"Essentially locked 60fps". Mother of god. They actually did it.
"There are those who said this day would never come. What have they to say now?"
Should run at 60fps with those graphics.
Looks like a gamecube game. Like metroid.
Destiny looks way better.
"Dynamic 810p lol"
I am replying to somebody claiming Halo is the most unique shooter.
Did you want a silly tag? Because that's how you get a silly tag.
Only in the same way that Mario Kart and Gran Turismo are in the same genre.
Please, we've barely recovered from "1080pr lol".
Although I suppose the game's OT won't be an Xbox game thread without some serious downplaying.
Played it today at EGX.
Framerate is silky smooth, my only problem with it is some of the animations running at 30fps e.g. A marine running. It was really jarring to see it.
Don't forget the blatent concern trolling!
Personally, I don't see the need for every game to be 60fps. Halo has done just find at 30fps, it's not like it was in dire need of a bump to 60fps.
To be honest... Can't think of a shooter with similar balancing mechanisms ...
Though many console games have borrowed from halo over the years...
Should run at 60fps with those graphics.
Looks like a gamecube game. Like metroid.
Destiny looks way better.
huh? are you sure about this? We have no heard anything like this. Instead 343 have emphasised many times that the main reason they didn't wanted to do split screen was, entire game, animation and game world was designed around 60fps.
I would not be shocked at all to see Halo 6 run at 30fps for sp for all the bells and whistles then keep mp 60fps.No, it wasn't fine at 30FPS and yes it was in dire need of 60FPS. See Halo 5 and MCC to some degree. It easily makes the games much more enjoyable, especially when the 60FPS are locked or nearly locked.
Thank god 343i actually decided to make 60FPS a priority, rather than listening to the "It's fine at 30FPS" camp.
Is there a reason the textures on Chiefs hands at the very beginning are jittering so much? :/
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Why doesn't DF mention how often it changes?
Super heated gas. It's better to let rip before putting your helmet back on.Is there a reason the textures on Chiefs hands at the very beginning are jittering so much? :/
The other cutscenes seem to have everything animating at 30 but the fade-in from black here updates at 60.
Image quality's nice in this shot, just some weird SSAO around the silhouette.
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Should run at 60fps with those graphics.
Looks like a gamecube game. Like metroid.
Destiny looks way better.
Similar to vanilla Destiny?
Upon watching the video it does not look much better to me than something like Wolfenstein which also has a locked 60 if I remember correctly. Still, H5 probably has a lot more alpha effects going on. FOV looks extremely small unfortunately, but that's expected on consoles.
Check your eyes if you think these are better, TNO's strength is in its great art direction, technically it is simply not an advanced game, that is also why it managed to achieve 60fps on all consoles including PS360.
Damn...so it can go from 1080p to lower than 900p? Have they said how often this occurs?
And then the question remains..how bad are we going to notice it? Are there any examples of dynamic resolution on this level? And if so, how bad was it?
Halo 5 OT will be gloriously graced by drive-bys with "lol 810p" from people who had no plans to get the game.Did u notice it watching the video?
Did u notice it watching the video?
Did u notice it watching the video?
You mean Halo is better in terms of balancing? That is possible, but I was talking about uniqueness.
Also Splatoon Gyro controls are probably the best that is available in the field of console aiming. No auto aim, extremely precise. The closes you can get to kb/m precision on a console. Anyway, I don't want to derail the thread with Splatoon.
Did u notice it watching the video?
Compressed Youtube video...
Think about that for a moment
Super heated gas. It's better to let rip before putting your helmet back on.
Looks like 343i fixed the rim of SSAO incorrectly being applied when the background's out of focus in cutscenes.
What? Don't make me wrong, as great a game as TNO is, its graphics is not impressive AT ALL, keep in mind it is a id Tech 5 game which suffers from massive texture pop-ins on all platforms, very simple effects, and even on PC with maxed settings the texture is also nothing to be proud about, let alone with its almost non-existent AA solution, Halo 5 easily triumphs over it with PBR, better textures (less AF yes but still), more effects and larger scale.
Check your eyes if you think these are better, TNO's strength is in its great art direction, technically it is simply not an advanced game, that is also why it managed to achieve 60fps on all consoles including PS360.
Super heated gas. It's better to let rip before putting your helmet back on.
Looks like 343i fixed the rim of SSAO incorrectly being applied when the background's out of focus in cutscenes.
I do not think that was SSAO, rather from the volumetrics in the background in combo with the dof.
810p is a pretty low res, surely you would be able to notice it even through YouTube.
I do not think that was SSAO, rather from the volumetrics in the background in combo with the dof.
Those do not look like console screens of TNO at all. In fact, they cannot be.
I suspect it was a "pre-multiplied alpha" issue.
See notes of slide 12:
http://advances.realtimerendering.c...1 Advances in Real-Time Rendering Course).pdf
Those are PC screenshots at highest settings with no additional effects (injected AA and such), on consoles it looks worse. The game looks good in motion but static images are very rough.