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DmC Devil May Cry Ships 1 Million Copies; Forecast Lowered To 1.2 Million

Yeah, it is disappointing. I think it's interesting to think about, though.

Leading into this generation, DMC was still very much considered a top tier title, a franchise that was hugely relevant for Sony in the generation prior. People were excited for DMC4 the way they were excited for all the new "AAA" sequels - the Metal Gears and Grand Theft Autos.

The most distinct shift in the market since then is that we've basically seen the birth of a much more effective "blockbuster game" - one that takes a surface theme and fully devotes itself to emulating it. Whereas Metal Gear Solid was once considered "cinematic", it is now a staggeringly VIDEO GAMEY game compared to the mechanics of what's considered a cinematic game today. Mechanics are now often contextual to the story they're trying to tell, or the environment the game is trying to put you in.

Whereas DMC once passed for a "game where you punch guys", it's now kind of this overly complicated set of systems that bear little resemblance to the notion of beating people up. Batman or Sleeping Dogs, meanwhile, do a far better job of selling the "fighting fantasy". Gamers who first and foremost wanted a "playable kung fu movie" now have much more accommodating alternatives.

I think the style of video games that still try to develop satisfying and rewarding underlying systems are becoming increasingly impossible to sell to a general audience, an audience whose interest in a game is based on context. The actions it ostensibly aims to emulate. It just doesn't make sense to large parts of the audience that you need button combinations when the point of the game is the end result - the punching of a thing. Looking at a trailer for a game, the trailer communicates why you should care about the character, and it establishes a role that the player gets to inhabit. At that point it's hard to explain why this BADASS ASSASSIN - or whatever the game entails - needs to memorise combos.

I have a friend that continually laments the fact that fighting games let you air juggle people, because it's not realistic. He wants clothes to rip, bruises to appear, more context sensitive actions in the environment, more spectacle. He's played fighting games since the mid 90s because they're his gateway to being in a kung fu movie, or perhaps being in a real fight, sans the bit where you lose and your face hurts.

It's a broad generalisation, and I hope that much is understood about my wrestling this entire topic - but today's most successful games are the ones that effectively sell power fantasies with broad, strong thematic context. Games where intent translates directly into actions, with little fuss. The divide between the games that fully commit to that, and the ones that merely drape their elaborate systems in surface context, has grown very tangible. Whereas the was overlap between the two when all games were very video gamey, now there's a distinct difference that I believe parts the audience.


I think it's inevitable as we move forward that the divide between systems driven and context driven games increases further. Padding your video gamey levels with X hours of cutscenes won't sell a VIDEO GAME to an audience that is sold on context. Or rather, it may perhaps sell, but not necessarily connect with them. I'm hoping companies behind this type of games realise this and stop trying to pit their franchises against the five mega hits that keep hogging the market, and in desperate attempts to inch nearer in sales sacrifice the essence of what their thing is *about*. When a game like Devil May Cry can get by on selling to the people that actually enjoy it on its own terms, we'll have a way cooler video game market.

And I sound like I harp on context driven games. I don't. I enjoy pretty much any type of game, I just think expectations on sales should change accordingly and that measures should be taken to accommodate those expectations.

Great post, especially the bolded bits.

I see it as games where the gameplay is an end in and of itself, vs games where the gameplay is merely a means to an end; or gamers who like to learn systems and master skills vs gamers who like power fantasies and want to get to the end without any faff.

So I see a divide as well. Game companies would do better to serve one market or the other with excellence instead of trying to serve both and ending up mediocre or worse.
 
I hope all the people laughing a DmC sales, realise that you wont magically get the original Dante back. You wont get anything at all. Capcom will scrap the franchise.

then it's all the same really if they aren't buying these new games

I'm not on the market for DmC. So a DmC2 or no DMC at all is more or less the same end result to me personally
 
I hope all the people laughing a DmC sales, realise that you wont magically get the original Dante back. You wont get anything at all. Capcom will scrap the franchise.

This is the correct answer. Everyones so busy gloating that emo Donte was a flop, they dont realize they probably wont get ANY sequel now. DmC didnt deserve to flop, i got it cheap on PC and its a fantastic game, and a brilliant PC port.
 
I hope all the people laughing a DmC sales, realise that you wont magically get the original Dante back. You wont get anything at all. Capcom will scrap the franchise.


"Dante" doesn't factor all that much into the reason I'm avoiding DmC though (although I admit - he does irritate me).


And if they have no idea what to do with the franchise, then yeah, might as well scrap it and come up with a new one, as long as it's in the spirit of the original DMC.
 
DmC isn't though. It's just worse than OG DMC.

It's really the antithesis of DMC. All flash and no substance combat mixed in with some bizarre design choices (lock on) make for what would pass for a modern western take on the genre, but when you slap the "DMC" name on it it's an embarrassment.

Say what you want about DMC2, but at least they didn't go in from the outset looking to fuck up.

DMC will get Onimusha'd

And I'm more than willing to accept that end.

Capcom's handling of Mega Man X has left me more than satisfied looking at 3 really damned good action games and a couple missteps.
 
Feel pretty bad about the news though I had expected it, I enjoyed the game and thought it was probably the best western developed action game to date. Didn't quite live up the past games but it was fun in it's own right. Perhaps some price drops will stack some sales up for them, would be nice to see the PS3 get a patch to at least address some of the stuttering issues.
 
This is the correct answer. Everyones so busy gloating that emo Donte was a flop, they dont realize they probably wont get ANY sequel now. DmC didnt deserve to flop, i got it cheap on PC and its a fantastic game, and a brilliant PC port.

I don't buy this for a second

If a professional company can't accurately assess the reasons why a product failed at market, and decides to scrap a brand as a result, then maybe that's for the best. I personally think the reasons should be pretty clear. The negative response towards this title and reasons for it were both loud and visible. (and acknowledged by Capcom with its marketing adjustments prior to the game's release)

I don't think games "deserve" anything. If they product isn't what a consumer wants then they don't buy it. simple as that.

Why the hell should people blindly "support" a brand taken in a direction they don't like?

DMC will get Onimusha'd

I'm just glad Onimusha isn't getting DmC'd
 
I honestly didn't give a single fuck about Dante's character design changing after the initial shock, but from what my friends said about this game I'm glad that I didn't get it.

In a selfish, twatish way I'm sort of glad that this game bombed and that the HD collection is doing better, but I do wish that the devs at Ninja Theory don't lose jobs over this.
 
For what its worth, I was/am a huge DMC fan and I didn't touch DmC, nor do I have any interest of doing so at full retail price, whereas a 'DMC 5' would have been a basically instant purchase barring some horrible prerelease buzz.

Bayonetta carries that torch for me now.

Simon raised some very cogent points, and I think he's very much on the right track about mechanics vs presentation. They are not mututally exclusive, and they are not inherently good or bad on their own merits. I enjoy games in all three categories (either, both, whatever).

But, and this is an important but, there are certain series that I have certain expectations of. When those expectations aren't met, I receive the game in a lukewarm manner at best - I'm not getting what I wanted, even if the game is otherwise good.

This isn't fair, but I don't care, I don't have to be fair. There are more games out there than I have hours in the day to play, so I can and will be choosy with what games I give that most precious of resources: my time.

In the case of DmC I'm being doubly unfair because it probably deserves a rental or something, but 30fps DMC is anathema to me, and I could give two fucks about the story or character, I play(ed) DMC purely for the combat. This might also be one of the reasons I adore Bayonetta but I see people nonplussed by the goofy presentation - I don't care about that, I care about the underlying gameplay (certainly not true for all games, but it is for DMC!).

Other series have lost their luster for me for nearly identical reasons, falling off the rails due to a change in direction that I perceived as failing to fulfill the promise of the series in any number of ways (Metroid: Other M, Ninja Gaiden 3, Resident Evil 6, Final Fantasy 13 - basically all of FNC actually).

Making the console games 30fps indicated a bedrock level lack of understanding of core DMC gameplay - this could be wrong, maybe when I see the PC version on sale I'll find out if it is, but that point alone was enough to torpedo the game right off my radar.

That announcement was for me, exactly analogous to Atvi handing Call of Duty off to a japanese developer and they promptly announce it to be 30fps in multiplayer. I'd bail the fuck out so fast, and that's what happened here as well.

I don't necessarily think thats a widespread opinion however - framerate sensitivity is something that's pretty nerdcore, so I'm not going to point at that as the sole factor for a drop in sales, but its certainly one of many things that could make a fanbase irate - and if your existing fanbase is revolting, you have to be attracting more new fans to make up for the losses, on top of the losses from franchise fatigue.
 
DmC is a good game though. It just proves that Devil May Cry brand has lost its appeal and impact over the years it has been absent. I know people want to blame Ninja Theory for this, but their responsibility and obligation is to make a quality game in a timely manner.

All I see is that a lot of people just didnt like Ninja Theorys take on it.

Bayonetta carries that torch for me now.

Bayonetta 2 was the single reason I needed for a Wii U.
 
It's really the antithesis of DMC. All flash and no substance combat mixed in with some bizarre design choices (lock on) make for what would pass for a modern western take on the genre, but when you slap the "DMC" name on it it's an embarrassment.

Say what you want about DMC2, but at least they didn't go in from the outset looking to fuck up.

After my third playthrough I completely disagree. The game has many issues and even taken out of the context of the franchise I think it's merely good from an character-action game perspective but the combat system is pretty great. It's simpler in input but makes up by giving you access to a wider array of well-balanced tools and weapons. It's a step back from DMC3/4 but still above stuff like God of War or Dante's Inferno.


The logical leaps made by these DmC defenders are incredible.


That said Ninja theory have a habit of convincing people to say the most batshit insane things will happen if their games are not bought.

Anyone remember this gem?.

http://www.play-mag.co.uk/opinion/enslaveds-poor-sales-its-all-your-fault/

Oh my god, how did I miss this? :lol It's always hilarious to see how much of a raging boner the press had for NTs garbage but this takes the cake.
 
In a selfish, twatish way I'm sort of glad that this game bombed and that the HD collection is doing better, but I do wish that the devs at Ninja Theory don't lose jobs over this.

I think they've already got more projects lined up. They're an independent studio so I don't think their jobs are hinging on this.

They did their part. They were hired to make a game on schedule and at quality and they seem to have achieved that.

The problem was the concept more than anything. When a game doesn't sell well it's not always the fault of the developer.(Kinda like how people blame Sega for Platinum's lack of retail success)

Capcom thought the key to increasing western sales for the brand(which were considered low by them for DMC4) was to hire a western developer to develop it with western sensibilities in mind. The end result it seems was that now the sales are not only poor in the west, but poor domestically as well.

Capcom took a business risk and it didn't pay off. Now it's time to learn the lessons from it and plan accordingly going forward.
 
I liked the demo quite a bit actually, but I gues now I'll join the vultures now and wait for a decent price cut.
Personally I think a traditional Devil May Cry game would have only done marginally better - if at all.
 
The fact that it shipped so little will make it hard to get it at bomba prices.

Another asuras wrath situation will not be good for this title or the DmC brand at all. It Needs a price cut. Many people will not give it a chance at full price, even those who would likely love it.


Keep it at full price and you aren't even gaining mindshare for a possible sequel.
 
Actually I don't really blame Ninja Theory, they made the best out of a no-win situation and can get out of this with valuable gameplay experience. The blame squarely rests on Capcpom and their outsourcing fetish. It's not like Ninja Theory would turn down a contract for work and the reviews are good (despite most hardcores ignoring reviews for character action games with good reason) to pad out their portfolio.
 
DMC4-Dante-rose.jpg


Im normally one of the first people to accept a game for what it is(Ace Combat AH, Operation Raccoon City, Socom Confrontation/4)
but in this case I can't help but feel happy.
 
I'm one of the expanded audience. Didn't care at all about previous DMCs and I have zero interest in Bayonetta, but I'm loving DmC. I guess there just weren't enough people like me
 
The logical leaps made by these DmC defenders are incredible.


That said Ninja theory have a habit of convincing people to say the most batshit insane things will happen if their games are not bought.

Anyone remember this gem?.

http://www.play-mag.co.uk/opinion/enslaveds-poor-sales-its-all-your-fault/

Tell me about, no matter what we do somehow we are always at fault.
I remember the first week post the release of DmC. On every other forum trolls were bashing OG DMC and it's fans and also every person that didn't like DmC. Fueled further by NT's premature victory tweeting. Once the second week of sales was revealed the excuses started flowing, from the fans of DmC no less instead of the usual which is NT(maybe they are still cooking up their excuses). NT never admits to any wrong doing in their games or attitude(talking about Tameem bashing the very fan base he wanted to buy his terrible product). According to NT it's always something or someone else on why their games flop.


Yep, that's a prime example of one. Others were, HV flopped because of Sony, Enslaved flopped because of gamers and i'm sure they'll blame this one on the hardcore fans. Not that you'll have to wait, the fans have now taken over their job. In this thread alone we've seen excuses of bad marketing,PR,hardcore fans, genre fatigue(what a dumb one this is.), release date at the end of the cycle instead of the beginning(this one is also really dumb) and on and on it goes.

And for those playing the "now you'll never see DMC5 because of DmC flopping" card.
DMC5 would have never seen the light of day if DmC was a huge hit. Capcom telling us that they are interested in continuing both series was never going to happen. No company especially one as greedy as Capcom would ever make two main series games(DMC5 and DmC2). That's what has made the company stoop to the level of becoming a shadow of it's former self, utter greed.
They wanted to make as few games as possible internally thus chose to outsource which in itself is not a bad idea. But outsourcing to terrible developers is and they did that because they could get them cheap and cheap usually lacks quality. Every DMC fan could see how bad of a fit NT was for the DMC franchise.
If Capcom has an ounce of intelligence they will backpedal and start development on DMC5 or outsource it at the very least to a good(most likely japanese, the best would be Platinum) developer.
If they don't want to and it goes as MM and Onimusha(very unlikely) then lock the series up, rather that then bastardizing the franchise.
 
Have you guys seen what I believe is a little criticism against Capcom's (not Ninja Theory) dealing of this whole New Dante thing in the new Witcher 3 announcement trailer?

Here's the quote:
We don't we really want a producer from company XYZ sitting here and telling us 'you know, Geralt with grey hair? That sucks', the only people who should tell us how the game should look like should be consumers

It's on around 1:00 http://www.youtube.com/watch?v=8gIsYuPIKco

(and for the record, no, it's not my only complaint against the new DmC, it's mostly about the gameplay/difficulty, but everything I could say has been said already by others so I won't repeat it)
 
DMC5 was dead when DmC was announced

I still plan to play DmC since it seems to be a good game and I missed the genre, but it doesn't surprise me at all that this tanked so hard. The catastrophic reveal, the complete redesign of the whole universe, the whole flip-flopping if it's 60 FPS/a alternative universe etc. - everything lead to the inevitable.
It may be a good game, but I think that they failed at communicating with their potential customers.

I bet that a classic DMC game by Capcom with original Dante and Gothic art design would have sold way more, that's just what most people wanted from this franchise. I think we can safely assume that the chances for another entry are really bad which means that after Ninja Gaiden and Darksiders this is the next action-adventure game that will disappear for some time.
Which makes me even more thankful that PlatinumGames and MGR+Bayonetta1/2 exist
 
Have you guys seen what I believe is a little criticism against Capcom's (not Ninja Theory) dealing of this whole New Dante thing in the new Witcher 3 announcement trailer?

Here's the quote:

It's on around 1:00 http://www.youtube.com/watch?v=8gIsYuPIKco

(and for the record, no, it's not my only complaint against the new DmC, it's mostly about the gameplay/difficulty, but everything I could say has been said already by others so I won't repeat it)

Damn... that was a pretty good jab there at Capcom.
 
I hope all the people laughing a DmC sales, realise that you wont magically get the original Dante back. You wont get anything at all. Capcom will scrap the franchise.
Leaving the IP to rest until they know what to do with it is better than making games no-one wants that damage the brand though. So this outcome is really not very bad at all. If DmC had succeeded DMC games would be dead to make DmC anyway.
 
Leaving the IP to rest until they know what to do with it is better than making really bad games that damage the brand though. So this outcome is really not very bad at all.

DmC is "really bad game"? DMC fans are such drama queens ;)
 
Leaving the IP to rest until they know what to do with it is better than making games no-one wants that damage the brand though. So this outcome is really not very bad at all. If DmC had succeeded DMC games would be dead to make DmC anyway.

Yeah, and at least then we would get good DmC games not nothing at all.

I edited the post to be a tad less confrontational. But yes it's an embarrassment to the franchise.

Oh good grief. The Melodrama from detractors has gone overboard.
 
Or maybe, just maybe, people simply weren't all that interested in how DmC did things?

I'm interested how NT did things in DmC, but not so interested that I would be paying full price for the game. Basically, it was all that negative hype that shadowed the game from get go that resulted 'wait for its price to drop' -situation. Positive (p)reviews weren't enough to counter that stain.
 
You've heard of it, haven't you? The legend of the DMC games? When I was young, my father would tell me stories about it. Long ago, in ancient times, a company rebelled against his own kind for the sake of the gaming industry. With their game, they shut the portal to the bad games and sealed them off from our consoles. But since they too were a greedy company, they were also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. But I discovered that the so-called legend wasn't a myth at all. Capcapom existed. How do I know? Well... I met the sons of Capcapom. *Both* of them. Though the same blood of their predecessors' flowed through their veins, the two battled each other fiercely like arch-enemies. It seems as if they derived some twisted pleasure from this brotherly fighting. But in the end, only one was left standing.
 
I don't think DmC selling less than they thought has much to do with people being angry about the reboot.

Jumping to that conclusion just seems like a bunch of confirmation bias to me. RE:ORC sold a ton and that game was actually bad.

Umm yes because DmC is nothing like the original DMC .

That doesn't make it a bad game though.
 
I hope all the people laughing a DmC sales, realise that you wont magically get the original Dante back. You wont get anything at all. Capcom will scrap the franchise.

I'm Okay With This.jpg

Look what they're doing with the Biohazard series. Might as well let Devil May Cry rest in peace than parade it about town as Donte must Cry with terrible gameplay.
 
I don't think DmC selling less than they thought has much to do with people being angry about the reboot.

Jumping to that conclusion just seems like a bunch of confirmation bias to me. RE:ORC sold a ton and that game was actually bad.



That doesn't make it a bad game though.

So was alienating the fanbase meant to increase sales then?
 
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