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Digital Foundry vs. Dead Rising 3

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An example of the weird fuzzing.



1920x-6.jpg~original

Are those bees? seems so..
 
Frankly, technical issues aside, just take a step back after knowing what videos and images you have seen of DR3 thus far.

IT IS A COMPLETELY BLAND AND UNINSPIRED WORLD. The art direction is atrocious. It is too serious and gritty looking. It has none of the qualities that made the previous games so fun to play in. So even if they got it to look optimal at 1080p or what have you, it's so shitty looking I don't even know if it matters that much!
 
I just found out that this is the most pre-ordered title for One at Amazon. There'll be a lot of disappointed folks when they find out the truth. Better change the order to another game, STAT!
 
DDR3 is way to slow for next gen, its a massive bottleneck on the already weaker GPU which only goes on to limit the system further, you can improve things with the faster edram but not by much due to it's limited size.

This will hunt MS for the whole GEN.

They can't change specs now. As games become even more demanding the problems will just increase.

I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.

25fps or 30fps - still looks like a lot of fun to me!

Look at the thread title again. It's about the technical aspects of the game.

if you wanna discuss how fun it is, I suggest you post in the game's OT.
 
The thing is that with regards to that, it is usually the AI (from what i know) that eats all the CPU time. Dead rising has pretty simple (and rightly so for zombies) AI so it shouldn't really be a CPU problem.

So do most musou. Doesnt change the fact that WiiU version of DW has just as many framerate issues.

One thing that is apparent already, these consoles just cannot handle high enemy counts. No amount of GPU or Ram grunt is going to make up for weak CPUs.

Its perfectly fair to laugh and point at DR3 considering the outlandish claims in the run up to launch, but the fact is, Dead rising is a series that has always been too ambitious for console development. Im not giving Capcom vancover a free pass, because they could of toned things down a little, but pushing the boundries the way the game does, it was never going to run at a stable framerate.


A PS4 version may of had prettier textures and even may of ran at a higher resolution, but it would of had the same if not worse problems framerate wise.
 
These developers have been making games for years, sure some of it can be blamed on a immature platform and development tools, but some of the blame is also shared by the hardware.
I'd place it solely on this reason alone. and nobody else is to blame but Microsoft.

Do you think this game's performance is maxing out the hardware? this is the HW's peak?
 
It would take very very severe technical issues to get a fan not to buy something on their account. This is a low bar, no?

This result is embarrassing honestly. I won't not buy a game because the framerate sucks but this is really unacceptable this gen. The hardware is powerful enough to give me a standard 30 fps (I hope). If it needed more time in the oven they should have delayed it.

This game is hardly a real next gen title though. As I've stated, it's obvious it was developed as a 360 game then ported to the XBO. The engine that DR is built on has always been terrible as well.
 
You cannot squeeze water out of rocks brother.

devs should have the balls in 2013 to thrash games if they dont reach to hit the lower bar of the playble perfomance...(30fps)....

if the console was too weak they should put less zombie in...

i repeat...this is and ONLY a dev problem......the hw here is out of topic
 
I just found out that this is the most pre-ordered title for One at Amazon. There'll be a lot of disappointed folks when they find out the truth. Better change the order to another game, STAT!

But this actually looks to be the most fun* exclusive on the One...

What else would they get? Ryse?

*excluding Forza, because North America doesn't care for racing sim that much.
 
Damn, what a disappointment. One thing I just can't tolerate is bad framerate. Looks like I'll be skipping out on this game. Sorry, Capcom Vancouver, I know you guys must've worked your asses off.

I don't like games that dip to low 20's either so this is kind of disappointing to me as well to see this on next gen hardware. So why isn't Microsoft talking about the cloud and how it can help?

On a side note can anyone tell me how you can list how many comments per user in topics?
 
Yes, I'm cleaning up the thread and I didn't like what you had replied to (nothing about your post).

Guys, keep it civil. No name calling. Stop talking about salt. No personal attacks. This is a technical discussion. Bans will be severe.
 
This is a huge downer. I'd come to accept the disappointing resolution, but sub 20 fps? That's seriously atrocious. And the smoke makes me think of the Genesis "transparency" effects. Cripes, so ugly.

The game still looks fun, but there's no sugar-coating this.
 
Was just going through Digital Foundries Dead Rising 2 face off.. some qoutes that seem funny when we look at DR3 on Xbox One..

http://www.eurogamer.net/articles/digitalfoundry-dead-rising-2-faceoff

Framebuffer measurements give us our first indication of the quality of this multi-platform project. The Xbox 360 version of Dead Rising 2 runs at native 720p resolution with the bonus addition of 2x multi-sampling anti-aliasing. The edge-smoothing is welcome: the engine concentrates on handling huge numbers of zombies with plenty of draw distance, so the actual levels of geometry in the environments are fairly basic. In short, there are plenty of large edges to smooth!

The PS3 version of the game shares the 2x MSAA of its 360 counterpart, but the unfortunate reality is that resolution has been compromised. There's little doubt that Dead Rising 2 on the Sony platform is running sub-HD, with 1024x576 appearing to be the game's native resolution. On the plus side, the quality of the upscaling to 720p isn't that bad, and while the edges still look a bit rough as a result, the overall impression is fine.

However, such a big resolution drop is clear evidence that Blue Castle had issues bringing the game to the PlayStation 3, and this is born out in other elements of the game's look and feel, most notably the overall performance level.

For the most part, Dead Rising 2 on 360 does a fairly decent job of maintaining its capped 30FPS, but there are clearly some "gotchas" that can send performance plummeting. In particular, the outdoor scenes with the huge view distance seem to cause a problem, with consecutive frames running over-budget, resulting in occasional, jarring drops to a sustained, jerky 20FPS.

The usual solution developers employ is to disengage v-sync when running under 30FPS - image coherency will diminish, but response from the controls isn't impacted quite so much. Blue Castle Games appear to have chosen image quality over controller lag in these difficult scenes, and the drop in response is so pronounced that you can't help but wonder if this was the right decision to make
 
Yes, I'm cleaning up the thread and I didn't like what you had replied to (nothing about your post).

Guys, keep it civil. No name calling. Stop talking about salt. No personal attacks. This is a technical discussion. Bans will be severe.

KK, I will edit mentions of sodium type substances in passing
 
Yes, I'm cleaning up the thread and I didn't like what you had replied to (nothing about your post).

Guys, keep it civil. No name calling. Stop talking about salt. No personal attacks. This is a technical discussion. Bans will be severe.

Cool no worries :). I didn't mean to come off hostile or whatever, I just thought it was a weird post that I was replying to.
 
devs should have the balls in 2013 to thrash games if they dont reach to hit the lower bar of the playble perfomance...(30fps)....

if the console was too weak they should put less zombie in...

i repeat...this is and ONLY a dev problem......the hw here is out of topic

Even if what you say is true, do you not think MS should have had their own people helping out on this? It doesn't exactly make them look great, and if I were MS I'd be doing exactly what they did last gen and helping out devs struggling.
 
These developers have been making games for years, sure some of it can be blamed on a immature platform and development tools, but some of the blame is also shared by the hardware.

kid if i dont reach 30fps in 2013 as developer i say ..ok we can go on market with this product...

if they had performance problem...put less polygons around......and hit the sweet spot...

there are problem being an early gen title...there are problem (for sure) about immature tools...
but there are BIG problem also on the dev side....

this are thing that always can be avoided....and they didnt
 
Do you think people will care that the game runs at 15-25fps then? I agree that resolution and graphics can be ignored if the gameplay is unique and really fun but bad framerate kills any good game.

I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.

Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.
 
I know that people are that stupid.
There's a reason why Dead Rising 2 doesn't look like The Last of us and it's the same reason why DR3 should be compared to past DR games, not GOW3 or TLOU.

If people can't see how this IS much better than the best of current gen, on a brute force raw performance basis, then they should probably avoid technical discussions, because it's clear they have no clue what they are talking about.

This is a somewhat silly post.

Obviously DR2 on a current gen console will look worse than The Last of Us on a current gen console. The point I was making is that it's not far fetched for people to expect DR3 on a next gen console to look better than the Last of Us on a current gen console. Despite one being sandbox and one being linear, one is also on considerably more powerful hardware.

Add to that, being a sandbox game doesn't automatically mean 3x more resources are used or that it looks 3x worse because of it (see GTA V, Read Dead Redemption etc). And having more characters on screen doesn't necessarily mean the resource intensity has to be exponentially higher (depends on the level of detail and geometry, AI etc of those characters). Tonnes of enemies but with barely any AI has been done countless times.

See Heavenly Sword, Kameo, there's even one PS2 game where the name escapes me.

http://www.youtube.com/watch?v=NS0psmmGsvs
 
Can't even manage a locked 30 FPS at 720p? On next-gen hardware? Wow.

Guess I was right in waiting for this console to mature and drop in price. This is truly disappointing.
 
This is a huge downer. I'd come to accept the disappointing resolution, but sub 20 fps? That's seriously atrocious.

The game still looks fun, but there's no sugar-coating this.

Word. I'm one of those people who will defend 720p to death if it means 60fps. But this? I never asked for this.
 
Holy shit.


Was debating getting this over Ryse, but fuck that noise.


All I can say is Halo 5 better blow my mother fucking mind or this will be my biggest gaming purchase disappointment since the Wii.

Why are you buying an X1 if your enjoyment of it is contingent upon good-looking games with a steady framerate? I don't mean this as a "hurr durr X1 is less powerful than the PS4" slight, but rather it simply doesn't make much sense to me to buy a console when the things you desire are unknown quantities at this juncture. It brings to mind the cries from many PS3 fans when FFXIII X360 was announced, who felt cheated because they'd bought a more expensive console to play a particular game -- granted, it was believed to be PS3-exclusive prior to the "megaton", but the point is that if they had only waited until the game was actually nearing release, they could have opted for the cheaper alternative instead.
 
Yes, I'm cleaning up the thread and I didn't like what you had replied to (nothing about your post).

Guys, keep it civil. No name calling. Stop talking about salt. No personal attacks. This is a technical discussion. Bans will be severe.

Then I guess there's no point now in asking how to easily see how many messages per user in this thread. When you start to see the same patterns in certain individuals pop up all over the place it become quite clear their messaging.
 
I'd place it solely on this reason alone. and nobody else is to blame but Microsoft.

Do you think this game's performance is maxing out the hardware? this is the HW's peak?

Not that its maxing out the hardware so to speak, just that more power would have been useful even with immature dev tools.
 
Then I guess there's no point now in asking how to easily see how many messages per user in this thread. When you start to see the same patterns in certain individuals pop up all over the place it become quite clear their messaging.
Just click on the number of posts column in the thread index.
 
The game looks much better from Dead Rising 2. But , that goes all out the window if frame rate is poor.
It doesn't look better than DR2. DR2 was designed well, it has a intriguing environment, nice colors, textures, etc. DR3 looks like poop soup.

Bland Unreal Engine games look like works of art compared to this trash. The devs have done the DR series a great disservice.
 
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