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Do You Put Gameplay FIRST? Then PC>XSX>PS5

davidjaffe

The Fucking MAN.
Gameplay is too narrow a distinction, I prefer experience first because in some cases ordinary gameplay can get elevated massively by story, music, atmosphere etc.

It's too narrow a distinction for YOU. For me, I play games to PLAY, so the term works great in this discussion. For me, story/music/armosphere is irrelevant. Nice when you get it done well, but I watch movies, tv, and read books primarily if that's what I'm after. But I get we're not all the same when it comes to this issue.
 

Vae_Victis

Banned
I think people get clickbait confused with engaging or interesting.

Clickbait is when you lie about what your video, story, movie,whatever is about JUST to get people to watch it.

Writing a title that gets eyeballs and clicks isn't clickbait if the video on the other side of the click is literally about what the title is about.
I don't really have much to disagree with the content of the video, but the title of the thread doesn't match with it.

I think what you are effectively arguing for in the video is gameplay variety at best, and more strictly speakin game variety in a general sense. I think just saying "gameplay" will strongly imply, for most people, quality and polish, rather than originality and options.


I am also a bit confused by the notion that consoles are a "walled garden" but Game Pass is great if you like unique games. Game Pass on Xbox is literally a walled garden inside a walled garden: if you rely on that for games you will get what Microsoft decides to give you when they decide to (and possibly take it away at a later date), from an already shrunk catalogue (games on Xbox compared to games on PC).

I also have serious doubts that the current Game Pass model is sustainable in the long run without Microsoft slowly dragging the price up and the offer down over time, but this is a different topic entirely.
 

Hendrick's

If only my penis was as big as my GamerScore!
Only Forza, right? Also it's only rumble, not adaptive, so it's not the same.

Just check google of how many games are supporting it.
That's the point. It was a great feature and worked excellent in Forza, yet quickly was forgotten. I expect the same here.
 

Kssio_Aug

Member
Great and very honest review! I liked it! And I have a very similar opinion, although not about the PS5 per se, as I still did not have the opportunity to play it. But for the last 7 years I have played on PC and Xbox much more consistently then I played my PS4.

Sony's exclusives are very well produced games but, specially this ending generation, most of them seem to have stuck on a same formula which emphasizes more on aspects such as graphics and a cinematic way of telling a story rather than on a deep and fun gameplay. I can see the appeal for it, but they end up not becoming my favorite games in the end.

That being said, for me at least, Sony's exclusives are not a decisive factor, since I use to enjoy multi-platform games more.
 
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Bo_Hazem

Banned
It's clear you don't play on PC, which is fine. But my logic isn't flawed. It's based on experience. Here- from earlier in the thread- are 3 games (I THINK Ultrakill IS on PS4?) that you can't get on consoles:


Right now I am loving a new FPS called Prodeus. Super violent and bloody but really well paced.

There's also a very cool FPS called ULTRAKILL that blends a bit of FPS with the game VANQUISH with a touch of...hmm...no idea...when you kill enemies they bleed and you get health by being in the splash zone of their blood so there's a great risk/reward to getting close enough to get covered in enemy blood. Creates a very cool dynamic.

TEARDOWN is an amazing physics based heist game where you use cars, trucks, cranes, sledgehammers,etc...kinda ANYTHING (stuff just WORKS) to pull off crimes. It's like GTA 3 was back in the day where you could just TRY stuff. But it's way more robust than that so it feels like there are infinite ways to solve the crimes and whatever you think to try- while you may not win the level- will often times work and/or result in totally surprising changes to the play that you then must adapt to on the fly.

UNPACKING is a demo right now for a game out next year and it is- I kid you not- SIMPLY about unpacking boxes. But it's an amazing narrative where you journey with the unpakcer from childhood, to college, to marriage, and eventually- it would seem- to death. And all the things you take out of the boxes are story elements so you learn about the character thru gameplay and exploring the boxes, not cut scenes. The core game is kind of like tetris in 3D real life environments. Here's a video I made of it:


I get those looking for AAA visual feasts and such will not be into these sorts of things and I totally get that. But for me- a guy who puts the interactive aspect front and center- it's hard to go back to console gaming ONLY after you've been spoiled by PC. But as I say in the PS5 review- PS5 is great for those sorts of Marvel Cinematic Universe style games. For THOSE sorts of games? Seems like PS5 is second to none.

Ultrakill: 1980's-like game. Extremely boring, dull, and you need to pay me $10/hour to even think about playing it, and won't take the offer.





Unpacking: Sega Megadrive-level game of real life chore, would have more fun cleaning my room.





Teardown: Minecraft on steroids. (don't wanna talk much about it as one mod is a mega fanboy of Minecraft that banned me for saying it's the shittiest game in human history).





I swear I would rather quit gaming totally and go for another hobby if those are the games I play.

But hey, that's my preference, and many share that. Those games are extremely narrow in vision, repetitive to death, eye-torturing ugly to look at, but if you like them, no need to justify it, really. I'm happy that you enjoy them.

And no, these are extremely below the interaction level of current top tier games, and glad that the industry doesn't share the same thoughts you do, or I would go back to playing cards and chess instead.

Hey, I respect your preference, but it's always better to represent it as your preference as from a gameplay perspective they're are all shit, and that's a fact.
 
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Bo_Hazem

Banned
That's the point. It was a great feature and worked excellent in Forza, yet quickly was forgotten. I expect the same here.

It's Sony, the market leader, every dev will do something so they don't get bad comparisons with other studios that do. Sony provides them with proper toolset to implement them and the are easy to do. So no, they'll not get forgotten, I might argue that we might even see gyro implementation in shooters soon as they're getting popular on PC using DS4.
 
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Hendrick's

If only my penis was as big as my GamerScore!
It's Sony, the market leader, every dev will do something so they don't get bad comparisons with other studios that does. Sony provide them with proper toolset to implement them and the are easy to do. So no, they'll not get forgotten, I might argue that we might even see gyro implementation in shooters soon as they're getting popular on PC using DS4.
If this is true, I can see Xbox benefitting by this as well. Would be cool if more games started using the impulse triggers.
 

Bo_Hazem

Banned
If this is true, I can see Xbox benefitting by this as well. Would be cool if more games started using the impulse triggers.

Not just that, expect a revision of the Xbox controller with similar tech, if not patented by Sony of course which most likely they did, so they need to make a work around if possible (same goal, different mechanics).
 
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*reads title*


giphy.gif



PC just has a library that will NEVER be beat. There's literally something for everyone. PlayStation fan? PC has the most PlayStation Games. Nintendo fan? Same. Not to mention the tons of indie titles that emulate many Nintendo games. There isn't a genre on consoles that you won't find twice as many titles of on PC. It's not really debatable.

One could make the argument that PC gaming isn't for them for a multitude of reasons and that's fine. But it doesn't change the facts.

I love all my consoles, they all have a lot to offer but at the end of the day if I could only choose one platform that platform would be PC.

Someone like Bo_Hazem Bo_Hazem is a huge PS fanboy and it's very apparent. And that's totally fine. There's something to be said about you knowing what you love and sticking with it. Even if it means you miss out on a lot of great titles. I don't see anything wrong with it as long as you are willing to call a spade a spade, instead of frothing undying loyalty and sticking your head in the sand ignoring the very apparent facts as some are to do.

Granted I find it funny that console fanboys feel the need to have their peers validation to make themselves feel secure in their choice of plastic. But it is what it is.
 
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Hendrick's

If only my penis was as big as my GamerScore!
Every company has. Meaning you can't just take the same design, you need to come up with yours or you'll face a law suit if you didn't license it from the patent holder.
Every company has their own resistive trigger patent?
 

Thirty7ven

Banned
It's too narrow a distinction for YOU. For me, I play games to PLAY, so the term works great in this discussion. For me, story/music/armosphere is irrelevant. Nice when you get it done well, but I watch movies, tv, and read books primarily if that's what I'm after. But I get we're not all the same when it comes to this issue.

Just want to point out how absurd this reasoning is.

If I were to apply your definition to other mediums:

- I wouldn’t care about the story, music, writing in movie because.. I watch movies to WATCH movies
- I wouldn’t care about the story, characters, or much of anything in a book aside from the quality of the prose, because... I read books to READ, not to think or feel emotionally invested.

This reasoning has often been used and is as worthless as saying “stories in games are like stories porn”. It tells me more about the person who says it than it does about what they are actually talking about.

So yeah, find better terms to explain your views please. Like for example, saying that one prefers the “minimalistic experience” of the original Tetris is fine, even though many people will feel emotionally connected to Tetris Effect in a way that wasn’t quite possible with the original even if the gameplay is largely the same.

You seem to be into more experimental indie games, regardless of their actual quality, but don’t describe that preference as having any sort of correlation to the actual quality of the experience.
 

Bo_Hazem

Banned
*reads title*


giphy.gif



PC just has a library that will NEVER be beat. There's literally something for everyone. PlayStation fan? PC has the most PlayStation Games. Nintendo fan? Same. Not to mention the tons of indie titles that emulate many Nintendo games. There isn't a genre on consoles that you won't find twice as many titles of on PC. It's not really debatable.

One could make the argument that PC gaming isn't for them for a multitude of reasons and that's fine. But it doesn't change the facts.

I love all my consoles, they all have a lot to offer but at the end of the day if I could only choose one platform that platform would be PC.

Someone like Bo_Hazem Bo_Hazem is a huge PS fanboy and it's very apparent. And that's totally fine. There's something to be said about you knowing what you love and sticking with it. Even if it means you miss out on a lot of great titles. I don't see anything wrong with it as long as you are willing to call a spade a spade, instead of frothing undying loyalty and sticking your head in the sand ignoring the very apparent facts as some are to do.

Granted I find it funny that console fanboys feel the need to have their peers validation to make themselves feel secure in their choice of plastic. But it is what it is.

I have a gaming PC, not for gaming but for video editing/rendering but gaming ready (Ryzen 2700x, Radeon VII, Samsung 970 Pro, etc) and would upgrade to 3090/6900XT if I find something I can't play on PS5 and amazing with raytracing. I was eagerly waiting for the scam called Star Citizen, and was eagerly waiting for Halo Infinite that I saw its misleading trailer in 2018 (E3).

Now if I see the new Forza and looks great, or any Xbox game looks great to me, I would play it on PC, probably upgrade to 6900 XT for raytracing as well.

I didn't miss anything actually, and usually throw thousands of dollars on games with every generation of Playstation. PS4 might be my smallest backlog though with only 180+ games (40+ are PS Plus games).

The games that he mentioned on PC would rather make me quit gaming.
 

lock2k

Banned
I think what David is referencing here is something I personally call "Arcade Mentality". I'll explain. I was raised with arcade gaming and the adrenaline rush that fast paced, responsive and interactive games give me is nothing like what a cinematic game does, it's apples and oranges. That's why I really don't like the term gamer because an arcade, or a primarily gameplay type of folk, is wildly different to a person who enjoys atmosphere and experience first. If you give me an ugly game where gameplay is king and a beautiful game that's more like a tutorial, the first game is always going to in (in my point of view). Gaming to me is Tetris, Outrun, Fighting games, shmups, rhythm games, platformers, pure action stuff. So I completely get it.
 
Just want to point out how absurd this reasoning is.

If I were to apply your definition to other mediums:

- I wouldn’t care about the story, music, writing in movie because.. I watch movies to WATCH movies
- I wouldn’t care about the story, characters, or much of anything in a book aside from the quality of the prose, because... I read books to READ, not to think or feel emotionally invested.

This reasoning has often been used and is as worthless as saying “stories in games are like stories porn”. It tells me more about the person who says it than it does about what they are actually talking about.

So yeah, find better terms to explain your views please. Like for example, saying that one prefers the “minimalistic experience” of the original Tetris is fine, even though many people will feel emotionally connected to Tetris Effect in a way that wasn’t quite possible with the original even if the gameplay is largely the same.

You seem to be into more experimental indie games, regardless of their actual quality, but don’t describe that preference as having any sort of correlation to the actual quality of the experience.
There's a huge difference though because you are talking about PASSIVE mediums, not active. You don't determine the outcome of a movie/song/book by engaging with it. You simply experience whatever is being consumed by the artist that created it. Games you PLAY. You actively engage in the outcome of any given scenario. It's a BIG difference.

The games that he mentioned on PC would rather make me quit gaming.

Fair enough points. I ain't hating.

But Ultrakill and Teardown are super bad ass games. And you not liking them makes you a crazy person. A crazy..poopy..dumb...dookie..wacko person. :messenger_blowing_kiss:
 
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lock2k

Banned
I think what David is referencing here is something I personally call "Arcade Mentality". I'll explain. I was raised with arcade gaming and the adrenaline rush that fast paced, responsive and interactive games give me is nothing like what a cinematic game does, it's apples and oranges. That's why I really don't like the term gamer because an arcade, or a primarily gameplay type of folk, is wildly different to a person who enjoys atmosphere and experience first. If you give me an ugly game where gameplay is king and a beautiful game that's more like a tutorial, the first game is always going to in (in my point of view). Gaming to me is Tetris, Outrun, Fighting games, shmups, rhythm games, platformers, pure action stuff. So I completely get it.

I mean, I discovered a little game called Shadow Gangs lately. It's pure Shinobi/Shadow Dancer style and I never saw a preview, nor a review, anything. I just happened to be browsing steam and I found it. And the game is pure bliss and joy for a person like me, who loves this kind of action/memorization games.
 

Bo_Hazem

Banned
Every company has their own resistive trigger patent?

No, every company has its own patents of its own tech. So if you dismantle Xbox's tech you'll find another mechanism. So if you wanna copy something, you need to work around it and make different mechanism, or just pay a fee for the patent holder that can decide to not share shit for 12 years (lifespan of patents before others can use them with still paying a fee for the patent holder).
 
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bender

What time is it?
Just want to point out how absurd this reasoning is.

...

So yeah, find better terms to explain your views please.

I'd normally give the benefit of the doubt has Jaffe has always been cool but this seems purposeful. Views, Views, Views /dsp voice

I don't think he's stupid so I'm ruling out that option. Or maybe he somehow missed the last 40 years of gaming on home PCs and coming off overzealous.



You ever play games? You ever play games on PC?
 
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Hendrick's

If only my penis was as big as my GamerScore!
No, every company has its own patents of its own tech. So if you dismantle Xbox's tech you'll find another mechanics. So if you wanna copy something, you need to work around it and make different mechanism, or just pay a free for the patent holder that can decide to not share shit for 12 years (lifespan of patents before other can use them with still paying a free for the patent holder).
Why would they need to copy Sony when they have their own patent?
 

ethomaz

Banned
I saw people who never played a Souls game in their life being excited for Demon Souls Remaster lol
Sony fans sure know how to hype anything Sony make, i bet in 3 months everybody will trun off the
adaptive triggers and never talk about it again
So people that never played a Souls game are not allowed to play Demon's Souls.
DAT mentality.
 

Bo_Hazem

Banned
Fair enough points. I ain't hating.

But Ultrakill and Teardown are super bad ass games. And you not liking them makes you a crazy person. A crazy..poopy..dumb...dookie..wacko person. :messenger_blowing_kiss:

Ok guys, gonna get out and chill with the boys now. Behave and fight, and stop this polite nonsense.

tenor.gif


Did you even click the link I posted?

Later.:lollipop_raising_hand:
 
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Elcid

Banned
Let me start with I love you David (no homo), and always will for Twisted Metal <3. My brother and I still have super fond memories of that series. You're 100% right that if you liked the PS4 then the PS5 is a no brainer. But in terms of PC blowing away PS5 in gameplay? Nah. Just look at games like Dreams. There's nothing like that on PC. Also, most I know PC players buy PC for the graphics not for indie titles. Also, ALL 3 consoles now have a HUGE amount of indie titles. I dropped a bunch on my PC and I pretty much use it for MOBAs, MMOs, RTS, and occasionally a game like Phasmaphobia or Modern Warfare (latest craze which passes after a month). In terms of Gamepass, yeah that thing has some good value, can't disagree there. I haven't bought an Xbox because I have a PC, otherwise I'd be more inclined to own an Xbox. I'd say, if you want unique experiences in gaming go with Playstation, the exclusives are best in class, and they take a lot of chances with their new IPs. If you want muh FPS counters and overclocking go with PC. If you want a PC without PC prices, get an Xbox. If you want a little bit of everything with portability and are willing to compromise on graphics, go with the Switch.
 

Guilty_AI

Member
Nice video. I can totally empathize with your feelings on the matter.
I dropped console gaming at around the 2013 - 2014 precisely because of how dull i felt experiences were becoming. I quickly found myself playing a bunch of freeware games like Ib, Yumme Nikki, Nitronic Rush, Perspective, Zineth, getting excited about those far more than i was for any of the newest releases. Theres just so much more passion put into indie and AA games like those than some Ubisoft release, or even a lot of the all-time-acclaimed PS exclusives.

Their experiences truly feels magical and immersive, like i'm diving into an unknown world where anything can happen. Its really rare for AAA games to make me feel like this, a lot of the time they're just so predictable in everything they do, from the story to the gameplay. I feel like i'm just watching the same movie again, all while doing the same household chores i've been doing for years. Its not a bad feeling per say, it just doesn't amaze me.

Of course, there's still some AAA games that manage to conquer me with the same magic, games like NieR Automata or Death Stranding.

I think what David is referencing here is something I personally call "Arcade Mentality". I'll explain. I was raised with arcade gaming and the adrenaline rush that fast paced, responsive and interactive games give me is nothing like what a cinematic game does, it's apples and oranges. That's why I really don't like the term gamer because an arcade, or a primarily gameplay type of folk, is wildly different to a person who enjoys atmosphere and experience first
You're only partially right. There are other factors in regards to gameplay besides the skill, as well as "skill"s that aren't merely related to responsiveness or reflex (think something like RTS or management games).

What he's refering here is more related to how smaller budget games have more freedom to create new ways to play games, bolder approaches to storytelling, and most importantly new ways to tell stories through gameplay. Games like Undertale and Papers Please are living examples of this.
 
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lock2k

Banned
Nice video. I can tottally empathize with your feelings on the matter.
I dropped console gaming at around the 2013 - 2014 precisely because of how dull i felt experiences were becoming. I quickly found myself playing a bunch of freeware games like Ib, Yumme Nikki, Nitronic Rush, Perspective, Zineth, getting excited about those far more than i was for any of the newest releases. Theres just so much more passion put into indie and AA games like those than some Ubisoft release, or even a lot of the all-time-acclaimed PS exclusives.

Their experiences truly feels magical and immersive, like i'm diving into an unknown world where anything can happen. Its really rare for AAA games to make me feel like this, a lot of the time they're just so predictable in everything they do, from the story to the gameplay. I feel like i'm just watching the same movie again, all while doing the same household chores i've been doing for years. Its not a bad feeling per say, it just doesn't amaze me.

Of course, there's still some AAA games that manage to conquer me with the same magic, games like NieR Automata or Death Stranding.


You're only partially right. There are other factors in regards to gameplay besides the skill, as well as "skill"s that aren't merely related to responsiveness or reflex (think something like RTS or management games).

What he's refering here is more related to how smaller budget games have more freedom to create new ways to play games, bolder approaches to storytelling, and most importantly new ways to tell stories through gameplay. Games like Undertale and Papers Please are living examples of this.

Yes, yes, you are right. I kind saw it from my point of view but the other styles of gaming available on PC that aren't adrenaline rush stuff are also really interesting in terms of gameplay.
 

Men_in_Boxes

Snake Oil Salesman
And XSX is not lacking in these games?

Some of you...

This isn't a "If they're criticizing PS5, they must be endorsing Series X" type situation for me.

If these consoles are EKG units, neither of them are giving me a heartbeat.

The two launch PS5 games I was most interested in trying (Deathloop and Destruction All Stars) have both been delayed into 2021.
 

Thirty7ven

Banned
There's a huge difference though because you are talking about PASSIVE mediums, not active. You don't determine the outcome of a movie/song/book by engaging with it. You simply experience whatever is being consumed by the artist that created it. Games you PLAY. You actively engage in the outcome of any given scenario. It's a BIG difference.

Sure that’s a big difference. So what? That only tells us games are different than books, just like books are different from movies and music etc

I can be reductive about the concept of interactivity in games too, it’s not like videogames invented the interactive past time.

It’s absurd, and I’m tired of gatekeeping hipster talk about what makes a game a good game.
 

Hendrick's

If only my penis was as big as my GamerScore!
Xbox controller doesn't have resistance... sorry.
I didn't say they did. Have you used them though? They do a great job of simulating resistance. Still, they were not used in 99% of games, not because they weren't good, but because these types of features tend to get forgotten quickly as a gen progresses.
 

Clear

CliffyB's Cock Holster
It's too narrow a distinction for YOU. For me, I play games to PLAY, so the term works great in this discussion. For me, story/music/armosphere is irrelevant. Nice when you get it done well, but I watch movies, tv, and read books primarily if that's what I'm after. But I get we're not all the same when it comes to this issue.

Nah, with all due respect that's bullshit David. You shouldn't discard things on the basis of style or approach because that's just hiding behind the supremacy of your own personal tastes. Its also hugely disrespectful to writers, artists and musicians as it diminishes the value of their contributions.

Good gameplay is as subjective as anything else. There are hugely popular games that leave many people cold, not because the gameplay isn't good enough, its just not what they personally look for. I mean does every fan of Fortnite love Call Of Duty or vice versa?

Experience is just a better term because its broader, and gaming has to be a broad church because its a mainstream form of entertainment.

Kinda surprised you'd take such a reductive tack.
 
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Sure that’s a big difference. So what? That only tells us games are different than books, just like books are different from movies and music etc

I can be reductive about the concept of interactivity in games too, it’s not like videogames invented the interactive past time.

It’s absurd, and I’m tired of gatekeeping hipster talk about what makes a game a good game.
Until you realize Sony isn't the only company to make games, you will truly understand gaming as a whole. When you seclude yourself to only a specific style of games, you'll never see what games are out there. All of sony games could be categorized the same way ubisoft games are done. If I only play ubisoft games, I'll never see the true gems out there. I'm not saying theres anything wrong with Sony games, but they mostly all have similar gameplay to each other.
 
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