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Digital Foundry vs. Dead Rising 3

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lol still day one. And with regards to the appearance of nearby objects, such as the crafted vehicles, how else are vehicles that are built unrealistically fast out of thin air suppose to appear?

"close your eyes"

(kinect checks you have your eyes closed)
Vehicle appears

"open your eyes. Tadaaaa!"
 
Wow... 720p and still dipping to lower 20's fps?

It's barely ever actually 30fps, and closer to the low 20's during action.

720p @ 20fps is what you expect from the next gen consoles?

I could live with current gen resolution, but 20fps average?
xAOBiJ1.gif
 
If they turned off the post processing & lowered the poly count / texture res you would still have largely the same game experience, just a bit more ugly and a lot more playable. Those direct feed screens are not the greatest but they are also fairly cherry picked.

What do you mean by fairly cherry picked? They're just random grabs. I posted the first 5 that Digital Foundry had. Nothing cherry picked about them.
 
Rushed launch is rushed launch.

Shame we couldn't see this game optimized better. It looks good and the concept was always kick ass.
 
Trolling aside, I think this game looks great from the videos. Anyway, off to work. This game always looked quite a bit worse in screenshots, and pretty damn solid in motion.

hahaha my GOD!!!! At this point I have to convince myself that you're just a very successful troll.

There's no other explanation.
 
Man, i can't believe we are seeing the day where MS's next console is struggling to hit 720/30fps and we are seeing Nintendo pull it off easily, and 1080/60.

After last-gen it's so strange lol.
 
Sub 30 FPS, aliasing everywhere, texture quality that is equal to megatextures loading poorly, pop-in everywhere.

Are you actually being serious...? This is anything but good.

Everything Xbone related looks good in his eyes.

He also keeps pointing out that Ryse's gameplay is top notch
even if he haven't even played it yet lol
 
Sounds like the game could have used another 3-6 months in the oven to iron these issues out. Here's to hoping the address these issues when the updated version comes out (Capcom), if it comes out.
 
So, why isn't the framerate a solid 30fps and why is there no anti-aliasing when it's running at 720p on the MOST EXPENSIVE console?
 
First game that use it is Crysis (2007). Console command is e_dissolve. Uses an 32x32 or 64x64 texture and dissolves it with some kind of mask transforming the texture into the final geometry. Dissolve can be use to transform textures to geometry, to change from a LOD level to another (used in Crysis too), or to bring up assets (used in Crysis with procedural vegetation).

In 2008 GTA IV used the same trick.

The more you know!
 
You know it's nothing but brand attachment when you can look at all this and not even go "Damn, that's not good" but move directly to NOT A PROBLEM, STILL BE FUN, WE ALSO HAVE RYSE!

GB didn't mention anything about the visuals being crap and they played it.

Because GB is known for doing great technical reviews or comments on games, right?
 
I have a feeling that the first Halo 5 screenshots/video thread is going to be a lot of fun.

So you're saying that a first party second wave game from some really talented team (at least tech wise) like 343i will have the visual problems that DR3 has? If Ryse is an indication I think that things will definitely get better for the Xbone...will the games be on par with the PS4? no but I doubt a launch game that started development as a 360 title by a team like Blue Castle is an indication of what Xbone is capable of.
 
What do you mean by fairly cherry picked? They're just random grabs. I posted the first 5 that Digital Foundry had. Nothing cherry picked about them.

They're cherry picked by Digital Foundry to highlight various things about the game. For instance, the caption for the rock textures explains that that issue crops up when you're travelling in a vehicle (it's popup, not actual texture quality), and the shimmering van is the effect when a crafted vehicle appears.
 
Wow, that just looks... wow.

With DR3 looking like that (with frame rate issues to boot) and Ryse being "as fun as dialling a phone number", thank fuck for Forza eh?
 
What do you mean by fairly cherry picked? They're just random grabs. I posted the first 5 that Digital Foundry had. Nothing cherry picked about them.

Sorry not the whole batch, was referring to the ones that are continuously being posted as if they represent the general experience but are showcases of the texture pop in that the article describes as being uncommon now. Like last gen where screenshots of Uncharted or Gears would show up and people would rally around them as if the games always looked like that, but it was not common.

Edit - Amended my initial post.
 
It looks like they made compromises on the resolution and framerate so that they could fill the game with more zombies. I don't usually mind such compromises if it improves the game but from my experience with Dead Rising 2 the last thing it really needed was more zombies.
 
They're cherry picked by Digital Foundry to highlight various things about the game. For instance, the caption for the rock textures explains that that issue crops up when you're travelling in a vehicle (it's popup), and the shimmering van is the effect when a crafted vehicle appears.

I see. Just read the captions. It seems 3 of those 5 screens were supposed to show off the game in good light....one's caption reads "Dead Rising 3 at it's best angle"...
 
You know it's nothing but brand attachment when you can look at all this and not even go "Damn, that's not good" but move directly to NOT A PROBLEM, STILL BE FUN, WE ALSO HAVE RYSE!

Well, Ryse is either the best looking launch title or second behind Killzone. When you have something like this showing then one needs to point to a game that shows the One isn't broken :D

But man, I really can't believe this is the final release. Still going to get the game because it looks like brilliant fun but woah that looks poor. Hoping it's not because it wasn't mentioned as final code/retail although someone responded to me earlier be saying it's from the recent Monday preview event :/ Have any of the previews mentioned this? I mean those screenshots look like something horrible happened, lol.
 
aliasing: check
shimmering: check
dithering: check
low res textures: check
pop-ins: check

this game is ugly as fuck even by current gen standards.
 
It was clear straight from E3 that it would be this bad. When you see game frame rates in early builds they hardly ever change for the better. By the time you see a running build with gameplay, the graphics engine is usually seems to be done & dusted and it's a case of content building to completion. The sub-20 dips aren't even surprising from that initial look. That it looks worse than TLOU in paused screenshots is pretty rough though.
 
So you're saying that a first party second wave game from some really talented team (at least tech wise) like 343i will have the visual problems that DR3 has? If Ryse is an indication I think that things will definitely get better for the Xbone...will the games be on par with the PS4? no but I doubt a launch game that started development as a 360 title by a team like Blue Castle is an indication of what Xbone is capable of.

Corrinne Yu's team are obviously incredibly talented, but I feel as though setting a 60fps straightjacket for themselves is going to absolutely destroy Halo 5 as a visual powerhouse. It's practically guaranteed to be 720p, for a start, and that means immediately one big differentiator is gone. I'd be surprised if it looks much better than Halo 4.

I see. Just read the captions. It seems 3 of those 5 screens were supposed to show off the game in good light....one's caption reads "Dead Rising 3 at it's best angle"...

Yes, and notice that the screens of the game ostensibly looking good aren't the ones being endlessly requoted with comments about how shoddy it looks. I think it's disingenuous to post screens intended to highlight issues and pass them off as 'just regular screens'; you can do that with pretty much any game.
 
WOW. I don't think their choice of rendering the UI in 1080p was a good idea. It's like a picture-in-picture resolution comparison displayed on top of some low-res game footage. Makes it much harder to forget about all those missing pees.

Two PP counters, two resolutions, three fonts.
tzLhL0b.png

I think it's very jarring to have the game run at 720p and the UI at 1080p. Having the game look soft while the text is super sharp, doesn't fit at all :/
 
I mean I understand DR is about the fun but no one should excuse it looking this bad - launch title or not.

I'm pretty sure when the people playing this game are mowing down Zombies whilst dressed in a funny outfit, whilst driving a car, then those people won't care about the graphics.
 
Honestly? I stopped playing GREAT games, such as Dragons Dogma Dark Arisen, due to chuggy game play. Given, I have returned several times since there are huge areas in which the game work, but still. Games has to WORK to be playable.

well i'm sorry but you missed on an amazing game not playing DD

total honesty here, if the games is as fun as it looks (and i loved DR1-2) i can put up with some graphical hiccups
 
I wouldn't read too much into what a badly optimized Capcom Vancouver game says about the Xbox One. I mean, my PC, which is capable of running Crysis 3 very comfortably, had framerate issues with Dead Rising 2 after all.

But it's very disappointing as someone who finds those kinds of framerates too much of a wall to get past when it comes to enjoying games. (Shadow of the Colossus on the PS2, would be a great example).

Dead Rising 3 was on my list of games to buy when I inevitably get an Xbox One. It just fell off that list. Now I have to hope it gets ported someday, and the odds of that aren't great.
 
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