If you look at some footage of the division, the amount of objects present in any given scene (and how you can interact with them), the level geometry, the number of NPCs with independent AI behavior that all need to react to the environment and the player in real time (as opposed to this game being turn based), the way you can nonlinearly traverse the world, how you can rotate your camera in any direction and look at different parts of the world, how the game has seamless online multiplayer etc. All make the game a significantly more complex piece of software.
This is not a value judgment on the games. MRKB is a pretty game and it's fun, but its scope and complexity are very limited compared to the games you mention.