dips seem less severe which is something you want to avoid.

I posted the idea earlier but I will post it again. What about taking a 120 second slice of gameplay where it performs worse on a particular console, so in GTA:V free driving intersections on PS4 and compare that to 120 seconds of the same type of gameplay on Xbox One and do a frame rate comparison with min, max, avg. You could then do the same where the Xbox One performs worse (so shootouts) and do another frame rate comparison.

That would help avoid a skew in a longer segment that may paper over the dips and it would still provide useful comparative analysis of how the consoles perform at the worst.
 
No one complained. Why the Drama now?

Are you sure? I know I did. The consensus on games like TLOU or SOTC was that they are masterpieces despite the shitty frame rates. AC Unity seems to be a turd all around I don't buy into the "there is a great game hidden underneath" comments.
 
Because it was one of the last games in the generation pushing the consoles power to its limits as a last hoorah? I mean are you stupid? This is "new" hardware and we are only first year into the life cycle and they can't make this shit run full HD and 30 FPS in the year 2014. That's why the drama. If someone had made this game on PS3 in 2013 then nobody would complain because it would be a god damned miracle.

I don't think I'm stupid, thank you, but I don't know it for sure either. So it is your decision to be made.

How does the time a game releases on a console affect your enjoyment? Sub 30FPS feel like sub 30FPS, no matter if a game releases on console release day or if it is the very last game of a generation. It feels like sub 30FPS no matter if it's great or average looking. And how does a game feel which is sub30FPS?`Like it's barely playable, let alone enjoyable. And that makes a sub30FPS game utter shit, no matter the time it releases, no matter how good it looks, no matter how well the gameplay concept is thought out. It is shit and should not be released - in my opinion.

To me, giving TLOU a pass while shitting on Unity so much, seems not to be very consistent. Since pretty much all of you bought sub30FPS games in droves, it was a clear message to the developers to produce MORE sub30FPS games, because framerate does not affect sales the slightest, as pointed out by Insomniac Games, which afterwards switched from 60 to sub 30FPS game camp too.
 
I don't see how it would be a "good PC game" since it performs pretty badly all over the board. At most this is another case of "it came out" and "it is a game".

It's a good PC game in that sense that it has good set of PC specific improvements over console versions. It's just not very good game overall. That does not necessarily make it a "bad port".
 
I wanted it, and I bought it digitally!
But for 33 dollars!

But honestly, I think they already got the message. If they dont change their pratices with the serie, theyre gonna see it selling less and less each version, I believe.

The 1% improvement of the patch is a joke though!
Except if, in some particular bad areas, the improvement was bigger.
 
1fps improvment is pretty damn good imo. That's a huge difference... or at least I think it is... then again, I did a lot of posts from MS fans on the DA Inquisition DF article, so that idea could just have settled in my mind through repetition from that :)
 
Only makes sense when the frame-rate is far enough below 30 fps or unlocked.

You should use it more often, especially for games that are hard to measure like GTA.

-> Run through a heavy hitting scenario 5 times on each console -> Use average to get more solid data and also reduce some of the criticism DF has faced recently concerning their frame rate tests.

Of course the results can still be manipulated, depending on what scene you choose for the tests, but you should really look into this.
 
So if the game is averaging at like 25 fps... and dips into the teens...

that would mean they would have to somehow recover 20% performance from what they are currently running at to get that average up to 30.. and that says nothing for the dips.
 
Did the patch at least fix the any of the graphics and physics bugs?

It depends on whether you were statistically like to see one or not.

I've played about 25 hours and haven't seen anything out of the ordinary.

In 2014 when we can all record in game fuck ups at the press of a button, we are more likely to see 10 YouTube videos front combined 40million hours of game time played
 
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