this
this push for early and late in a year releases with nothing in between seems stupid and always has. games need room to breath, even the big AAA ones that are part of popular franchises (rise of the tomb raider bombed at launch because of this) publishers need to realise they'll get more sales when their game(s) aren't all fighting over a consumers wallet at the same time of year.
people can argue games like tomb raider aren't in direct competition with something like fallout 4, which thematically is true, but the fact is, from a consumer standpoint, they are competing because people can only maybe afford one in any given month.
we need big games all year round. not 12 massive releases in the space of 2 months.