The guy playing is doucher, what is Capcom thinking choosing that guy to play and comment about the game? Those negative comments are well deserved.
http://www.youtube.com/watch?v=RRZ8MHDTpGo
Here's some footage of the PS3 version. It's apparently from an older build of the game. Regardless, it runs pretty well.
Also, don't look at the comments. Seriously.
Ugh, was hoping they wouldn't choose that section for the demo. I feel like I've seen a million different playthroughs of that particular mission.
Ugh, was hoping they wouldn't choose that section for the demo. I feel like I've seen a million different playthroughs of that particular mission.
I thought it was Overturn and The Fuck you boss. With overturn being the part that leads to the Bob Barbas.
I am looking at them, and they are hilarious. I mean It's one thing to pitch the game, but to say the first is 'alright' and that this one guy doesn't like the letter grade ranking (even though it was introduced in the first game), tells me that it's time to hire some new community guys.
It's Capcom Euro, they seem especially antagonistic. It was the euro twitter that "blamed" fans for mega man getting canceled.
It ran at a much lowered framerate and was slower too.What was wrong with the PAL Devil May Cry?
Man, that CapcomEU video walkthrough has to be one of the most appauling things I've ever seen.
Damage control?
What was wrong with the PAL Devil May Cry?
Damage control?
If he's talking about the video I think he is, then it's not damage control, the guys giving commentary were fucking annoying
Probably a combination of the commentators not being very good at the game while, at the same time, directly adressing the haters with a much of their commentary.
Their attitude is in stark contrast of what I've seen in the U.S. videos.
I thought it was Overturn and The Fuck you boss. With overturn being the part that leads to the Bob Barbas.
In anycase, they said the demo would have secret areas and shit, indicating content that wasn't normally found in trade show demos. That, or the people playing the trade show demos never found these secrets. Also, I think ezekial may have made a mistake, but the demo includes a normal mode and a hard mode, not very hard?
OMG less than 2 days until the demo.
It has been a long ass wait.
OMG less than 2 days until the demo.
It has been a long ass wait.
So what time do the demos, and new content in general, usually pop up on XBL and PSN?
I swear to God if Capcom makes this a gold only demo....
This is what I said when someone asked me why I am hyped for DmCs demo.Even if this game doesn't live up to its heritage I'm starving for a mechanics-focused game that provides a sense of mastery along with multiple difficulty levels to really dig into. I hope the game is worth mastering.
(Not that I've ever been a DMC super pro.)
Its fair to say the DmC has looked better every time weve seen it. Ninja Theory was reticent about putting it into players hands until the combat was absolutely in place a process that took years of careful work in collaboration with Capcom Japan but now that the game is pretty much ready for release, the studio has nothing to hide. Armed with a near-complete version of the game, I put young Dante through his paces over a good ten missions, and found nothing at all to be worried about. On this evidence, this new DmC might actually be better than the Devil you know the best game in the series since 2008s Devil May Cry 3.
...I have yet to play the game, but I would proceed very carefully if I were at IGN, after God Hand.
Depends on who wrote the article not the site overall
lowhighkang_LHK said:Rebellion:
Base 1: /\, /\, /\,/\
Base 2: /\,/\,(pause)/\,/\
Drive: /\ (hold and release) /\
Launcher: O
Hightime: O (press and hold)
Air Rave Base 1: In air: /\ /\ /\
Air Rave Base 2: In air: /\ /\ (pause) /\
Stinger: Forward Forward /\
Million Stab: Forward Forward /\ (mash /\)
Helm Breaker: In air: O
Osiris: (L2 must be held at all times during these set-ups)
Base 1: /\ /\ /\ /\.../\
Base 2: /\/\ (pause) /\ /\.../\
Launcher: /\ (press and hold)
Prop: O
Prop n Shredder: O then O
Forward Forward /\
Air: /\ /\ /\
Air: /\/\ (pause) /\ /\
Air: O
Arbitar:
/\/\/\
/\/\(pause)/\
Forward Forward /\
O
/\ (press and hold)
Air: /\
Air: O
And Im sure its caught a charge move. I honestly don't know too much about the arbitar.
Weapon Changing:
If you initiate the paused combo of one weapon, and switch to the other, you will automatically go into the alternate timed combo of the other weapon.
Example:
With Rebellion: /\, /\, (pause) R2+/\
You will go straight into Arbitars alternate timed combo ender. You can take this mentality from any one of the three weapons to an other. It doesnt have to start with Rebllion.
Ebony and Ivory:
[]
press and hold [] then release
Rising Rainstorm: [] + X on ground (press and hold) to extend duration. (or it might be mash, not sure)
Air Rainstorm: []+X (press and hold)
If the shotgun is enabled in the demo, fireworks is preformed via []+X as well.
And finally, as a note you want to demon pull enemy shields off. Judging by the footages Ive seen, trying to break them with Rebellion and Osiris seems like a lost cause.
** These are PS3 controls.
/\ = Y
O = B
R2/L2 = Triggers
Square = X
The controls are one to one conversion between the ps3 and xbox 360.
So the fugly gauntlets aren't playable in the demo? Fingers crossed for a redesign.
So the fugly gauntlets aren't playable in the demo? Fingers crossed for a redesign.
PSN usually updates around 5PM EST on Tuesdays I believe.
We're just getting the basics for the demo.
So are they talking about DMC3 or DMC4? DMC3 did not release in 08....
So are they talking about DMC3 or DMC4? DMC3 did not release in 08....
2008's Devil may cry 3?
lol.
So are they talking about DMC3 or DMC4? DMC3 did not release in 08....