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DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Going to be interesting how they can optimize the games in 5 months.
Judging from the E3 showings it seems like they're already adding in some of the more advanced stuff and will just start optimizing it right away. GG and Evolution are known for making huge visual improvements and optimizing in the last few months of development so they should be fine.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.
 
something else : I propose, like the ps4noDRM campaign, a ps4no30fps campaign. Could someone put a banner for avatars ?

No, because that's stupid and many people actually prefer better visuals to a slightly smoother frame rate, especially in games like Killzone, or Gears, or Last of Us etc.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

Also, you prefer GOW to LoU and Uncharted 2 because of the frame rate lol? That is one of the most absurd things I've read this week.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.


isn't it great, you can do a shit $10 job in the morning and come here and bitch and moan behind a keyboard....
 
isn't it great, you can do a shit $10 job in the morning and come here and bitch and moan behind a keyboard....

I don't bitch or moan : i express my point of view and it's very clear : 60 fps is a must for me and I'm not the only one on this board.

Staying to 30 fps is like coming back to decades ago.

I could understand for the first wave of HD console (ps3 and 360) not for the second.

As for 10$ job, as you have no clue, better to keep it out of the conversation.
 
I had zero hopes for Drive Club, but this

When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely 25-30FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

Come on...
 
The lag is because of their complex rendering pipeline according to DF (I think),I don't think the game has Move support.
Okay. Well that's a bit weird. So how do other shooters handle this? Fix that shit Guerilla!

No Move? That's too bad. I liked the Move controls.
 
I don't like the concept of Driveclub, but when I read the complaints about a shitty demo I keep thinking back to Motorstorm Pacific Rift. They actually released a pretty bad demo to parts of the public for some promotion if I remember correctly, which was later replaced with another demo which was a much better showcase of how good the game would look. Not the smartest move, but also probably not the dev's fault. The only real problem I see is that they have a fixed launch date and not much time left.
 
People also forget how much better 60fps games actually look on their tvs when moving, removing blur/double images inherently there with 30fps content. It's like 30fps people only look at games in stills, and never play them.
I enjoy 60fps games from decades ago, no matter the simple geometry/texture/etc. because they feel as fresh as they came out yesterday.
 
People also forget how much better 60fps games actually look on their tvs when moving, removing blur/double images inherently there with 30fps content. It's like 30fps people only look at games in stills, and never play them.
I enjoy 60fps games from decades ago, no matter the simple geometry/texture/etc. because they feel as fresh as they came out yesterday.

Sure it makes a difference, but the best looking games this gen tend to target 30 fps. In fact, look at the PC space. A lot of people were content playing Crysis 3 at 30 or below if they could have all the eye candy tuned in...
 
Having all of that is irrelevant if the final game runs like shit.

True.

'Hey this game's framerate sucks, makes it difficult to drive smoothly'

'But look at how the clouds are casting real time shadows on the hills in the distance'

'What the fuck do I care, I'm not hiking in the Lake District, I'm driving a fucking Lamborghini'
 
Kagari doesn't know anything, and it was clear that who wrote that interview didn't understand what Kaz meant, cause if you read/ listen all the other interviews he made before and at the gt academy event he only says that gt will be on ps4 eventually, not that gt6 will.

Do you have anything to back up your argument? Because otherwise its just two opinions and neither has any weight.

Personally I think Sony all want some version of GT out ASAP, polyphony have done prologues and HD demos before, so it is pretty reasonable to think they could do a GT6fullHD by the end of 2014

What they end up calling it is irrelevant, be it GT6 or GT7 prologue
 
Do you have anything to back up your argument? Because otherwise its just two opinions and neither has any weight.
I have all the interviews that Kaz has given in the past and gave in that very same event where the confusing article was written, it not being even the main source. So call it an educated assumption.

Personally I think Sony all want some version of GT out ASAP, polyphony have done prologues and HD demos before, so it is pretty reasonable to think they could do a GT6fullHD by the end of 2014

What they end up calling it is irrelevant, be it GT6 or GT7 prologue
It's kinda relevent, one is the same game on PS4, the other one is a new game.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.

well. maybe some people dont think smooth gameplay is the nr 1 priority overshadowing everything else.

a beautiful picture is important to.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.

65990164_wtf_gif.gif
 
Digital Foundry should probably keep their noses out of demos, would be like Top gear reviewing a pre-production test mule and calling it a dud for dramatic purposes, oh like they did with the tesla coupe.

People trust them too much (or better stated they have earned the trust of us) to be weighing in on pre-alpha off screen footage. Did they just eyeball the fps? surely they didnt hook up equipment on the floor of e3?
 
People also forget how much better 60fps games actually look on their tvs when moving, removing blur/double images inherently there with 30fps content. It's like 30fps people only look at games in stills, and never play them.
I enjoy 60fps games from decades ago, no matter the simple geometry/texture/etc. because they feel as fresh as they came out yesterday.
I'm enjoying all these narcissists implying there's something wrong with people who are satisfied with 30fps.
Seriously, get over yourselves.
 
No, because that's stupid and many people actually prefer better visuals to a slightly smoother frame rate, especially in games like Killzone, or Gears, or Last of Us etc.



Also, you prefer GOW to LoU and Uncharted 2 because of the frame rate lol? That is one of the most absurd things I've read this week.
Why? Framerate always correlates to a smoother and more enjoyable gameplay experience.

No one wants to play a game which feels like you are going through treacle.

I don't mind 30FPS as long as it is butter smooth. Resistance 3 was 30FPS but felt amazingly smooth - I was shocked. On the other hand, The Last Of Us is akin to a stuttering slideshow (at times).

Don't get me wrong though - I love high quality visuals, but I would prefer devs could balance responsive gameplay with good visuals, as opposed to throwing as much sparks and fancy shit as possible to their games without any regards to how they'll play.
 
I have all the interviews that Kaz has given in the past and gave in that very same event where the confusing article was written, it not being even the main source. So call it an educated assumption.

It's kinda relevent, one is the same game on PS4, the other one is a new game.

Sure,but you accept that there will be a ton of shared assets, be it car models, physics/aero/tyre modelling etc?

If Gt6 is a significant ground up rewrite, I'm not sure what else we'd expect short term from PS4
 
Sure,but you accept that there will be a ton of shared assets, be it car models, physics/aero/tyre modelling etc?

If Gt6 is a significant ground up rewrite, I'm not sure what else we'd expect short term from PS4

But it'll still be a new game, with new content, new features, and everything you'd expect from one.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.

hmm

I really think those are the top 5 I played this gen :

1) Motorstorm pacific Rift
2) Heavy Rain
3) The walking dead
4) Journey
5) Super Street Fighter 4

Did not make the cut :
GOW3, uncharted 2, Superstardust HD, RDR, Dead Space 2.
 
I once hated GAF for its preoccupation with framerates. But, now, I totally get it. Especially as it applies to platformers. I seriously think its one of the reasons Nintendo and Call of Duty do so well.
 
For ANY game, framerate is by far the most important Gfx element, as it's the one directly impacting the gameplay.
I nearly dropped playing Castelvania Lord of shadows due to the first level with rain nearly unplayable.

And this is why GoW3 will always be superior for me to U2, U3 or TLOU.

As a ps3 only owner, the current situation of ps4 games with the build we have seen does not please me at all. Ps4 had nearly all the right elements, now if 1st part is targeting 30 fps, well it sucks, big time.

I go as far as saying COD 60 fps is a major contributor to its success.

Drive CLUB 30fps
Killzone 30 fps
Knack < 30 fps
Infamous : 30 fps

Sony devs : remove geometry, shaders, or whatelse you need (except IQ with AA that must be kept clan) but don't target below 60 fps. Arcade cabinets from 1990s were better than this.

Why do you thing Wipeout is considered a visual treat ? SSDHD ? 60 Fps.

I think ...
I ...
I just ...
I mean, I don't know ...
...
I love you all guys

Ps I think it's better wait the final release and if you are not happy about the 30fps you can always post here (serious) :

http://share.blog.us.playstation.com/

Good luck :)
 
People are so hung up on frame rate it's ridiculous. You play one game long enough you get used to the 30fps pretty quick. A locked 30fps is not a bad thing. I mean there has to be reasons why they are choosing 30 over 60. It's most likely not because they aren't capable of achieving said 60fps.
 
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