Bernd Lauert
Banned
Very impressive. Can't wait until "RT only" becomes the standard. Team Sony will then also be on board with RT, I guarantee it
I bet the willVery impressive. Can't wait until "RT only" becomes the standard. Team Sony will then also be on board with RT, I guarantee it
I say again, again and again. Fanboys is CANCER.Are you seriously hating on Metro and DF video simply because it's not showing the PS5 hardware in the spotlight? For real?
He said you have no clue, are you agreeing with him?Yeap lol
It is a free upgrade for the game owners.
The TAA ghosting is not often there but when there is some vegetation it can be terrible. Like IN Death Stranding example I like to use. The shrubs with TAA look terrible swaying on wind. DLSS looks pristine cleanAlso doesn't have the ghosting associated with TAA and all the derivative upscaling techniques that use it in their implementation.
Very impressive. Can't wait until "RT only" becomes the standard. Team Sony will then also be on board with RT, I guarantee it
Next Thursday.Looks great on most parts but a few bits look too bright like there are too many bounces or something.
The screenshot of the guy lying in the train carriage looks too bright and would look better somewhere in between the two versions.
When does it release?
Not sure. I'd love to compare all the features from PC to the consoles. I'm sure DF will do a video on it.Does 4A aim for 1440p 60 frames with RT GI, reflections , shadows and emissive lights or 1080p on PS5 and Series? What do you guys think?
The TAA ghosting is not often there but when there is some vegetation it can be terrible. Like IN Death Stranding example I like to use. The shrubs with TAA look terrible swaying on wind. DLSS looks pristine clean
Oh shit, you're going to trigger a lot of people.THIS is IT!!!
No other game compares. Now we are in the offline rendering realm.
I hope most of you guys pay REALLY close attention to how the difference in lighting is. That is what I'm used to seeing. Once you go real accurate bounced lighting, everything else is fake garbage.
4A has just jumped to the most technical graphics gurus in the videogame world. They are true wizards!
4000?? I think you meant 10000€. Aim for the stars dude.Nope it isn't.
It's RDNA 2 BASED ie CUSTOM.
PS5 has a faster I/O than any consumer gaming PC.
A PC with a PS5 dev kit is what made SM MM not your typical $4000 build.
Dev kits also make games for consumer gaming PC's as well.
True, and it's really hard not to notice the fanboys stirring shit up and then acting all sanctimonious. Then in other threads they say with a straight face that it's the same across the board. It is pretty clear the particular subset of fanboys getting all worked up about this, but i guess that in 1 year or 2, RT will really be the shit. Until they say it isn't, then it isn't.I say again, again and again. Fanboys is CANCER.
Oh shit, you're going to trigger a lot of people.
The PS5 I/O and SSD will push RT rendering to next level. /sSSD > RT
/s
Fuck TAA as always
The irony of people not understanding that DLSS is still TAA, but nonetheless praising it all the time. It's like saying you hate all sodas but love pepsi.Ilien will say DLSS is shit
It's incredibly advanced TAA and why people downplay it is beyond me.The irony of people not understanding that DLSS is still TAA, but nonetheless praising it all the time. It's like saying you hate all sodas but love pepsi.
yeah, wasn't doing anything with that second kidney, got two of the after all!4000?? I think you meant 10000€. Aim for the stars dude.
DLSS is not JUST TAA.The irony of people not understanding that DLSS is still TAA, but nonetheless praising it all the time. It's like saying you hate all sodas but love pepsi.
DLSS is not JUST TAA.
Someone correct me if I am wrong.
In some alternate reality where Radeon 6000 series + PS5 had DLSS and NVidia didn’t, 100% of the people downplaying it now would instead be praising and hyping it to the heavens. I think that tells you all you need to know.It's incredibly advanced TAA and why people downplay it is beyond me.
Oh I know that's what it is for some people; AMD fanboys + console fanboys (and people are often AMD fanboys because of said consoles.)In some alternate reality where Radeon 6000 series + PS5 had DLSS and NVidia didn’t, 100% of the people downplaying it now would instead be praising and hyping it to the heavens. I think that tells you all you need to know.
DLSS is not JUST TAA.
Someone correct me if I am wrong.
I loved the maxx. Gonna have to give that a go tonight.One of the episodes of Love, Death + Robots animated anthology on Netflix. Next season coming out on the 14th. Reminds me of the old MTV Liquid TV era with stuff like The Maxx, Aeon Flux, The Head, etc.
...anal lube...
All good. Essentially, you're talking about next gen "graphics" whereas I'm interested in next gen "games". Fair enoughHey bro. I'm talking to so many people on these boards sometimes anyone that tries to downplay anything that's not Sony gets those responses. I apologize my man.
And here is where we disagree. There isn't a single graphics engine that's going to be rewritten from scratch. Metro Exodus and the previous Metro games have ALWAYS been first out the gate with new tech. 4A is a PC studio first and foremost. You can't put a timestamp on a graphics engine based on what kind of hardware is out for the masses and immediately declare it 'last-gen'. Going by your own thread the PC has never been considered a 'next-gen' machine. It's completely agnostic and will always be the first hardware to try new tech. Always. Lighting is absolutely the main driver of any 3D rendering software. I consider the enhancement 'next-gen' because it fully addresses the elephant in the room for this cycle of consoles - Ray Tracing in it's fullest form. To me, this justifies the label more than any other game so far.
What games do you think are really pushing impossible ideas though?All good. Essentially, you're talking about next gen "graphics" whereas I'm interested in next gen "games". Fair enough
All good. Essentially, you're talking about next gen "graphics" whereas I'm interested in next gen "games". Fair enough
But.. this is possible w/o RT.. it just won't look as cool.Imagine the gameplay implications of being able to have a pitch black room become instantly appropriately lit by a flashlight. You could use this as a detection system in a stealth game, or a defensive mechanic in a horror game, or the primary gimmick of a fun kiddy hide and seek game. Perfectly accurate and completely dynamic lighting is a game changer.
All good. Essentially, you're talking about next gen "graphics" whereas I'm interested in next gen "games". Fair enough
But.. this is possible w/o RT.. it just won't look as cool.
RT creates more immersion to me.. that's the real benefit that isn't purely "pretty graphics." But gameplay wise, it's not going to do much for us... maybe more accurate audio is a real gameplay enhancement though.
Ok? And what does that have to do with gameplay?Current effects can only bias existing lighting and make a single hard shadow for the objects hit. You aren't getting true bounces of light that accurately propagate in a room
It is because they changed the lighting tone so the comparisons are useless.Gotta be honest, wouldn’t know any different without the side by side comparisons. Proof in point; the 2019 version having similar level of fanfare.
Dev time is cut. More dynamic scene changes are feasible and it is more accurate, big positives no doubt.
But does it look better - sometimes yes, sometimes no and is the cost on balance worth it to me as a gamer? Not yet - the grunt could be used elsewhere for a better bang for the buck scenario.
The game still looks like COD. UE5 and similar next gen engines cant come soon enough.
True. Dlss still have some characteristics that beat even 8k on my 4k tv. Btw... Dark souls 3 in 8k runs 7fps but looks sublimeThe best available image quality is supersampling/downsampling, but it cots a lot of course. DLSS can be used with DSR so you basically render game in native res internally and avoid all TAA minuses, plus it looks much better than native res. But some cost of DLSS is there.
Downsampling + DLSS (don't remember what setting LOL)
Very impressive. Can't wait until "RT only" becomes the standard. Team Sony will then also be on board with RT, I guarantee it