onesvenus
Member
I haven't seen a thread about this posted, so here it goes
- Improved loading times
- 3D audio support
- Dualsense adaptive triggers support
- High-framerate mode. Reconstructed 4K resolution. Gameplay mostly between 110 and 120FPS. Cutscenes around 80FPS
-Raytracing support comes in three flavours:
"This game needs VRR which is currently not supported in PS5"
- Improved loading times
- 3D audio support
- Dualsense adaptive triggers support
- High-framerate mode. Reconstructed 4K resolution. Gameplay mostly between 110 and 120FPS. Cutscenes around 80FPS
-Raytracing support comes in three flavours:
- Performance: The game runs at a fixed native 1080p resolution. RT resolution is lower than 1080p, you can see macroblocking. Mostly 60FPS during gameplay. "The one mode to go if you want to see RT"
- Graphics: The game runs at 4k reconstructed. "This is not how you want to play the game". Down to 40 to 50FPS during gameplay. Around 30FPS in cutscenes. "It's the PS5 Pro mode"
- Off: The game runs at native 4K and disables some fog effects present when the RT is active. Mostly 60FPS during gameplay. Cutscenes still go to 45FPS. Looks like a "slightly sharper version of the last gen game"
- Raytracing supports not only reflections but also specular and diffuse lighting"This game needs VRR which is currently not supported in PS5"
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