okay i fixed it and uploaded them to a different site
eurogamer is always weird when it comes to images
xox can do it if you forget 4kBuy a PC.
Console CPUs are too weak.
GPU Benchmarking is now the most important game on GAF.
Horizon looks the same between the Pro and PS4, wut?I have a pro but I still don't think that the games are built with Pro in mind. Horizon looks pretty much the same on Pro and standard - its 4k that it can push with checkerboarding. If Horizon was built with the pro in mind, it'd look worse on the standard ps4 and it doesn't.
xox can do it if you forget 4k
Gaf (straw)Man in: The Curious Case of the CPU-bound Video Game! Oversimplified collector's edition
This is a work of fiction. Names, characters, places and incidents either are products of the authors imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.
Frame rate: 30
What is this? A 30 fps video game! Fret not! Gaf man is here to save the day! Clearly they have sacrificed the fluidity of the game for fancy (checkerboarded) 4K. Let us turn down the resolution to 1080p.
Frame rate: 30
Alas! That was not enough! We will have to crank it down further! 720p here we go!
Frame rate: 30
Somehow, this isn't working. I guess we just haven't gone down enough. 480p, here we go!
Frame rate: 30
You know what? Graphics are overrated. Destiny 2 would be far better as an artistic experience that replicates blindness. How about we render nothing at all?
Frame rate: 35
Progress! Gaf man has cracked yet another case!
Is this a silly semantics argurment? They'll take advantage where they can, but games are absolutely not built with these systems in mind.
All games are still made for consoles from 2013, and can't be made for new systems that are stopgaps.
I have a pro but I still don't think that the games are built with Pro in mind. Horizon looks pretty much the same on Pro and standard - its 4k that it can push with checkerboarding. If Horizon was built with the pro in mind, it'd look worse on the standard ps4 and it doesn't.
yup.
All the games will need to still run on xb1s and ps4.
It's pretty sad. I get the next best regardless of platform. I've got the PS4 PRO and currently Xbox 1. I plan to upgrade to the 1X when it's available. I tried out the Switch for a week [borrowed from a friend] and didn't like it. To each his own but I'll be content with the Pro and the 1X.
It's pretty sad. I get the next best regardless of platform. I've got the PS4 PRO and currently Xbox 1. I plan to upgrade to the 1X when it's available. I tried out the Switch for a week [borrowed from a friend] and didn't like it. To each his own but I'll be content with the Pro and the 1X.
Here's the list of the "undisclosed" games they used for benchmarking. Any guesses?
A: Recore
B: Forza 7
C: Gears 4
D: Assassin's Creed?
F: No idea - Forza 6/7
G: Halo Wars 2
H: Battlefront 1
I: Crackdown 3?
This was wholly unintentional, but I've changed the wording to make it clearer.You're ignoring here that unpatched games will still have access to more GPU cores on the XB1X than they do on the base XB1. LelouchZero already pointed out the power differences between boost modes on both devices. They might not have access to the full GPU, but they benefit more than just a clock speed increase which you try to imply.
Something I'm curious about as I'm not sure how framerate and resolution scales with Teraflops; with games like Gears of War 4/Horizon 3/Halo Wars 2 that are 1080/30 and hitting 4K/30 with improvements on One X, would those same games be hitting 4K checkerboard 60fps? Seeing as the One X is 4 times more powerful, and checkerboard 4K is 2x 1080p and 60fps is 2x 60fps. For the sake of these examples can we ignore any CPU bottlenecks to avoid Jaguar discussion? Or is 2160p checkerboard not a clear 2x performance hit of 1080P?
I would MUCH prefer games to go from 1080p/30 to 2160c/60 rather than native 4K if so. Not sure if performance to resolution/fps are relative though...
When you design a game with a system in mind, that's a target. These games are not being "build" for these new systems. They can do enhancements, but that's not how they are being built.I said build with THEM IN MIND, I didn't say BUILD FOR THEM (meaning they are targeting the specs of the newer machines).
One is insinuating that everything is magically done by the hardware, like no effort is put into the refreshes, which simply isn't true.
The rest is stating the obvious that the games are made to run on base model, just like the games are taking advantage of a base model first party games are taking advantage of the refreshes.
If you don't agree with that then that's fine, but making it sound like it's a magical box that does everything with no effort is just wrong IMO.
My point stands...
Only already CPU bound games. If its not bound by CPU, which a lot of games won't be, then you will see huge framerate improvements.Doesnt work this way. Framerate requires CPU power. And the X doesnt have the CPU juice requirred for 60fps even in 1080p, much less checkerboard 2160c.
I have a pro but I still don't think that the games are built with Pro in mind. Horizon looks pretty much the same on Pro and standard - its 4k that it can push with checkerboarding. If Horizon was built with the pro in mind, it'd look worse on the standard ps4 and it doesn't.
yup.
All the games will need to still run on xb1s and ps4.
Fuck our current install base, let them buy all new shit.
Even for people who might not be able to buy the X on release day, and have already a Pro (like me), I consider the X a very very welcome addition to the industry, mainly because I believe Sony would finally get their shit together in terms of Pro support, which atm is laughable in numerous occasions.
So yeah all in all I am pretty glad MS is going all in with the X and I actually hope it gets some nice numbers (in terms of sales)! I hope I can get one eventually.
Do you have a good gaming PC?
Buy a PC.
Console CPUs are too weak.
Doesnt work this way. Framerate requires CPU power. And the X doesnt have the CPU juice requirred for 60fps even in 1080p, much less checkerboard 2160c.
Only already CPU bound games. If its not bound by CPU, which a lot of games won't be, then you will see huge framerate improvements.
I think it shows that some who bought too much into the Scorpiox being this all super powerful machine might need to check themselves a bit. These cpus will limit the pro and the x, reading this threads about games like destiny 2 going to magically double framerate on the x were crazy. Yes the x is a powerful console that will have or should have better looking titles than seen on pro but it isn't going to be night and day or 30/60 split some thought it would.
Now, even without all resources available the One X is considerably more powerful than previous Xbox Ones. So boosting will still occur as said. But instead of assuming that framerate and resolution will always be pegged to their targets, this opens the possibility of boosted games still falling short intermittently.
Which is sad because it was nothing but a salty troll lol. Kind of sums up GAF these days though.
Eurogamer Article: http://www.eurogamer.net/articles/digitalfoundry-2017-microsofts-xbox-one-x-benchmarks-revealed
* PICTURES *
When you design a game with a system in mind, that's a target. These games are not being "build" for these new systems. They can do enhancements, but that's not how they are being built.
In that first picture, what does the y axis represent? It's not listed but it seems like it's some measure of "good performance" where higher is better. Are they for real that almost across the board, any game that isn't 1080p on XB1 performs worse on X1X?
I was under the impression that in general, the X1X version would be an improvement over the performance of the XB1 version of a game. Most XB1 games are sub-1080p aren't they?
Curious what they did with Battlefront 2 then if Jez is right about it being native 4K
"Jez ✖‏ @JezCorden
My info re: Star Wars: Battlefront II being 4K60 on Xbox One X prob won't pan out, sorry for setting expectations, targets aren't locked in."
"Jez ✖‏ @JezCorden
Gonna wait til I get hard info in the future, like I did with the Scorpio stuff, rather than rely on word of mouth. #learning"
In that first picture, what does the y axis represent? It's not listed but it seems like it's some measure of "good performance" where higher is better. Are they for real that almost across the board, any game that isn't 1080p on XB1 performs worse on X1X?
I was under the impression that in general, the X1X version would be an improvement over the performance of the XB1 version of a game. Most XB1 games are sub-1080p aren't they?
A: Recore
B: Forza 7
C: Gears 4
D: Assassin's Creed?
F: No idea
G: Halo Wars 2
H: Battlefront 1
I: Crackdown 3?
In that first picture, what does the y axis represent? It's not listed but it seems like it's some measure of "good performance" where higher is better. Are they for real that almost across the board, any game that isn't 1080p on XB1 performs worse on X1X?
I was under the impression that in general, the X1X version would be an improvement over the performance of the XB1 version of a game. Most XB1 games are sub-1080p aren't they?
Crackdown is UE4. I assume it's game ECD3 isn't using an in house engine is it?
I think it shows that some who bought too much into the Scorpiox being this all super powerful machine might need to check themselves a bit. T.
CD3 isn't using an in house engine is it?
Here's the list of the "undisclosed" games they used for benchmarking. Any guesses?
Back on topic. I'd love to see a more in depth analysis of the loading times and fluidity of the dashboard. One of my major gripes with the Xbox One is that the Dash, at times, can feel really slow and clunky.
I think it shows that some who bought too much into the Scorpiox being this all super powerful machine might need to check themselves a bit. These cpus will limit the pro and the x, reading this threads about games like destiny 2 going to magically double framerate on the x were crazy. Yes the x is a powerful console that will have or should have better looking titles than seen on pro but it isn't going to be night and day or 30/60 split some thought it would.
Realistically isn't it relatively the equivalent of what we'll see with the Xbox One vs PS4 [but in reverse of course]?
Yeah, there's the people who're buying the machine, excited by this article and there's the usual suspects feeling like they have to try and downplay everything even though no one is even disappointed.LOL i imagine they thank you for the concern.
LMFAO
never change gaf.
Wait a second...both of the sports/racing games are listed as 1080p/60 and "In Development" and "In House"???
Horizon is normally 30fps....so what is the second racer?
Wait a second...both of the sports/racing games are listed as 1080p/60 and "In Development" and "In House"???
Horizon is normally 30fps....so what is the second racer?
From the article said:Beyond that, there are a couple of curiosities in the benchmarks - specifically, Title I - an in-development open world action game using an in-house engine based on DX12. Frame-times on base Xbox One hardware are measured at a staggering 59ms, suggesting that this section of game was profiled running at just 17 frames per second. There are gains running at native 4K on Xbox One X, and its performance does seem to be GPU-limited - if the CPU were an issue, the scaling would be far more limited in the back-compat results seen below.