Now you're saying Super Metroid had awful controls?
Now that's ridiculous. Super Metroid controls are fucking great and responsive, specially playing with a SNES controller.
No, Metroid Fusion's controls are great and ultra responsive Super Metroid's are clumsy and awkward... like walljumps that takes hours to master or the screwattack that one fifth of the times doesn't work because it doesn't give you the "spin" jump. Even the subweapon management has some flaws control wise.
Of course because it's SM rose tinted glasses are the standard like any other great game in the history but let's not fool ourself saying that still nowadays SM controls are up to todays standard... not even SotN are.