This is how it goes with the internet's response to digital foundry lately:
The PS4 is more powerful than the Xbox One. Therefore, if DF says a PS4 game looks better, they are right. If DF says a Xbox One game looks better, they are wrong.
If people really believe this, why read Df at all? To me this seems like the recent concentration on 1080p forced the ps4 versions texture filtering choice, and it impacted image quality.
Here's my problem with this line of thinking or alluding. It's extremely ridiculous on BOTH ends. One side shouldn't have to deal with the game being crappy on one system visa versa.
This isn't exclusive to Sony either so stop right there. If a Sony game looks better than an Xbox game (ie. The Battlefield COD controversy) there were people coming out the wood works saying the same thing about DF when some people didn't want to accept the PS4 version being the better of the two, however this discussion and thread isn't about that.
It is plainly about the texture methods being different and WHY this could of happened.
This BS..
"Guys just deal with the results and stop trying to see around the truth that the Xbox Won a game"
... is stupid because there's a technical reason to why it did. So please don't feed into this notion that this thread is about losers not trying to accept their lost when there is nothing to win or lose. It's about the
technical differences. The true lost is the game still runs crappy on both regardless of resolution and framerate and textures and the game kind of sucks all the way around as well. So essentially it is $50 too much for what your getting. Just buy the game if you want it and enjoy it. Why be bothered by analysis.
this ...
ppl will never accept it ...so just let it go
Ok fine. But when the Xbox has a shitty port and it's pointed out, I hope we should all accept it instead of talk about the inefficiency of the methods used to make it a shitty port. Bye, with this garbage.