Well... all I know is WWE 2K20 was a steaming pile of ass. Both from the choices they made for it (fantasy story outfits for in-game wrestlers as your DLC; can't even use many of those parts in CAW mode, you got other fantasy themed parts - and devs LAUGHED about it saying "now that Yukes is gone, there's no one to tell us no!")... and from a glitches unplayable viewpoint.
From that backlash they stopped producing the annual games, something previously thought not doable because 2K had said they wanted an extra year on 2K15 development, and WWE wouldn't let them. They stopped a 20 year tradition since PS1's WWF SmackDown, to give themselves the needed 2 year development time for 2K22. They also did something else we all thought wasn't do-able, they kept the 2K19 sharing servers open for an additional year, covering the time period between Oct 2018 and probably Oct 2021 when 2k22 releases this year. They got a new 2K head, Patrick Gilmore, and so far his messaging has been 'we have 5 pillars', one being purely Creation Suite, where he's called-out female caws as needing more attention, especially hair choices. They put out fan feedback as pie charts and bar charts. So to me, if they don't skim the top requested features or match types etc off each chart and put those into 2k22, then they would be seen to literally be going against the fans wants. They even contracted-in a prominant creator figure VikingSizedGamer, temporarily before some drama and take2's larger policies saw him depart. In short.... they seem to be listening, and I'm expecting a good game in 2k22.
Voting with your wallet works, as does constructive fan backlashes. Like #PS4NoDRM, apparently Sony had a simillar policy to XB1's and they scrapped it right then and there when the immediate fan backlash happened... FROM PS FANS who didn't want the same shit XB was trying to pull. Poor ass pre-order numbers caused XB to pull their ''XB 180'" on those policies, and then their pre-order numbers went up.