Good thing Sony sent out review copies early enough that Digital Foundry could release their technical analysis pre-release.
And it looks like it doesn't happen all that often.48fps minimum under heavy combat? That's pretty good.
I hope people doesn't think this is a 48fps game just because it dips there for a second. The game seems to stay at 60fps a good deal of the time and above 55 majority of the time.
Clearly we need a different metric for variable 60fps games, maybe a chart to see how long it says at what fps.
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
(My opinion, of course).
Cyborg, are you ok? Cyborg?
Auch....
I'm waiting for the person who claims that lone dip to 48fps is enough to warrant a locked 30.
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
Very solid aside from the scene they mentioned and even then didn't seem to struggle to get back to the sweep spot.So 60fps unlocked?
EDIT: https://www.youtube.com/watch?v=IVplf_K1kSw
But stays 60 for most of the time, so thats good enough. Nowhere near as bad as Infamous.
The original game in the ps3 didn't manage to mantain 30fps during traversal. Even if we only had the 30fps lock option, it would be a great improvment.
Blim, your eyes are too tuned for this kind of thing. I can see this being subjective, so I see no point in disagreeing with youalthough I want to
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
Why do you care? He thinks it's unacceptable that a game isn't locked. This game isn't locked, so he doesn't play it at the default option.But he's being too harsh. "At all times" is WAY too unforgiving even for a subjective matter. You play a 10 hour game, if the game is 60fps for 9.5 hours, is it still not worth to play it at 60fps instead of locking down to 30fps?
You sound like you've never played games on PC. If a game drops 5 frames to 55 from 60 it is not even noticable. And going to 55 from 60 isn't unstable. Beast rigs will drop a few frames for a couple of seconds if suddenly loads of shot was going on like in an fps.
You sound like you've never played games on PC. If a game drops 5 frames to 55 from 60 it is not even noticable. And going to 55 from 60 isn't unstable. Beast rigs will drop a few frames for a couple of seconds if suddenly loads of shot was going on like in an fps.
Why do you care? He thinks it's unacceptable that a game isn't locked. This game isn't locked, so he doesn't play it at the default option.
Where it will become an issue is for games that aren't locked at 60 FPS which I would comfortably predict will be many that don't have an option to lock it at 30 FPS.
Some people just have very high standards. Those standards aren't compatible with all games, nor are they even compatible with a mega beefy PC where the scheduler has a different idea at any particular moment in time.
I play on PC all the time, and it drives me crazy. I absolutely hate unstable framerates. AC4 on my rig ran at 60 fps most of the time with drops to 50-55. In the end I locked it to 30 fps and I was happy
Of course a few drop here and there are acceptable, but what I find unacceptable is when a game gets under 60 when things get too busy graphically and stays there until that particular thing is done.
You sound like you've never played games on PC. If a game drops 5 frames to 55 from 60 it is not even noticable. And going to 55 from 60 isn't unstable. Beast rigs will drop a few frames for a couple of seconds if suddenly loads of shot was going on like in an fps.
But he's being too harsh. "At all times" is WAY too unforgiving even for a subjective matter. You play a 10 hour game, if the game is 60fps for 9.5 hours, is it still not worth to play it at 60fps instead of locking down to 30fps?
I play on PC all the time, and it drives me crazy. I absolutely hate unstable framerates. AC4 on my rig ran at 60 fps most of the time with drops to 50-55. In the end I locked it to 30 fps and I was happy
Of course a few drop here and there are acceptable, but what I find unacceptable is when a game gets under 60 when things get too busy graphically and stays there until that particular thing is done.
There's some shady selective bolded text going on in the OP: "Geometry quality is unimpressive, environment detail is relatively spartan and this section does little to showcase the game at its best" segment refers to the first impressions courtesy of the opening act, and how "frame-rate isn't locked to 60fps" is bolded but "The Last of Us Remastered does spend the vast majority of its time at the optimal refresh" is suspiciously not.
This kind of small differences is what seperates saner discussions and 100-page shit shows.
There's some shady selectively bolded text going on in the OP "
Those cherries ain't gonna pick themselves I guess. You know how this sort of thing goes.That 60fps footage is gorgeous! its unfortunate that it dips at that one moment. People on here will make a massive deal out of a moment that last's for a split second, especially when for 99% of the time the framerate is great.
There's some shady, selectively bolded text going on in the OP: the "Geometry quality is unimpressive, environment detail is relatively spartan and this section does little to showcase the game at its best" segment refers to first impressions courtesy of the opening act, and how "frame-rate isn't locked to 60fps" is bolded but "The Last of Us Remastered does spend the vast majority of its time at the optimal refresh" is suspiciously not.
These kinds of small differences are what seperate (relatively) saner discussions and 100-page shit shows.
That 60fps footage is gorgeous! its unfortunate that it dips at that one moment. People on here will make a massive deal out of a moment that last's for a split second, especially when for 99% of the time the framerate is great.
I'm waiting for the person who claims that lone dip to 48fps is enough to warrant a locked 30.
A 60 fps game should stay at 60 at all times, 55 fps or whatever is unacceptable, at least until all screens have something like Gsync capabilities. I'd rather have constant 30 fps than an unstable 60 fps.
Just my opinion, of course, feel free to disagree
However, while its last-gen origins are at times obvious, there's no doubt that The Last of Us Remastered can look simply sensational. The boost in resolution combined with the enhanced textures emphasises the sheer class of Naughty Dog's artwork at all times. The contextual animation system and stunning performance capture is still up there with the best, and it is only enhanced by the move from 30 to 60 frames per second. The more detail-rich exterior scenes, enhanced with longer view distances, look especially beautiful bathed in the ambient lighting and god-rays from a setting sun. While effects work can look a little basic in places, the higher precision marries up perfectly in most cases with the full HD resolution, while some effects - such as water reflections - put a lot of full-blooded PS4 and Xbox One titles to shame.
resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.