Then PS5 will have 16-core Threadripper with a tiny GPU.Sony needs to bring Crazy Ken back. 😎
Then PS5 will have 16-core Threadripper with a tiny GPU.Sony needs to bring Crazy Ken back. 😎
Then PS5 will have 16-core Threadripper with a tiny GPU.
Split memory adds complexity to the board and is likely more expensive than just reserving some from a single pool.
16GB GDDR6/HBM at 600+GB/s with a Zen+CPU has
IIRC, wasn't it true that he wanted two Cells in PS3(sans a traditional GPU)before they decided it would be too difficult for devs to bother figuring such a scenario out?
Ken Kutaragis grand ambitions for his final system was that its Cell processor would be able to handle the game, system and graphics processing simultaneously.
The eventual realisation that this plan was unworkable meant the console was delayed by a year while Sony looked around for a graphics partner.
For a while, [PS3 had] no GPU, it was going to run everything with Cells SPUs, the insider told IGN.
The ICE [Initiative For A Common Engine] team proved to Japan that it was just impossible. It would be ridiculous. Performance-wise, it would be a disaster. Thats why they finally added the GPU, closer to the end.
With Sony brokering a deal with Nvidia to use its GPU, the system was delayed by about a year. Microsofts Xbox 360 was handed a year-long head start that Sony never managed to overcome. The late addition of the graphics card is also why the systems price was significantly higher than its rivals.
The story has become a kind of folklore within industry circles, with claims that this was the key reason why the PlayStation 3 was significantly more expensive than initially intended.
16 * 64GB/s = 1024GB/s of bandwidth with GDDR6
16 * 56GB/s = 896GB/s of bandwidth with GDDR5x
16 * 28GB/s = 448GB/s of bandwidth with GDDR5
GDDR5x is most appealing in that case, but...Samsung doesn't produce it, Micron does so that makes me skeptical.
Of course you can stick with GDDR5 but you'd need more than 16Gb I reckon, XBOX is at 326 (12 * 27.16GB/s)
you are not imaging things
16 * 64GB/s = 1024GB/s of bandwidth with GDDR6
16 * 56GB/s = 896GB/s of bandwidth with GDDR5x
16 * 28GB/s = 448GB/s of bandwidth with GDDR5
GDDR5x is most appealing in that case, but...Samsung doesn't produce it, Micron does so that makes me skeptical.
Of course you can stick with GDDR5 but you'd need more than 16Gb I reckon, XBOX is at 326 (12 * 27.16GB/s)
What is funny is i remember a year go when people were talking about next gen .
The talk was all HBM things really do change fast .
Then PS5 will have 16-core Threadripper with a tiny GPU.
HBM1 and HBM2 are flops power consumption wise, and yield wise too. That is why HBM+ and HBM3 are in development in addition to GDDR6
I have not check in a while how are things going with HBM ?
Any chance it could make into a next gen console ?
How do you define meaningful? What changes to games would such a CPU upgrade bring?Even a 6 tflop console with an actual cpu would be meaningfully more powerful than XOX.
I'll take the highest possible bandwidth that still has reasonable cost and power savings
How do you define meaningful? What changes to games would such a CPU upgrade bring?
depends on whether or not they want to throw in shit like UHDBLURAY etc.
$400
$500USD is the maximum any of them will be moving forward, honestly... Well, except Sony's. Who knows there, based on how arrogant they are.
We never had a proper attempt to test this hypothesis. PS3 was too exotic and X1 wasted on Kinect.Next Gen will probably have the lowest spec hardware they can get away with, because the console market is price sensitive. No matter how good a 500-600$ box is, it just won't sell enough to make the console model work.
I dont want to change topic, but what happened to kinect? There's games for it yet?We never had a proper attempt to test this hypothesis. PS3 was too exotic and X1 wasted on Kinect.
The only difference there was the HDD it's not the same, but I get your point.
$499 is easier to swallow than $599 but in the case of the PS3 it was the same hardware, no improvement to the components whatsoever.
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Haha I had completely forgotten about thatCPU/GPU, yes. The $499 model also lacked some USB ports, memory card readers, and wireless.
Next Gen will probably have the lowest spec hardware they can get away with, because the console market is price sensitive. No matter how good a 500-600$ box is, it just won't sell enough to make the console model work. So no bitching about next gen hardware when the time comes. Mid generation refreshes would be more powerful than any launch 600$ console anyways.
It may not given the trajectory from PS4 to Pro in similar timeframe and process node change.And 7nm will offer a generational leap at $400. Zen 2/3 with a 12-16 TF Navi-based GPU could be on the table for holiday 2020 launch.
Nope, it's been a thing since about 2 years in this gen when everyone realized Sony got this gen wrapped up.It's a thing in every thread since cross-play...
I don't think that consoles will cost more than 400. It wouldn't make sense given how fast sony was able to move ps4s at that price and how quickly the switch is selling as well.
9.6 tf for PS5 would be disastrous. It wouldn't even be a bigger jump from 1X as 1X is from XBO, Sony would have serious issues to show a generational leap. I think they need to be around 14-16tf or better unless they go for a Switch clone.This is what's bothersome and not the APU itself: RAM prices on the rise
Here's a funny calculation that somehow ends up being the same, XBOX jump from PS4P is 1.8TF in year yeah,so let's say 2018+2019 the same equation is kept in mind, that would give us 9.6TF (6+3.6) in a PS5.
Now this funny part, Vega Eclipse GPU is or should be 10.7TF for $399, if you take the same GPU and downclock it which should be the case because it runs at 1500Mhz, initially I calculated a 12TF PS5, that would put us at a downclock speed of 1340Mhz.
56 CU * 64 shaders = 3584 (the exact amount Vega Eclipse has) *2 1340Mhz = also 9.6TF
A lot of this is just speculation and assumption, far from facts but I can't help but laugh at the coincidence.
More so when I think that from a price point of view and specs that Vega Eclipse will be the most feasible GPU for PS5.
9.6 tf for PS5 would be disastrous.
9.6 tf for PS5 would be disastrous. It wouldn't even be a bigger jump from 1X as 1X is from XBO, Sony would have serious issues to show a generational leap. I think they need to be around 14-16tf or better unless they go for a Switch clone.
9.6 tf for PS5 would be disastrous. It wouldn't even be a bigger jump from 1X as 1X is from XBO, Sony would have serious issues to show a generational leap. I think they need to be around 14-16tf or better unless they go for a Switch clone.
It would be stronger than XB1+PS4+XBOX combined, not to mention the big CPU bump, amount of memory at it's disposal and everything else.
They could also customize the GPU by adding 2CU to it like MS did with XBOX, that'd give you 56+2 * 64 = 3712 *2 1350Mhz (10Mhz more) ---> 10TF.
So many ways to keep the console at $399, just don't fuck with the amount of RAM, hell you can even downclock the CPU a bit (which I highly doubt).
To give you a sense of scale, a native 4k 30fps game that exists on Xbox One X would not be able to be pushed to 60 frames per second on this hypothetical <10tf PS5. It's true that you could say "well, we'll just target reconstructed-4k instead of native", but the PS4 Pro is only slightly under half of that power, and that's producing PS4 quality games at reconstructed 4k for the most part. Sony would be unwilling to drop the target resolution of it's new console below the previous mid-gen refresh, so you're basically saying "oh ok, let's ship a new console. It's twice as powerful as the last one!" That's not what anybody expects from a "generational improvement".
The advancement of GPU technology is slower than in the past, die shrinks are much slower, and the demands of 4k - even reconstructed 4k, make the prospect of shipping a new console with such a modest power increase highly unlikely.
I could see a 2020-2021 console launch targeting between 16-20 Tflops, depending on how future chips pan out. Even 16 would feel underwhelming in some ways, but Sony and Microsoft are both slaves to the industry at large and can only ship with the technology available, not the technology they might want. A few years back, I thought it was lunacy for them to aim for another 8 year generation, but now it feels inevitable thanks to the mid-gen refreshes and the push for 4k.
$399 / £349 is the sweet spot, so they would be crazy to push for something much higher when next gen arrives.
PS5 in 2019 / 2020 will give Sony time to make something more powerful but cheaper than the Xbox One X, as component prices come down.
PS5 - 3.0GHz Custom Ryzen CPU, 8 - 10 Tflop GPU, 16GB RAM, 2TB HDD.
Not a massive leap forward but big enough to make a difference, handle 4k gaming well and keep cost down.
16 * 64GB/s = 1024GB/s of bandwidth with GDDR6
16 * 56GB/s = 896GB/s of bandwidth with GDDR5x
16 * 28GB/s = 448GB/s of bandwidth with GDDR5
GDDR5x is most appealing in that case, but...Samsung doesn't produce it, Micron does so that makes me skeptical.
Of course you can stick with GDDR5 but you'd need more than 16Gb I reckon, XBOX is at 326 (12 * 27.16GB/s)
I can tell you this in no way would a 16Tflops console feel underwhelming around 2020 .
The jump from PS4 to Pro is less than 2.5 times GPU wise .
That would also be a bigger jump from PS3 to PS4 GPU wise also .