Redneckerz
Those long posts don't cover that red neck boy
Video:
Article: https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis
Docked:
Game also looks quite similar to PS4/XBO, but just click the link for more - Its a great article, as expected by John. Or just watch the video if you have a small half an hour of spare time
EDIT: Personal thoughts after watching video:
The biggest culprit is the blur. This is one blurry game, although not all the time. I can tolerate that, but even for my tendency to accept visuals to a very low standard, this is stretching it. Clearly, Wolfenstein Switch is best played on the handheld mode, as there most of these blurry issues are far less noticeable. If you do happen to play on docked exclusively, then be advised for a very soft image.
That being said, it is absolutely impressive what Panic Button has pulled off. It runs better than Doom, whilst having pretty much all geometric detail intact. Most visual effects are in use here, and others are reduced. By and large, Wolfenstein Switch captures the core look of the game rather impressively, unlike say, Call of Duty for the Wii, were most of the effects were removed and either replaced with fixed function surrogates or not replaced at all.
So with that said, what is Wolfenstein Switch? A very, very blurry game, but which from a visual core POV, is very similar to the other consoles, at 30 fps. It clearly favors playing on handheld mode though. At the end of the day, Like Doom before it, Wolfenstein on Switch is a technical tour de force, and also one of the few ways to play the game in a handheld form factor. In that light, it makes living with the extreme blurry look of the game a passable experience.
Article: https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis
Docked:
Undocked:We pixel counted a wide variety of shots from the docked mode, and came up with a whole host of results. Everything ranging from a top end of 720p to 1216x684 to 540p and 432p all the way down to 640x360.
Performance:When played in portable mode, 768x432 and 640x360 are common pixel counts, but it can increase from there depending on load. In general, it's comparable to the Switch version of Doom but seems to scale towards the low-end more often. There's no getting around it - this really is a very blurry game.
Throughout most of the game, Wolfenstein 2 does a great job at maintaining the target 30fps and most of the time, it maintains even frame-pacing as well - which wasn't properly implemented in Doom. When combined with the excellent per-pixel motion blur, the game manages to look reasonably fluid during gameplay. More importantly, the frame-rate really is steadier than Doom across the run of play. Most scenes successfully maintain 30 frames per second with moderately heavy battles exhibiting minor frame-rate and frame-time inconsistencies - but nothing too untoward. During the first half of the game, it's remarkably stable.
That doesn't mean there aren't some problem areas, however. Once you reach New Orleans, things start to take a dive. This is one of the most visually complex areas in the game and on Switch, the resolution dips very low and stays there throughout this section. For most of the game, I'd say we're looking at a mostly locked 30fps with a few wobbles here and there. It's only during a couple of larger battles that frame-rate issues begin to crop up. When in portable mode, the results are less stable but it's still quite playable.
Game also looks quite similar to PS4/XBO, but just click the link for more - Its a great article, as expected by John. Or just watch the video if you have a small half an hour of spare time
EDIT: Personal thoughts after watching video:
The biggest culprit is the blur. This is one blurry game, although not all the time. I can tolerate that, but even for my tendency to accept visuals to a very low standard, this is stretching it. Clearly, Wolfenstein Switch is best played on the handheld mode, as there most of these blurry issues are far less noticeable. If you do happen to play on docked exclusively, then be advised for a very soft image.
That being said, it is absolutely impressive what Panic Button has pulled off. It runs better than Doom, whilst having pretty much all geometric detail intact. Most visual effects are in use here, and others are reduced. By and large, Wolfenstein Switch captures the core look of the game rather impressively, unlike say, Call of Duty for the Wii, were most of the effects were removed and either replaced with fixed function surrogates or not replaced at all.
So with that said, what is Wolfenstein Switch? A very, very blurry game, but which from a visual core POV, is very similar to the other consoles, at 30 fps. It clearly favors playing on handheld mode though. At the end of the day, Like Doom before it, Wolfenstein on Switch is a technical tour de force, and also one of the few ways to play the game in a handheld form factor. In that light, it makes living with the extreme blurry look of the game a passable experience.
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