No idea. It's been in there a good two and a half years now.WHAT
Is there any way you can get it out?
Either that or PC's at spec which I think The Division was.So everything we saw at E3 was on the old dev kits with the 4 GB of RAM?
Wow, if true.
No idea. It's been in there a good two and a half years now.WHAT
Is there any way you can get it out?
Either that or PC's at spec which I think The Division was.So everything we saw at E3 was on the old dev kits with the 4 GB of RAM?
Wow, if true.
No idea. It's been in there a good two and a half years now.
For first party developers they're probably using the development kit since they don't have to worry about porting.Either that or PC's at spec which I think The Division was.
Either that or PC's at spec which I think The Division was.
Parts are supposedly being sent out this month so final dev kits should be out in the next couple weeks.
Judging from the E3 showings it seems like they're already adding in some of the more advanced stuff and will just start optimizing it right away. GG and Evolution are known for making huge visual improvements and optimizing in the last few months of development so they should be fine.Going to be interesting how they can optimize the games in 5 months.
The fact that Massive Entertainment is doing the game is just adding insult to injury.But they won't announce a PC version, lol Ubisoft.
That's crazy. I can't wait to see that game with a controller in someone's hand.Yes. It wasn't CG.
something else : I propose, like the ps4noDRM campaign, a ps4no30fps campaign. Could someone put a banner for avatars ?
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.
I go as far as saying COD 60 fps is a major contributor to its success.
Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps
Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.
Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.
Also, you prefer GOW to LoU and Uncharted 2 because of the frame rate lol? That is one of the most absurd things I've read this week.
isn't it great, you can do a shit $10 job in the morning and come here and bitch and moan behind a keyboard....
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely 25-30FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.
Isn't that just a choice though?I had zero hopes for Drive Club, but this
Come on...
The lag is because of their complex rendering pipeline according to DF (I think),I don't think the game has Move support.Isn't that just a choice though?
Do hey have Move support, by the way?
Okay. Well that's a bit weird. So how do other shooters handle this? Fix that shit Guerilla!The lag is because of their complex rendering pipeline according to DF (I think),I don't think the game has Move support.
People also forget how much better 60fps games actually look on their tvs when moving, removing blur/double images inherently there with 30fps content. It's like 30fps people only look at games in stills, and never play them.
I enjoy 60fps games from decades ago, no matter the simple geometry/texture/etc. because they feel as fresh as they came out yesterday.
Having all of that is irrelevant if the final game runs like shit.
Kagari doesn't know anything, and it was clear that who wrote that interview didn't understand what Kaz meant, cause if you read/ listen all the other interviews he made before and at the gt academy event he only says that gt will be on ps4 eventually, not that gt6 will.
I have all the interviews that Kaz has given in the past and gave in that very same event where the confusing article was written, it not being even the main source. So call it an educated assumption.Do you have anything to back up your argument? Because otherwise its just two opinions and neither has any weight.
It's kinda relevent, one is the same game on PS4, the other one is a new game.Personally I think Sony all want some version of GT out ASAP, polyphony have done prologues and HD demos before, so it is pretty reasonable to think they could do a GT6fullHD by the end of 2014
What they end up calling it is irrelevant, be it GT6 or GT7 prologue
30 fps is a joke so he's going to buy the console with the lower spec GPU. It all makes sense now.
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.
I go as far as saying COD 60 fps is a major contributor to its success.
Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps
Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.
Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.
Glad the Killzone's body weight still there, I love this movement. I hate ice rink movement.
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.
I go as far as saying COD 60 fps is a major contributor to its success.
Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps
Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.
Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.
Glad the Killzone's body weight still there, I love this movement. I hate ice rink movement.
The thing that is so weird about that is that KZ3 didn't have the issue. Hopefully it's sorted by launch.I had zero hopes for Drive Club, but this
Come on...
There's a big difference between "body weight" and input lag. I hate input lag, it does not make sense.
Can you really differentiate between the 2?
Can you really differentiate between the 2?
I'm enjoying all these narcissists implying there's something wrong with people who are satisfied with 30fps.People also forget how much better 60fps games actually look on their tvs when moving, removing blur/double images inherently there with 30fps content. It's like 30fps people only look at games in stills, and never play them.
I enjoy 60fps games from decades ago, no matter the simple geometry/texture/etc. because they feel as fresh as they came out yesterday.
Why? Framerate always correlates to a smoother and more enjoyable gameplay experience.No, because that's stupid and many people actually prefer better visuals to a slightly smoother frame rate, especially in games like Killzone, or Gears, or Last of Us etc.
Also, you prefer GOW to LoU and Uncharted 2 because of the frame rate lol? That is one of the most absurd things I've read this week.
I have all the interviews that Kaz has given in the past and gave in that very same event where the confusing article was written, it not being even the main source. So call it an educated assumption.
It's kinda relevent, one is the same game on PS4, the other one is a new game.
Sure,but you accept that there will be a ton of shared assets, be it car models, physics/aero/tyre modelling etc?
If Gt6 is a significant ground up rewrite, I'm not sure what else we'd expect short term from PS4
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.
I go as far as saying COD 60 fps is a major contributor to its success.
Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps
Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.
Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.
I really think those are the top 5 I played this gen :
1) Motorstorm pacific Rift
2) Heavy Rain
3) The walking dead
4) Journey
5) Super Street Fighter 4
Did not make the cut :
GOW3, uncharted 2, Superstardust HD, RDR, Dead Space 2.
No idea. It's been in there a good two and a half years now.
Must be crazy seeing the real world in no more than 30fps.I'm just happy I can't differentiate frame rate above 30
30FPS is a joke
If this is still the trend next year I'll be picking up an Xbone during the holidays.
I'm pretty sure you can. It's just not something you pay close attention to.I'm just happy I can't differentiate frame rate above 30
I'm just happy I can't differentiate frame rate above 30
I don't think that's actually a thing. You may not notice it, but your brain is able to differentiate.I'm just happy I can't differentiate frame rate above 30
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.
And this is why GoW3 will always be superior for me to U2, U3 or TLOU.
As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.
I go as far as saying COD 60 fps is a major contributor to its success.
Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps
Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.
Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.